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#2
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![]() Any chance you can make a regular casting bar, other than the one inside the target window.
I find the current one too subtle. TY! | ||
#3
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![]() Quote:
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#4
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![]() I'm probably n00bing this up, but I can't get it to work.
[Fri Nov 30 05:28:47 2012] Error validating symbol table. [Fri Nov 30 05:28:47 2012] Error validating symbol table. | ||
#5
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![]() Wow this is amazing! The thought of looking for custom ui's never even crossed my mind and I'm too lazy to edit myself. I can't wait to try this out later! Thanks so much!
Aww I didn't see above posts, is the link dead? I'm on my tab laying in bed watching x files with the lady. I'm too scared to hop on the comp and check this out... | ||
Last edited by schnauzerkooder; 12-27-2012 at 10:22 PM..
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#8
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![]() As always, you rock!
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#9
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![]() Anyone having trouble getting this UI to work since the latest patch?
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
#10
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![]() For the people who want the VertUI casting bar so they can see what spell is casting please cut and paste this code over the existing code in EQUI_CastingWindow.xml
<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Gauge item="Casting_Gauge"> <ScreenID>Gauge</ScreenID> <!--<Font>3</Font> --> <RelativePosition>true</RelativePosition> <Location> <X>6</X> <Y>23</Y> </Location> <Size> <CX>116</CX> <CY>10</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>7</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="Casting_SpellName"> <ScreenID /> <EQType>134</EQType> <Font>4</Font> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>1</LeftAnchorOffset> <TopAnchorOffset>2</TopAnchorOffset> <RightAnchorOffset>-2</RightAnchorOffset> <BottomAnchorOffset>2</BottomAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Text /> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="CastingWindow"> <!--<ScreenID/>--> <!--<Font/>--> <RelativePosition>false</RelativePosition> <Location> <X>290</X> <Y>50</Y> </Location> <Size> <CX>130</CX> <CY>40</CY> </Size> <Text></Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>The Breath Meter</TooltipReference> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Casting_Gauge</Pieces> <Pieces>Casting_SpellName</Pieces> </Screen> </XML> | ||
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