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#171
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![]() i've been in groups with myself being a barb, a bard, an sk tank, and a monk, and the exp was anything but slow.
level spread has more to do with it than combo's it seems, as they were all blue/even to me. | ||
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#172
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![]() Quote:
Well, without looking at the code, apparently whenever your character establishes a new level, that's when EQ applies the penalty and figures out how much XP is needed to the next ding, i.e. when a Rogue dings 10 he needs 1000 XP to get 11 whereas a Troll SK would need something like 1600. However, this is a strange approach in my opinion, at least at first glance. I don't know why the code wouldn't just apply the penalties/bonuses at the time of the kill when XP is distributed. Two different paths to the same result, except the latter seems to make more sense when you're trying to debug and determine who got how much XP and why.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | |||
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#173
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Kind regards, Nagash | |||
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#174
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#176
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![]() So if a class with no xp penalty (or bonus) groups up with a paladin for example, they share that xp drain.
Does this this mean if you group with a halfling warrior, you share the xp bonus?
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#177
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![]() Yes you would.
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#178
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![]() I think original EQ did this xp division so that you couldn't group with some super low level character and PL them by being in the group. The original publisher apparently prefers PL"n by druid or mage DS... /rolleyes
Moving right along, I would love to see, instead, xp divided based on character levels. And then those characters that have an xp bonus / detriment have that applied individually without affecting their group mates. I'm sorry guys but I am fairly quickly tiring of old eq. I do not like to solo but unfortunately I see that xp in groups is horrendous. So I am stuck between grouping and making no progress or soloing and feeling like it's a single-player game. Back in original eq, ignorance was bliss; now that we all know the xp situation it is anything but bliss. | ||
Last edited by Arclanz; 07-15-2010 at 11:24 AM..
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#179
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![]() Quote:
In contrast, if all your group mates had been level 9, then you would be getting almost 1/5th of the xp per kill relative to what you could get by soloing the mob. The effects of a couple levels difference are MASSIVE at low levels because of the way the xp curve scales. For grouping to be worth it at low levels you need to be as close as possible in level and killing things that are too hard for you to solo or killing things many times faster than you could solo. | |||
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#180
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![]() something i just gotta get out. everyone that is "parking" their hybrids till kunark or till velious or till whenever...if you would just keep playing, you will be max lvl and nicely geared by the time your whenever date occurs. On the other hand, if you park your hybrid and wait, once the penalty is gone, hes is still gonna be a lvl 23 noob in crap gear.
just stick it out. the cap is only 50 right now, and kunark isnt coming out tomorrow. just play, dont even think about lvling, just play for fun, and next thing you know....DING!
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Team Bonghits
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