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  #171  
Old 07-14-2010, 05:02 PM
liveitup1216 liveitup1216 is offline
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i've been in groups with myself being a barb, a bard, an sk tank, and a monk, and the exp was anything but slow.

level spread has more to do with it than combo's it seems, as they were all blue/even to me.
  #172  
Old 07-14-2010, 05:16 PM
frefaln frefaln is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Without entering into the details of the math, as far as I know human and erudite have no xp penalty, same goes for cleric and wizards. If they are all the same level, how come the human cleric earns less xp than the erudite wizard? Something tells me there's something wrong with the formula.
Someone already answered you, but for what it's worth I do agree that the chart is counterintuitive. Basically I would've expected the numbers to be flip-flopped such that the Rogue (with presumably a 9% bonus) got the most XP per kill. Makes sense, right?

Well, without looking at the code, apparently whenever your character establishes a new level, that's when EQ applies the penalty and figures out how much XP is needed to the next ding, i.e. when a Rogue dings 10 he needs 1000 XP to get 11 whereas a Troll SK would need something like 1600.

However, this is a strange approach in my opinion, at least at first glance. I don't know why the code wouldn't just apply the penalties/bonuses at the time of the kill when XP is distributed. Two different paths to the same result, except the latter seems to make more sense when you're trying to debug and determine who got how much XP and why.
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  #173  
Old 07-14-2010, 06:53 PM
Nagash Nagash is offline
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Quote:
Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
Wizards have a 10% experience penalty, which is why in that case the wizard takes more experience than the cleric.
Do they? As far as I knew it's only SK, pal, rangers and bard class wise. Which other do have an xp penalty?

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  #175  
Old 07-14-2010, 08:03 PM
Nagash Nagash is offline
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Fair enough, I stand corrected [You must be logged in to view images. Log in or Register.] Thank you.

Kind regards,
Nagash
  #176  
Old 07-14-2010, 09:26 PM
Maurk Maurk is offline
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So if a class with no xp penalty (or bonus) groups up with a paladin for example, they share that xp drain.
Does this this mean if you group with a halfling warrior, you share the xp bonus?
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  #177  
Old 07-15-2010, 11:19 AM
Arclanz Arclanz is offline
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Yes you would.
  #178  
Old 07-15-2010, 11:21 AM
Arclanz Arclanz is offline
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I think original EQ did this xp division so that you couldn't group with some super low level character and PL them by being in the group. The original publisher apparently prefers PL"n by druid or mage DS... /rolleyes

Moving right along, I would love to see, instead, xp divided based on character levels. And then those characters that have an xp bonus / detriment have that applied individually without affecting their group mates.

I'm sorry guys but I am fairly quickly tiring of old eq. I do not like to solo but unfortunately I see that xp in groups is horrendous. So I am stuck between grouping and making no progress or soloing and feeling like it's a single-player game.

Back in original eq, ignorance was bliss; now that we all know the xp situation it is anything but bliss.
Last edited by Arclanz; 07-15-2010 at 11:24 AM..
  #179  
Old 07-15-2010, 04:42 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
bumping this because group xp was simply THAT bad last night. At Derv 2, full group. tons of mobs dying and the xp literally not moving. what is up !!??

/edit

9 chanter (me)
12 gnome necro
11 gnome mage
11 barbarian shaman
11 halfling rogue
11 barbarian rogue

It sure felt like we had to kill 10 to 15 yellow to red mobs to get the same xp as me soloing 1 con even mob.
With that setup, you would only get 1/10th of the xp for each kill because you only have about 1/10th of the total xp in the group. Since your group is full, there is a 10% bonus to each kill's xp. Even so, you are only getting 1/9th of the xp you would get if you killed the mob solo. Therefore, you would have to kill 9 mobs of a given level to gain the same xp you could get for soloing them.

In contrast, if all your group mates had been level 9, then you would be getting almost 1/5th of the xp per kill relative to what you could get by soloing the mob.

The effects of a couple levels difference are MASSIVE at low levels because of the way the xp curve scales. For grouping to be worth it at low levels you need to be as close as possible in level and killing things that are too hard for you to solo or killing things many times faster than you could solo.
  #180  
Old 07-15-2010, 05:22 PM
Yoite Yoite is offline
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something i just gotta get out. everyone that is "parking" their hybrids till kunark or till velious or till whenever...if you would just keep playing, you will be max lvl and nicely geared by the time your whenever date occurs. On the other hand, if you park your hybrid and wait, once the penalty is gone, hes is still gonna be a lvl 23 noob in crap gear.

just stick it out. the cap is only 50 right now, and kunark isnt coming out tomorrow. just play, dont even think about lvling, just play for fun, and next thing you know....DING!
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