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View Poll Results: Exp loss on PvP death? | |||
Yes. Keep it. |
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28 | 30.43% |
No. Remove it. |
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44 | 47.83% |
Fuck you. |
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20 | 21.74% |
Voters: 92. You may not vote on this poll |
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#151
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![]() Also you guys should take out "Encumberance" in the game and make all items stackable.
Just sayin. | ||
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#152
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![]() Heres my process, each time i die (Hint: if youre in a zone where pvp is happening alot, which i saw a few times FF vs Nihilum, you will do this as a shaman a couple of times within 30 minutes):
- Med up, while im doing that: - Load up all my buffing spells - buff up - remove all buffing spells - Load up my pvp set of spells - med some more - If im with pvp buddies, gonna have to buff em too after running to the regroup point. - Med some more - Run to wherever i died - Loot my corpse So to everyone saying that pvp death needs to sting, thats a penalty enough for me. Im already looking at other games (DayZ) to get my pvp fix. I would put my hand in the fire that its because xp pvp death with all the xp and medding hassles combined is why we saw so little of pvp happen compared to what happened on Rallos. Just playing for a few days reminds me of the pvp process of EQ in general and on this box. XP loss really needs to go. We dont need this on top of the rest of the hassle of dying. Im willing to take all this, but with xp loss on top, since im really not a PVEer and dont get the option to put PVE on hold indefinitely while i PVP, the bad outweights the good. Example: On rallos i had a couple of toons which i used strictly for pvping, like a lvl 12 wizard. Here its impossible to have that, just have an alt to jump in for some pvp fun for a couple of hours, without the need to PVE to keep him there. One more time: Example: On rallos i had a couple of toons which i used strictly for pvping, like a lvl 12 wizard. Here its impossible to have that, just have an alt to jump in for some pvp fun for a couple of hours, without the need to PVE to keep him there. Blah blah blah cant take EQ. Youre right, cant take EQ like this, boring. XP loss in pvp is bad from so many angles | ||
Last edited by Tradesonred; 08-07-2012 at 07:52 PM..
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#153
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![]() Quote:
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | |||
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#154
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![]() Quote:
"QQ if they remove the xp then..thenn... then i'll be bind rushed!!" WTF if a naked caster of any kind has time to get full mana, mem his spells and still kill you naked and haven't left the area, you deserve to die. "BUT THE MONKS!" oh yea, 0.2% of the population .. get over it. We are worried about bind rush, but what happens more often than bind rushing is chain pvp deaths/trolls. You think bind rushing, the rare occurrence, is worse? WTB logic >> Edit: Someone else said something about investing time in xp is the same as investing xp in coin. Try saying that to the people with MASSIVE hybrid xp penalties O_o Coin is special for loot because you can keep gathering it, and depending on how risky/greedy you want to be you can risk getting more before banking it. That's your loss if you stayed and was greedy/lazy. Xp loss is whether you are playing smart or not -- not cool, especially on super repeat/chain ganks. >> Furthermore, this prevents chain ganks/corpse camping on the same individual!! No reward = they move on. Killing a naked guy trying to recover his corpse resulting in xp loss is satisfying and will encourage this as it happens all the time with no GM reinforcement (that i've ever experienced or heard anyone experience)
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Last edited by xblade724; 08-08-2012 at 06:36 AM..
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#155
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![]() XP loss is cool in classic, but kunark xp rates with xp loss=insanity
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#157
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Last edited by SamwiseBanned; 08-09-2012 at 03:06 PM..
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#158
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![]() Flowers of Happiness had rules posted on notacult, here is a forum post read line 3
http://www.project1999.org/forums/sh...ad.php?t=39541 3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience. [You must be logged in to view images. Log in or Register.] | ||
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#159
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![]() thats sz ruleset.
Worked good. | ||
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