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#171
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Good fucking grief. Does your misery know no bounds? | |||
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#172
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Last edited by Uteunayr; 01-06-2014 at 01:29 PM..
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#173
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![]() casuals get a guaranteed 2 full respawns a month, and vox nag the rest of the month.
Though hardcores may be getting more targets they certainly aren't going to be making as many sales on epic mq's. now that casual guilds know they have a reasonable shot at the raid mob I think they would be willing to try and get the drop legitimately instead of spending 250k plat. also the casual guilds can sell epic mq rots to non raiders and buy epic bits from tmo to gear up themselves, nice trade off there. its hardly anything to complain about as most casuals don't want to raid every single day or even every single week for that matter. | ||
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#174
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I can see how A-Team might view this, and maybe some in BDA, etc. You had hoped that end game loot would be more accessible after this was settled. But really, that's not Classic. Honestly, farm Tier 2 targets for half a year and maybe Velious may be close anyway, after which VP will be much more open, and this whole agreement will become moot. If its not out, bust into the Tier 1 rat race. | |||
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#175
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Therefore, no compromise was made other than the surrendering if monopolizing epic content, but that wasn't even completely true, as guilds such as Taken have shown the ability to get in and take out VS, and BDA took out CT a month or so back. So, they went from having most of the epic mobs, to still having most of the epic mobs, with a few of them going to the casuals. This can only be seen as a compromise insofar as you see the hardcores as having a right to exclusively monopolize the content. That does not fit the criteria for a compromise. Again, this is a step forward, it is more fair than it was, but that only exists because of extra mobs being generated, not from sacrifice of the hardcore side. Therefore, it does not deserve being called a compromise, as it wasn't by definition. | |||
Last edited by Uteunayr; 01-06-2014 at 01:41 PM..
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#176
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the PnP rules were going to change regardless the outcome of talks however thr T1 side used the "tactics" that are being taken away with this change of server policy as their concession. overall was great for the staff to get the ball rolling on something, for the up and coming T2 guilds make sure u contact Div/BDA about your aspirations as the T2 repop "engagement policy" is being worked on this week n needs to b fair to all casuals | |||
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#177
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Now you may have to compete against other FAMILY guilds for these targets, so you still aren't satisfied? | |||
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#178
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![]() 2 guaranteed T2 repops, and 1-2 ffa repops. T1 are not going to get all the raid mobs on those last 1-2 repops its not possible even with alt armies, as long as there is some sort of warning which they are working on.
they've also stated that if guilds work better with each other they will lower the variance which again may mean more mobs for casuals outside of repops. I'm not arguing with you that this isn't a compromise Uteunayr, but your neutral factual tone is making it sound like casuals are getting screwed over and the hardcores are gaining when really hardcores aren't gaining all that much and not losing anything, while casuals are gaining a shitton while losing nothing. | ||
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#179
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pls go away when u understand how to read hes saying when the repops are over for the month its all HC FFA all the time the only time to play "casually" to get a big target are the 6 hours or so we get to handle the repops | |||
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#180
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But what currently exists is the same system as before, except that for 6 hours (if it even takes 3 hours per repop, which is way out of proportion, lets be honest) of every month, we get to play in a more casual way. That's not a compromise, and it doesn't deserve to be labelled with that. Quote:
From my standpoint, yes, the casuals are getting screwed from the potential of the negotiations. They got more than they had before, but the hardcores gained an equal amount, so very little has changed. Casuals still must play in a hardcore fashion for the *vast* majority of the month, which is going to continue the conflicts between guilds that was the entire purpose (at least originally) of doing all this, to reduce said conflicts. These conflicts wont resolve so long as casuals are forced to play casual if they want to play this game for anything more than 6 hours a month. The same would be true if the entire server went full rotation and full casual, as then the suffering would be on the hardcore players side, requiring them to play a style they don't want, and I'd be arguing for their side, that they should be able to have their hardcore, cutthroat competition, because everyone should be able to get a classic experience, not just hardcores, not just casuals. Both have a classic experience, either hardcore competition, or more cooperative, friendly competition, or even server rotations. The staff plan provided for this, but instead we get more of the same, and that is not likely to create a long term reduction of conflict, since the casuals only get to be casual 6 hours of the month. I am not saying I am going to cause trouble or any shit like that, this is just a game to me and honestly not that serious, but from a pure scientific standpoint, it is irrational for the casuals to accept giving up the ability to use devious ploys to level the playing field, in return for 6 hours of casual play a month. Casual guilds are not going to be able to mobilize and form as fast as TMO/FE/IB, not even close to as well as they could utilize main/alt camping, and other styles of more "guerrilla" competition. This deal (not compromise) doesn't solve the major issues of conflict, and it removes a great number of teeth that the casual guilds had, in exchange for 6 out of 732 hours of casual play. Again, a stepping stone forward, but not a compromise. | ||||
Last edited by Uteunayr; 01-06-2014 at 02:04 PM..
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