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#161
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![]() Why is this not being mentioned?!
--When you charm something, all other detrimental spells on the mob are dispelled-- Evidence: all root, mez, and snares wear off as soon as charm hits, and the mob trots over to the charm caster with its tail wagging. Therefore, Tash and Malo DO NOT MATTER except for the initial resist chance of landing charm. If the developers would change charm to not erase all the detrimental effects on the mob, tash and malo would hold and the mob would stay charmed much, much longer. Right? | ||
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#162
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#164
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#165
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#166
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#167
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The above surprised me, and I may just be reading too much into it. So...does that mean that you guys are not trying to make the game mechanics purely classic anymore, but just using that as a starting point? And then tweaking the classic mechanics so that the game is more difficult? (to compensate for the fact that we have all played the game before) Not trying to be snarky, I'm just genuinely curious. I'd also point out that CHA was never "vital" to Charm in the classic era. It was slightly noticable, but far less important than MR. See #4 in the OP here: http://www.project1999.org/forums/showthread.php?t=6733.
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Don't be a Kleat...
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#168
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![]() This issue has been beat to death.
I'm as hateful as the next ENC about the changes made, but 99% of what goes on is here excellent. Yes I'm sure there are a select few... (as mentioned in the threads ya posted,) but you going to find that everywhere in everything ya do in life.
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Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#169
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![]() I had charm lasting close to full duration last night multiple times in Seb at guard/necro.
Malo and Tash was used. Was lot's of fun. Oh also, I was not wearing my full charisma gear either. Decided to add some cold resist for the wizzies and charisma was at around 218 instead of 255. I have no idea what people are complaining about. My guess is they don't understand the word "random". I had a very unlucky day with 255 charisma earlier this week and last night I had a very lucky day. It's that simple. | ||
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#170
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![]() I hear ya, and to make it clear, I wasn't complaining at all. I have no idea if charm is currently overpowered or underpowered (or neither) vs. classic.
It was just a general question about whether or not the design (of stuff) is sometimes intentionally changed to compensate for the fact that we are (mostly) intimately familiar with the game. I also wanted to make it clear that CHA was far from "vital" in classic. It was helpful, but that's about it. A very likely-sounding formula is even in those classic era posts! Anyway, based on your results gp, it sounds like it might be about right. I'm looking forward to spinning up an Enchanter again.
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Don't be a Kleat...
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