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  #1  
Old 08-13-2010, 01:54 PM
Tamika Tamika is offline
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Just put in the raid zones with bleeding edge difficulty and marginal upgrades as to not obsolete previous content with ideas like have already been suggested here as to how to get to them.
  #2  
Old 08-15-2010, 11:19 PM
jeffd jeffd is offline
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AAs and a custom expansion that followed the dragon/giants-style thing from kunark/velious would be cool, but no luclin. cats on the moon was the single stupidest fucking thing ever to happen in EQ.
  #3  
Old 08-16-2010, 12:39 AM
Eternal-Elf Eternal-Elf is offline
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Flying T-Rex's
  #4  
Old 08-13-2011, 07:01 PM
Kobias Kobias is offline
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If your going to pursue Luclin:
  • Cap the amount of AAs you're allowed to have.
  • Allow AAs to be reset/re-picked somehow.
  • Revamp VT: Lower trash HP & Density, reduce boss spawn re-spawn timers (1 week is excessive). Do not require Emperor's part for the key. We don't need another Trakanon-style key poopsocking camp.
  • No Horses -- Medding on a horse is the lamest EQ thing ever IMO.
  • No Luclin PC Models
  • Get the old version Bazaar back in action, please. The one with the Arena!
  • Make Lcea Katta actually worth raiding, since Lord Seru is/was.
  • Put the Casino in; Add in Manastones [You must be logged in to view images. Log in or Register.]
  • Figure out a cosmetic money sink, to consume plat for the rich players...to drive economy prices down. Horses did this, but they're so... -_-

Guess that's what comes to mind first. Such a long way off though, I know.
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Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
  #5  
Old 08-13-2011, 07:28 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Kobias [You must be logged in to view images. Log in or Register.]
If your going to pursue Luclin:
  • Cap the amount of AAs you're allowed to have.
  • Allow AAs to be reset/re-picked somehow.
  • Revamp VT: Lower trash HP & Density, reduce boss spawn re-spawn timers (1 week is excessive). Do not require Emperor's part for the key. We don't need another Trakanon-style key poopsocking camp.
  • No Horses -- Medding on a horse is the lamest EQ thing ever IMO.
  • No Luclin PC Models
  • Get the old version Bazaar back in action, please. The one with the Arena!
  • Make Lcea Katta actually worth raiding, since Lord Seru is/was.
  • Put the Casino in; Add in Manastones [You must be logged in to view images. Log in or Register.]
  • Figure out a cosmetic money sink, to consume plat for the rich players...to drive economy prices down. Horses did this, but they're so... -_-

Guess that's what comes to mind first. Such a long way off though, I know.
Do bolded things, there are like 25 bosses in VT that all drop end game quality loot, that makes up for the respawn, and the trash makes it so you cant clear it all in 45 mins.
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  #6  
Old 08-13-2011, 07:49 PM
Kobias Kobias is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Do bolded things, there are like 25 bosses in VT that all drop end game quality loot, that makes up for the respawn, and the trash makes it so you cant clear it all in 45 mins.
There are 3 key bosses (Front door, and 2 for the towers) that you should get for your pullers/rogue (can't remember if rogues can pick those or not). They're on a short timer re-spawn, something like 12 or 24 hours iirc and don't drop anything other than keys.

There are 3 blob bosses, 3 first-floor akheva bosses, 3 second-floor akheva bosses, Mini-Aten and Aten Ha Ra. Pretty sure I didn't miss any, and that comes to 11 total. Still, quite a loot fest. I'd personally like to see them have more of a variable spawn time, as not to have them all up on one visit.

I agree that I don't want VT to turn into Tacvi (1 boss-1 trash-1 boss-1-trash). I'm not sure if you've ever done VT before PoP came out, but having done it myself it was a miserable crawl. After every door there is usually spawn-triggered mobs, usually 4. Plus whatever is in the room. They each have 100k+ HP, cast PB AE Blind, amongst other things. You can't invis past most places either. Trash respawn is very fast (like 6 minutes?); If you wipe, your screwed and have to return to your previous CoH mage point unless you had a cleric camp out behind, and were lucky enough to res a few people to hold off the waves of respawns on you.

IMO what most people didn't like about VT was the horribly long crawl; this is why they setup CoH dedicated Mages in pre-determined spots. Ideally, VT is *the* raid zone of Luclin era, so trying to find some way of improving it would be nice.

I remember spending 12 hours raiding everything in VT one Saturday @ Level 60. It ended at 4am.. ugh.
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Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
Last edited by Kobias; 08-13-2011 at 07:53 PM..
  #7  
Old 08-13-2011, 07:59 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Kobias [You must be logged in to view images. Log in or Register.]
There are 3 key bosses (Front door, and 2 for the towers) that you should get for your pullers/rogue (can't remember if rogues can pick those or not). They're on a short timer re-spawn, something like 12 or 24 hours iirc and don't drop anything other than keys.

There are 3 blob bosses, 3 first-floor akheva bosses, 3 second-floor akheva bosses, Mini-Aten and Aten Ha Ra. Pretty sure I didn't miss any, and that comes to 11 total. Still, quite a loot fest. I'd personally like to see them have more of a variable spawn time, as not to have them all up on one visit.

I agree that I don't want VT to turn into Tacvi (1 boss-1 trash-1 boss-1-trash). I'm not sure if you've ever done VT before PoP came out, but having done it myself it was a miserable crawl. After every door there is usually spawn-triggered mobs, usually 4. Plus whatever is in the room. They each have 100k+ HP, cast PB AE Blind, amongst other things. You can't invis past most places either. Trash respawn is very fast (like 6 minutes?); If you wipe, your screwed and have to return to your previous CoH mage point unless you had a cleric camp out behind, and were lucky enough to res a few people to hold off the waves of respawns on you.

IMO what most people didn't like about VT was the horribly long crawl; this is why they setup CoH dedicated Mages in pre-determined spots. Ideally, VT is *the* raid zone of Luclin era, so trying to find some way of improving it would be nice.

I remember spending 12 hours raiding everything in VT one Saturday @ Level 60. It ended at 4am.. ugh.

Yes, I did VT when it was current. Varying the spawn timers makes it even worse since that means you'll likely be clearing four bosses worth of trash to get to the one that spawned all the way in the back etc. The way VT worked was you killed bosses to despawn deathtouching warders blocking the way.
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  #8  
Old 08-13-2011, 08:06 PM
Kobias Kobias is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Yes, I did VT when it was current. Varying the spawn timers makes it even worse since that means you'll likely be clearing four bosses worth of trash to get to the one that spawned all the way in the back etc. The way VT worked was you killed bosses to despawn deathtouching warders blocking the way.
lol, right.. I hated those. I suppose that's a good point though. We did most of VT stuff before they added those. They were put in because people were rushing Aten first iirc, and prioritizing bosses.

I guess, maybe if they just reduced the trash HP, it might solve some of the problem. A full clear within 5 hours doesn't seem like that much to ask. You could possibly go a step further and make VT's bosses completely respawn together, kind of like CT-Dread-Fright-Terror-Dracoliche, which lets other guilds be competitive for different tower bosses.

VT reminds me of VP a little, except that VP had far less annoying trash :-p
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[47 Wizard] Kobias (Human)

Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
Last edited by Kobias; 08-13-2011 at 08:09 PM..
  #9  
Old 08-13-2011, 09:36 PM
wrxBRAH wrxBRAH is offline
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Wipe it clean and start fresh with a pvp type server/pvp raidzones whatever is more liked.
  #10  
Old 08-13-2011, 10:07 PM
Rainflush Rainflush is offline
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I'd say PVP options and perhaps some custom content if that's feasible. If Luclin were released on P99 I'd stop playing, though I'd be interested in some reasonable approximation of the AA system (and perhaps halfling and gnome hybrids). It's a tricky issue because there is always pressure for these games to expand, but as they do they rapidly outmode older content while simultaneously running out of good ideas. The numbers go up and the quality goes down, and before you know it Gaudralek and Palladius' Axe of Slaughter are one sixth as powerful as some tacky piece of shit with a spelling error in it's name...
Last edited by Rainflush; 08-13-2011 at 10:32 PM.. Reason: Grammatical error
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