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#3
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![]() lol says you , the other i dont know 95% of the server agree's that target con removal was a bs move, dont think so ? ask in ooc
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#4
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![]() lol
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#5
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![]() lol the con color change whining is just a rehash of when maps were taken out. In 2 months no one will even remember the color cons.
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#6
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![]() Use the Velious UI.
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#7
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![]() Quote:
LOL [You must be logged in to view images. Log in or Register.]
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Valarious - 24 Druid | Valdarious - 18 Monk | Maxilla - 21 Rogue | Corne - 10 Warrior (175 Blacksmithing) The thrill of adventuring and maxing my skills is how I like to play | |||
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#9
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![]() Resists are horribly broken from this patch. On tashed mobs my 60 Enchanter is getting Charm Resists, Mez Resists, and early root breaks. Unheard of.
Also my 55 Shaman when using malo line is getting many more early root breaks. Root should last full duration if malo line is on mob especially [You must be logged in to view images. Log in or Register.] Help please. | ||
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#10
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![]() Quote:
To expand on the quote above, green mobs are resisting paralyzing earth. Light blue mobs breaking after 3 second paralyzing earth. Necro DOTs harder to land across the board, and spells such as engulfing darkness that have a 95% land rate or so are being resisted constantly to dark blue mobs. See Snare's post on: http://everquest.allakhazam.com/db/spell.html?spell=355 He compares the MR effects on the darkness dot line which is completely accurate to how classic eq was during the kunark era. I hate to criticize but I would like the game play to be classic instead of taking magic resist into a direction that is different from the original. | |||
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