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  #161  
Old 08-20-2014, 08:38 PM
Cyph Cyph is offline
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Join Date: Aug 2010
Posts: 534
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My two cents; obviously there are some people who are upset about the ban because they ran casinos and never generated any negative feedback from it (looking at Tookie -Antonican Gaming Commission-). How about the GMs introduce some kind system around it to legitimatise it. For example, only approved players can run casinos, they need to pay some kind of fee and provide collateral (i.e. insurance) in case anything goes bad. Anyone found to be running a casino illegally = ban.

Thoughts?
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)

P99 - Blue
Lafael - Druid - Level 60
Garnagle - Necro - Level 57
Seductress - Enchanter - Level 52
Sweets - Bard - Level 35
Venexia - Shaman - Level 60
Wonderelf - Warrior - Level 51
  #162  
Old 08-20-2014, 09:07 PM
Tenlaar Tenlaar is offline
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Join Date: Feb 2013
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Quote:
Originally Posted by Cyph [You must be logged in to view images. Log in or Register.]
Thoughts?
Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Casino's will never return.
  #163  
Old 08-20-2014, 09:18 PM
Cyph Cyph is offline
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Join Date: Aug 2010
Posts: 534
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^ Well, they did mention NPC casinos [You must be logged in to view images. Log in or Register.]
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)

P99 - Blue
Lafael - Druid - Level 60
Garnagle - Necro - Level 57
Seductress - Enchanter - Level 52
Sweets - Bard - Level 35
Venexia - Shaman - Level 60
Wonderelf - Warrior - Level 51
  #164  
Old 08-20-2014, 09:27 PM
Ella`Ella Ella`Ella is offline
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Join Date: Apr 2013
Posts: 2,273
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
I am all ears for suggestions on how to fix the real problem.



It's actually far less work. It's definitely easier from a CSR Investigations standpoint to just prohibit their use completely.
If you're trying to fix RMT, you need to devalue in game currency until the risk no longer outweighs the reward. If you look to the case of Supremacy, he claims to have made $42,000. If you think of that practically for him, that's 4 years of education at a state university. Therefore, the risk < reward.

There are several ways to devalue currency...Lower cost of Peridots, Port Stones, Sky keys, Rubies, recharges (especially the 100k/charge cost on Staff of Forbidden Rites), etc...However, I feel like the staff wants to revalue currency, which increases the real life value price per plat. (This of course omits the possibility of lowering drop rates on currently expensive items including BCG, VS legs, Trak BP's, etc...)

If you're looking to sap plat out of the economy and reduce ways of laundering plat for RMT, an NPC with rare goods is definitely a way to go. However, I would add a twist to increase scarcity. I advocate an NPC that sells things like a guise for 1million plat for selfish reasons, but I know that I would personally buy 1 the first day that NPC went live. HOWEVER, I also know that if I knew that NPC would always be around I would defer buying one for another char for an indefinite period of time which would keep plat in velocity (circulation in the economy). Given that tid-bit, if you put an NPC that sold items like guise and staff of endless adventure (only item i want!!!) on an NPC and I knew that NPC would be for a very limited time (this NPC could make random INFREQUENT guest appearances in the future), I would buy 2-3 guises on day one. That's 2-3million plat right there and as per my conversation in teamspeak about this earlier, I could estimate approximately 15mil out of the economy on day one(ish).
  #165  
Old 08-20-2014, 09:56 PM
zforrestal zforrestal is offline
Kobold


Join Date: Jul 2012
Posts: 160
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
If you're trying to fix RMT, you need to devalue in game currency until the risk no longer outweighs the reward. If you look to the case of Supremacy, he claims to have made $42,000. If you think of that practically for him, that's 4 years of education at a state university. Therefore, the risk < reward.

There are several ways to devalue currency...Lower cost of Peridots, Port Stones, Sky keys, Rubies, recharges (especially the 100k/charge cost on Staff of Forbidden Rites), etc...However, I feel like the staff wants to revalue currency, which increases the real life value price per plat. (This of course omits the possibility of lowering drop rates on currently expensive items including BCG, VS legs, Trak BP's, etc...)

If you're looking to sap plat out of the economy and reduce ways of laundering plat for RMT, an NPC with rare goods is definitely a way to go. However, I would add a twist to increase scarcity. I advocate an NPC that sells things like a guise for 1million plat for selfish reasons, but I know that I would personally buy 1 the first day that NPC went live. HOWEVER, I also know that if I knew that NPC would always be around I would defer buying one for another char for an indefinite period of time which would keep plat in velocity (circulation in the economy). Given that tid-bit, if you put an NPC that sold items like guise and staff of endless adventure (only item i want!!!) on an NPC and I knew that NPC would be for a very limited time (this NPC could make random INFREQUENT guest appearances in the future), I would buy 2-3 guises on day one. That's 2-3million plat right there and as per my conversation in teamspeak about this earlier, I could estimate approximately 15mil out of the economy on day one(ish).

Well said..

Quote:
Originally Posted by Cyph [You must be logged in to view images. Log in or Register.]
My two cents; obviously there are some people who are upset about the ban because they ran casinos and never generated any negative feedback from it (looking at Tookie -Antonican Gaming Commission-). How about the GMs introduce some kind system around it to legitimatise it. For example, only approved players can run casinos, they need to pay some kind of fee and provide collateral (i.e. insurance) in case anything goes bad. Anyone found to be running a casino illegally = ban.

Thoughts?
Seems simple enough... but I don't think they are going to go back on their word so easily... If they were going to lose enough players maybe.. but they aren't losing any... it'd be different if the whole sever disagreed and decided to quit.. but we know that's not happening..
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  #166  
Old 08-20-2014, 10:43 PM
Leeyuuduu Leeyuuduu is offline
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Join Date: Oct 2011
Posts: 141
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Quote:
Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
developers should just focus on creating great tools for the playerbase, and then let the players use them to generate the content. Such as the /roll command

This is suppose to be a sandbox I thought. Next lets make instanced dungeons.
I think you have your games confused. EverQuest is not a sandbox game, it never was a sandbox game, it was never meant to be a sandbox game, it never will be a sandbox game. In fact, it's almost the opposite of a sandbox game.

EVE is a sandbox game, UO (at least pre-tram) is a sandbox game, Minecraft is more or less a sandbox game.

So saying that EQ should be more like EVE is kind of retarded.


Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
lol typical american style rulemaking, people too dumb to take care of themselves so big brother needs to step in. sad.
someone has never stepped foot in europe before
  #167  
Old 08-20-2014, 11:37 PM
Fiyero Fiyero is offline
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Join Date: May 2014
Posts: 141
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
To all those who think this won't hurt server population, you're wrong. Earlier there were over 1.1 billion people on beta. I just logged in and now there are -33 million. This ban has already crippled the player base.
1.1 billion people play P99 Velious Beta? [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #168  
Old 08-20-2014, 11:42 PM
Fiyero Fiyero is offline
Kobold


Join Date: May 2014
Posts: 141
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Quote:
Originally Posted by Olscratch [You must be logged in to view images. Log in or Register.]
Well that's a nice sentiment but it's well known to most of the server that casinos will do anything to protect their reputation and are considered the most reliable people in the tunnel to help someone with an item or plat transfer. I've done 1000 of em.

Welcome to less safe trading community.
Who the heck is that known to? I would NEVER give a Casino operator money or an item for transfers.

If I need to transfer something and a friend isn't on, I will go to a level 60 with a well known guild tag to transfer.

In fact, every thread I've seen about newbies transferring items, that is the suggestion to do so safely. I've not once seen it suggested that going to Casinos is a means of safe transfers.
  #169  
Old 08-21-2014, 12:13 AM
redbandit redbandit is offline
Scrawny Gnoll


Join Date: Dec 2010
Posts: 29
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I've often used casinos to transfer items. Safe and effective. Shame to see them all have to go.
  #170  
Old 08-21-2014, 12:36 AM
Lifebar Lifebar is offline
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Join Date: Oct 2013
Posts: 195
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Removing meat gambling from this server is a BLATANT attempt to cover-up GM-run real meat trading. Deru and his jackbooted thugs shut down Greengrocer and laugh all the way to the bank--their pockets full of fine smoked meats. SHAME on you, shame on all of you!

Oh you can buy all the meat you want in Thurgadin once Velious comes out right?
Disgusting. I hope you choke on all of those bear sandwiches.


Find out just what any people will quietly submit to and you have the exact measure of the injustice and wrong which will be imposed on them.
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