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  #161  
Old 07-13-2010, 05:03 PM
Oogmog Oogmog is offline
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Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
Whoa bro, you're def onto something... I really do remember this, but I cannot verify if it was myth/rumor or fact... I'll help dig as well because that is interesting and would promote group XP once again.
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  #162  
Old 07-13-2010, 05:09 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
Yep, I remember this too now that you mention it, but gonna need a citation. The 6th man was free.

I like you more everyday Miles. Don't douche out please!
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  #163  
Old 07-13-2010, 05:23 PM
Arclanz Arclanz is offline
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I remember that too; not sure why I didn't mention it.
  #164  
Old 07-13-2010, 05:31 PM
Bumamgar Bumamgar is offline
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Actually, no, that only happened during the XP revamp of June 11th, 2003:

http://everquest.allakhazam.com/hist...es-2003-1.html
Quote:
Originally Posted by Patch Notes
------------------------------
June 11, 2003
------------------------------

** Experience System Change - Grouping **

We've made some improvements to the way experience is rewarded in EverQuest.
These improvements are aimed at positively reinforcing the
act of grouping. After all, this is a Massively Multiplayer game.

Prior to this update groups gained a 2% to 20% experience bonus for
having two to six members.

As of today this bonus has increased to range from 20% to 80% for
having two to five members. When a group adds a sixth member, the 80%
bonus remains, but the experience gained is only divided by 5 before
being distributed. The sixth group member no longer causes the
experience gain to be divided by 6.

Planes of Power zones had an increased experience award above and
beyond those of most other zones. Because of these new dramatic
improvements to group experience gains, we will be reducing the zone-
specific experience bonus for Planes of Power zones a bit. As long as
character is grouped with at least one other in these zones, they will
see an improvement in experience gain over the old system. The one down
side to the new system is that there will be a small decrease in
experience for those who do not group, and only for those who do so in
Planes of Power zones.

** Experience System Change - Level 60+ **

In addition to the above changes, we have increased the range of NPC
levels that give a character experience after they reach level 60. This
will open up many of the "old world" zones to players previously
restricted to Planes of Power zones for experience gain. The range of
NPCs that will be "blue" to a level 65 character has been increased as
far as level 50, with the "light blue" range extending to level 45. The
best experience gains, however, are still for fighting things around
and above your level. This should open up areas for high level
characters in groups and solo.
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  #165  
Old 07-13-2010, 05:47 PM
Nagash Nagash is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Code:
Race        Class    Per Mob  For Six 
---------   -------  -------  ------- 
Human       Cleric     162       974 
Ogre        Warrior    174      1042 
Halfling    Rogue      142       851 
Erudite     Wizard     180      1083 
Barbarian   Shaman     171      1026 
Half-elf    Ranger     271      1624 
---------   -------  -------  -------
Total                 1100      6600
Without entering into the details of the math, as far as I know human and erudite have no xp penalty, same goes for cleric and wizards. If they are all the same level, how come the human cleric earns less xp than the erudite wizard? Something tells me there's something wrong with the formula.

Also, you haven't mentionned how the race penalty is dealt with (is it shared with the group too?). It'd be interesting to see the same test made on a group of humans (or any race with no penalty) of various classes and with a group of ogres (or any race with race penalty).
Last edited by Nagash; 07-13-2010 at 05:50 PM..
  #166  
Old 07-13-2010, 05:51 PM
mmiles8 mmiles8 is offline
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Quote:
like you more everyday Miles. Don't douche out please!
Lol... Thanks.

Quote:
Actually, no, that only happened during the XP revamp of June 11th, 2003:
Ah ha. Then I have one final theory why we may be seeing the issue recur. Is it possible that the math is causing hybrids'/racial xp penalties to compound each other while grouped? Some groups see it, some groups dont, and when I look over the anecdotes folks are sharing, it seems that the folks who are not experiencing the problem have fewer xp-penalty characters in the group.
  #167  
Old 07-13-2010, 06:25 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Actually, no, that only happened during the XP revamp of June 11th, 2003:

http://everquest.allakhazam.com/hist...es-2003-1.html
Hm I was long gone from the game by 2003 (making cameo appearences on occasion). I remember that free sixth group member occurring before that. I also don't remember the group xp bonus being from 20 to 80 % so I guess that occurred after I left.
  #168  
Old 07-13-2010, 07:56 PM
Dersk Dersk is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Without entering into the details of the math, as far as I know human and erudite have no xp penalty, same goes for cleric and wizards. If they are all the same level, how come the human cleric earns less xp than the erudite wizard? Something tells me there's something wrong with the formula.
You're not interpreting that example properly. Since in a group all characters progress at the same %, but those with penalties require more experience to level, those with experience penalties take a larger share of the experience. That's the whole problem. The cleric gets less experience because the cleric does not require as much experience to increase in level.

Wizards have a 10% experience penalty, which is why in that case the wizard takes more experience than the cleric.
  #169  
Old 07-14-2010, 04:42 PM
Arclanz Arclanz is offline
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bumping this because group xp was simply THAT bad last night. At Derv 2, full group. tons of mobs dying and the xp literally not moving. what is up !!??

/edit

9 chanter (me)
12 gnome necro
11 gnome mage
11 barbarian shaman
11 halfling rogue
11 barbarian rogue

It sure felt like we had to kill 10 to 15 yellow to red mobs to get the same xp as me soloing 1 con even mob.
Last edited by Arclanz; 07-14-2010 at 05:47 PM..
  #170  
Old 07-14-2010, 04:58 PM
mmiles8 mmiles8 is offline
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Quote:
Ah ha. Then I have one final theory why we may be seeing the issue recur. Is it possible that the math is causing hybrids'/racial xp penalties to compound each other while grouped? Some groups see it, some groups dont, and when I look over the anecdotes folks are sharing, it seems that the folks who are not experiencing the problem have fewer xp-penalty characters in the group.
If you have bad xp experiences (that was an awkward sentence), humor me, and include how many folks in your group had an individual xp penalty. If I'm wrong I'm wrong, but worth a peek into I suppose.
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