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  #151  
Old 08-13-2010, 01:13 PM
thewards072 thewards072 is offline
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The Grey not The Void. LOL too much IMDB yesterday.
  #152  
Old 08-13-2010, 01:23 PM
vincin vincin is offline
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Luclin. original EQ is the best...the new shit is what ruins it
  #153  
Old 08-13-2010, 01:27 PM
Kevris Kevris is offline
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Luclin, only with lore.

Fucking akhevians, how do they work?
  #154  
Old 08-13-2010, 01:42 PM
Malrubius Malrubius is offline
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This is the most misleading thread ever. I'm glad the devs chime in occasionally to tell everyone that this is all just daydreaming and that Luclin will not be on this server. PoP will not be on this server. Fairies of Fookdark will not be on this server.

Okay, back to the daydreaming. [You must be logged in to view images. Log in or Register.]
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  #155  
Old 08-13-2010, 01:44 PM
Dantes Dantes is offline
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Hey look at it this way - if you have everything Velious has to offer, you've seen everything and you have nothing left to do. YOU WON THE GAME! Congratulations. Now go outside and get some fucking fresh air.
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  #156  
Old 08-13-2010, 01:54 PM
Tamika Tamika is offline
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Just put in the raid zones with bleeding edge difficulty and marginal upgrades as to not obsolete previous content with ideas like have already been suggested here as to how to get to them.
  #157  
Old 08-15-2010, 08:43 PM
nagarpoe nagarpoe is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Mixxit just wanted to know people's opinions on what they would like to see post-Velious. This has no bearing on what will happen here.

This is a prekunark-velious server. Nothing has changed about our mission goal :P

Since this is a hypothetical discussion, I will join in.

There is no way I would go forward with Luclin and beyond. (cat people and aliens? really. It went from a fantasy setting to 1990s scifi.) Custom content would be fun though. My idea of a post-velious world would include fewer zones, with more content in them. It would have strong faction relations between centralized cities similar to the way Kael, Thurgadin and Skyshrine operated. NPC humanoids could have family factions, and hidden factions you might know are linked. There would be a lot of npc interactions to promote the sense of zones being alive. There would be fights in the bars, and guards that don't show up to work sometimes.

I would try and make use of player characters abilities and spells. example: Instead of track being used to farm loot, it might be used to safely navigate through hostile invisible creatures you can't see otherwise:P There would be locked doors (rogues). Every class should have some type of use.

Quests would be hard, possibly requiring you to complete different objectives with one faction, then requiring parts from an opposing faction. Quests might even yield different rewards depending on the route you take to reach the end. I believe quest-rewarded items should be more about effects, and less about crazy hp/mana stats. In my post-Velious world, loot would be only marginally better than the best gear obtainable in Velious, but it would be hard to get and very unique.

I am a fan of real time strategy as well. Optional pvp is a good thing. I believe squads of npcs could be utilized for pve and pvp purposes. Mixxit demonstrated this with the Infinity's Edge server quite nicely. Warfare between cities where you could choose your side based on faction work, with the possibility of your city falling into enemy control. City uptime or battles won could yield temporary titles/rule to certain PCs, etc.

The original zones inspire me more than the new ones. I suppose I would try to make each and every npc and monster have a story, and have it mean something. This is what I missed post-Velious on live eq.
This! Great Ideas, Nilbog. Right along the lines of what I would want if there was an EQ life after Velious.
  #158  
Old 08-15-2010, 11:19 PM
jeffd jeffd is offline
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AAs and a custom expansion that followed the dragon/giants-style thing from kunark/velious would be cool, but no luclin. cats on the moon was the single stupidest fucking thing ever to happen in EQ.
  #159  
Old 08-16-2010, 12:39 AM
Eternal-Elf Eternal-Elf is offline
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Flying T-Rex's
  #160  
Old 08-16-2010, 03:57 AM
Titanas Titanas is offline
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My suggestions.

Near the end of velious bring out AA's just so the rest of the common folk can check out what they missed in late game raiding.

Release Luclin zones inside old world zones through NPC key quests or put zone ins in random dead ends.

Examples
Maybe put SSRA off of OOT and keep it the same content but change the lore up a bit.
Move VT to an NPC who would trigger you to zone in from Lfay.
Put a zone in for the Deep as a cave under BB mts.

Let people still get the Luclin experience but keep the game to old world map and play-style.

Later on after that Bring out PoP in the same mannor where you zone into Powater from kedge ect.
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