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#1
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Also, we put shadowmen in yesterday. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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#2
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Ha, this really opens up some creative ways to mess with players. A room of shadows with a rotating light source at the center, a disco ball, beacon, or something, would be trippy. Shadow nameplates disappearing at night or whenever they stepped into shaded areas too maybe. Would need to have a torch lit or fire-based spell/pet in use to give away their position. Or even a brief flash of lightning, suddenly revealing a train of shadows otw to the zoneline. Cool idea regardless what all else is done with it though. Hopefully they will have more classes available to them than the EQ versions.
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Last edited by Ennewi; 12-13-2022 at 06:40 PM..
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#3
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This game will be better (and will actually come out) than Pantheon.
I think M&M is correctly focusing on their target demographic while Pantheon is watering down their product by trying to please everyone. | ||
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#4
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just started watching these vods but looks rad
wouldpaymonthlysub/10 | ||
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#5
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When you turn into a skeleton some of your gear stays with you. We may get more gear to show too later on. NPC skeletons also will be able to have some snazy items. So you'll know when that named spawns if he has that hat right away or not.
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#6
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#7
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#8
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Lifebar 60 Cleric
Hellamentalist 56 Mage Obduratus 52 Warrior | |||
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#9
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The cool attachment system that we use for helmets and shoulders can also be utilized in sticking spell effects to specific parts of players/mob. So now when you mez something, even the beetles, they get little mez effects over their head. Same with a charmed mob, they have a different effect spinning around their brain indicating they are mind controlled. [You must be logged in to view images. Log in or Register.]
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#10
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Man, I can't wait to play this game
Any idea when an open Beta will happen? | ||
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