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  #161  
Old 04-01-2012, 07:17 PM
Kope Kope is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
I atually used the duxa's multi-core fix an dit fixed most of the problem [You must be logged in to view images. Log in or Register.]
I lied [You must be logged in to view images. Log in or Register.] it's back and as bad as ever ;(
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  #162  
Old 06-11-2012, 08:30 AM
Litharack_Necro Litharack_Necro is offline
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Any new fixes for this? I'm crashing 50% of the time when zoning, becoming kind of nightmarish.
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  #163  
Old 07-02-2012, 05:51 AM
fouts85 fouts85 is offline
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I'm having the same problems , it started getting worse with last patch . but the last 3 to 4 days it's getting to the point of hellish.
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  #164  
Old 07-27-2012, 07:18 AM
Aanaf Aanaf is offline
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Join Date: Jul 2012
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I figured I would chime in on this as well since I am also having this issue....Ironically I had this very same (zone freeze/crash) issue when I was playing on EQ live back in 2000 with my dial up connection...after hours of tech support with SONY (back then) and some trials here it basically comes down to the fact that the game itself is very picky/sensitive...that being said...there is not ONE universal fix that will erase this problem...but a series of different options that may solve it...

1. Firewall...the main cause of the problem is internet connection...all your firewall needs to do is indiscriminately block one small piece and the game will seize up...so making sure it complete bypasses your firewall (or just turn it off during play) seems to be a good start.
2. Going along with the internet...if your connection is slow or a lot of people use up bandwidth on your network then you will be more prone to crashes...the game requires an almost uninterrupted wide internet connection...again...going back to it being picky.
3. I have not tried winEQ yet but it might work for some...also, starting at the basics and reinstalling the game with virus software and other major software turned off (the game is even picky during installs and always has been).
4. If you are going to play...devote your computer to just the game...running many different applications in the background increases the risk of crashes since you run the changes of stealing just the right amount of bandwidth and just the right second which will cause a crash.

I hope these suggestions help some of you...also...the less advanced your computer the better....you do not need an Alienware M14x running at top speed to run this game...remember we are playing the 1999-2001 graphics version...I run the game on my Dell 1012 mini 1.6ghz atom core, 1gb ram, SSD HD,an integrated graphics card, on windows XP...win XP is the simplest system and keeps the amount of "effects" in the background down so they will not interrupt EQs dealings....so if you have an old comp laying around in the basement from 6 years ago....maybe use that as your dedicated EQ comp...

The bottom line is...even SOE admits the game can be relatively unstable and you need to just try and mitigate it the best as possible (most of us should know this from days past when the game bugged out at times)...I remember them telling me how much effort went into combating bugs so all I can say is just take these suggestions and give them a whirl...and I hope this helps some of you/including my own issuse (although I am currently in a country whoes bandwidth will NOT get better so I really won't know for sure until I back home on my own high speed network). Good luck!

Aanaf
Dwarf Paladin, 5th Level
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  #165  
Old 07-27-2012, 11:01 AM
runlvlzero runlvlzero is offline
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Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
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Some more information:

Windows 7 64 bit, Geforce 9500, 8 gigs ram, eqgame.exe executable patched for more then 4gigs although it was hanging before the patch.

I run using the launcher of the startup page here which loads it on a single core.

I never had a zone hang while running in windowed mode. All my zone hangs happen usually around nektulous and in full screen. I can zone around CT, guk, fearrot, ro, fp, ec, wc all day without hanging otherwise in full screen. dbg.txt may not be relavent, i think its actually errors from a server crash later.

Quote:
2012-07-27 10:47:49 Starting EverQuest (Build Oct 31 2005 10:33:37)
2012-07-27 10:47:49 Timezone: UTC-5h00m
2012-07-27 10:47:49 Loading graphics DLL.
2012-07-27 10:47:49 Parsing INI file .\eqclient.ini
2012-07-27 10:47:49 INI file .\eqclient.ini loaded.
2012-07-27 10:47:50 Initializing timers.
2012-07-27 10:47:53 Checking critical files.
2012-07-27 10:47:53 Initializing WinSock.
2012-07-27 10:47:53 Enumerating 3D devices.
2012-07-27 10:47:53 Found adapter #0 - NVIDIA GeForce 9500 GT (8.17.13.0142)
2012-07-27 10:47:53 Adapter #0 - NVIDIA GeForce 9500 GT :
2012-07-27 10:47:53 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2012-07-27 10:47:53 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2012-07-27 10:47:53 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2012-07-27 10:47:53 Initializing keypress handler.
2012-07-27 10:47:53 Parsing INI file .\defaults.ini
2012-07-27 10:47:53 INI file .\defaults.ini loaded.
2012-07-27 10:47:53 Loading keyboard tables.
2012-07-27 10:47:53 Creating window.
2012-07-27 10:47:53 Checking display driver version.
2012-07-27 10:47:54 Activating window.
2012-07-27 10:47:54 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-07-27 10:47:54 Ratio is 1.78
2012-07-27 10:47:54 Resolution was capped at 1280 x 720
2012-07-27 10:47:54 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-07-27 10:47:54 Resolution selected 1280 x 720, 32 bits
2012-07-27 10:47:54 CRender::InitDevice: Using 32bit mode.
2012-07-27 10:47:54 CRender::InitDevice: Using vsync 0.
2012-07-27 10:47:54 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-07-27 10:47:55 CRender::InitDevice: HardwareTnL Enabled.
2012-07-27 10:47:55 Using hardware vertex shaders.
2012-07-27 10:47:55 Initializing render system.
2012-07-27 10:47:55 Trilinear Mipmapping available.
2012-07-27 10:47:55 Vertex Shader Version: 3.0
2012-07-27 10:47:55 Pixel Shader Version: 3.0
2012-07-27 10:47:55 Initializing engine internals.
2012-07-27 10:47:55 CRender::InitDevice completed successfully.
2012-07-27 10:47:55 Parsing INI file ./eqlsUIConfig.ini
2012-07-27 10:47:55 INI file ./eqlsUIConfig.ini loaded.
2012-07-27 10:48:08 Server selected 67.23.190.75 (8048780).
2012-07-27 10:48:08 Initializing DirectInput.
2012-07-27 10:48:08 Initializing Keyboard.
2012-07-27 10:48:08 Initializing Mouse.
2012-07-27 10:48:08 Creating font list.
2012-07-27 10:48:08 Creating game object.
2012-07-27 10:48:08 Deleting obsolete files.
2012-07-27 10:48:08 Loading string tables.
2012-07-27 10:48:08 Initializing client variables.
2012-07-27 10:48:08 Loading spell effects.
2012-07-27 10:48:08 Initializing display structures.
2012-07-27 10:48:08 Sound Manager loaded 2165 filenames from soundassets.txt.
2012-07-27 10:48:09 Voice Manager loaded 12 macros from VoiceData.txt.
2012-07-27 10:48:09 Networking: using port [49737].
2012-07-27 10:48:09 Networking: Connection Established [1]
2012-07-27 10:49:09 *** WorldAuthenticate. Error connecting to 67.23.190.75:9000 [client[You must be logged in to view images. Log in or Register.]isconnectReasonConnectFail,server[You must be logged in to view images. Log in or Register.]isconne ctReasonNone]
2012-07-27 10:49:09
2012-07-27 10:49:09 Networking: Connection Closed [0] with 0 pending bytes.
2012-07-27 10:49:09 *** ERROR: WorldAuthenticate has failed after attempting to connect.
2012-07-27 10:49:09 Cleanup 4
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 5
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 6
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 7
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 8
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 9
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 10
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 11
2012-07-27 10:49:09
2012-07-27 10:49:09 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-07-27 10:49:09 Ratio is 1.78
2012-07-27 10:49:09 Resolution was capped at 1280 x 720
2012-07-27 10:49:10 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-07-27 10:49:10 Resolution selected 1280 x 720, 32 bits
2012-07-27 10:49:10 CRender::InitDevice: Using 32bit mode.
2012-07-27 10:49:10 CRender::InitDevice: Using vsync 0.
2012-07-27 10:49:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-07-27 10:49:10 CRender::InitDevice: HardwareTnL Enabled.
2012-07-27 10:49:10 Using hardware vertex shaders.
2012-07-27 10:49:10 Initializing render system.
2012-07-27 10:49:11 Trilinear Mipmapping available.
2012-07-27 10:49:11 Vertex Shader Version: 3.0
2012-07-27 10:49:11 Pixel Shader Version: 3.0
2012-07-27 10:49:11 Initializing engine internals.
2012-07-27 10:49:11 CRender::InitDevice completed successfully.
2012-07-27 10:49:11 Parsing INI file ./eqlsUIConfig.ini
2012-07-27 10:49:11 INI file ./eqlsUIConfig.ini loaded.
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  #166  
Old 08-09-2012, 10:21 PM
Bluedarksun Bluedarksun is offline
Kobold


Join Date: Jan 2011
Posts: 137
Default This is getting old already and here is my dbg.

I crashed for what seemed the 1000th time today while zoning into Blackburrow. For those of you who don't know already. Your dbg.txt should be in your logs folder in your Everquest directory. The last lines of mine are as follows....


2012-08-09 22:00:05
2012-08-09 22:01:56 Networking: Connection Closed [0] with 0 pending bytes.
2012-08-09 22:01:56 Stopping world display.
2012-08-09 22:01:56 Attempt to send message 30546 on a void connection.
2012-08-09 22:01:56 Beginning EnterZone block.
2012-08-09 22:01:56
2012-08-09 22:01:56 Calling WorldAuthenticate. Countdown is 4
2012-08-09 22:01:56
2012-08-09 22:01:56 Networking: using port [1539].
2012-08-09 22:01:56 Networking: Connection Established [1]
2012-08-09 22:01:57 WorldAuthenticate: Initiating Login.
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2012-08-09 22:01:57 WorldRPServer message: server name project1999
2012-08-09 22:01:57
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0x7cba (31930).
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2012-08-09 22:01:57 WorldAuthenticate. Access granted.
2012-08-09 22:01:57
2012-08-09 22:01:58 Check 1sa. 0xc3c26e0f
2012-08-09 22:01:58
2012-08-09 22:01:58 Check 1x. 0x9e15bc94
2012-08-09 22:01:58
2012-08-09 22:01:58 Waiting to connect to zone... Character Taliesan
2012-08-09 22:01:58
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  #167  
Old 08-23-2012, 06:50 PM
Karue Karue is offline
Orc

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Join Date: Dec 2011
Location: Ohio
Posts: 38
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Quote:
Originally Posted by Aanaf [You must be logged in to view images. Log in or Register.]
I figured I would chime in on this as well since I am also having this issue....Ironically I had this very same (zone freeze/crash) issue when I was playing on EQ live back in 2000 with my dial up connection...after hours of tech support with SONY (back then) and some trials here it basically comes down to the fact that the game itself is very picky/sensitive...that being said...there is not ONE universal fix that will erase this problem...but a series of different options that may solve it...

1. Firewall...the main cause of the problem is internet connection...all your firewall needs to do is indiscriminately block one small piece and the game will seize up...so making sure it complete bypasses your firewall (or just turn it off during play) seems to be a good start.
2. Going along with the internet...if your connection is slow or a lot of people use up bandwidth on your network then you will be more prone to crashes...the game requires an almost uninterrupted wide internet connection...again...going back to it being picky.
3. I have not tried winEQ yet but it might work for some...also, starting at the basics and reinstalling the game with virus software and other major software turned off (the game is even picky during installs and always has been).
4. If you are going to play...devote your computer to just the game...running many different applications in the background increases the risk of crashes since you run the changes of stealing just the right amount of bandwidth and just the right second which will cause a crash.

I hope these suggestions help some of you...also...the less advanced your computer the better....you do not need an Alienware M14x running at top speed to run this game...remember we are playing the 1999-2001 graphics version...I run the game on my Dell 1012 mini 1.6ghz atom core, 1gb ram, SSD HD,an integrated graphics card, on windows XP...win XP is the simplest system and keeps the amount of "effects" in the background down so they will not interrupt EQs dealings....so if you have an old comp laying around in the basement from 6 years ago....maybe use that as your dedicated EQ comp...

The bottom line is...even SOE admits the game can be relatively unstable and you need to just try and mitigate it the best as possible (most of us should know this from days past when the game bugged out at times)...I remember them telling me how much effort went into combating bugs so all I can say is just take these suggestions and give them a whirl...and I hope this helps some of you/including my own issuse (although I am currently in a country whoes bandwidth will NOT get better so I really won't know for sure until I back home on my own high speed network). Good luck!

Aanaf
Dwarf Paladin, 5th Level
Solid info.

When I was using my Motorola Atrix to hotspot and play i would encounter this about 75% of the time. If the Packets being sent and received encounter any interrupter.. pewwww crash.

Now however, on cable internet ( slow cable like 250kb/s ) I can run EQ, Pandora, and Steam with no issues.
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  #168  
Old 10-10-2012, 02:06 PM
Autumnbow Autumnbow is offline
Aviak


Join Date: Aug 2012
Posts: 95
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This has been really bad for me. It seems to happen more when zoning into GFay than anywhere else, and now I can't even log in with my rogue camped there. Will try the WinEQ2 thing, I suppose...
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  #169  
Old 10-10-2012, 02:19 PM
Autumnbow Autumnbow is offline
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Join Date: Aug 2012
Posts: 95
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Well I was able to log in on my rogue, and zone into Felwithe, but when zoning back to test it I crashed again :/

EDIT: The issue is vastly improved, and I only seem to crash around 25% of the time. Now when I do crash, though, there is a temporary IP block on and it takes forever to get back in.

EDIT2: Guess I spoke too soon. Now cannot log in with my rogue, again.
Last edited by Autumnbow; 10-10-2012 at 02:44 PM..
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  #170  
Old 10-10-2012, 04:16 PM
Lexical Lexical is offline
Sarnak

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Join Date: Sep 2012
Location: East Freeport
Posts: 398
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Quote:
Originally Posted by Autumnbow [You must be logged in to view images. Log in or Register.]
Well I was able to log in on my rogue, and zone into Felwithe, but when zoning back to test it I crashed again :/

EDIT: The issue is vastly improved, and I only seem to crash around 25% of the time. Now when I do crash, though, there is a temporary IP block on and it takes forever to get back in.

EDIT2: Guess I spoke too soon. Now cannot log in with my rogue, again.
Are you running wineq? A lot of the crashes I used to have were fixed with it.
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