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#171
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#172
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Last edited by Uteunayr; 01-16-2014 at 12:13 AM..
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#173
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The only problem a lot of people in an instance causes (besides the current bug like I said) is that it will be harder to find chests.
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#174
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You can't do everything in SWG and no combination of classes that I can remember were too powerful. SWG is a great example of how an MMO can stray from the norm in classing and still be successful. SOE did all the damage them selves. The game was incredible until they altered it for its 'difficulty that new players had'. It was all because they were having slow sales some time after release.
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BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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#175
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On Live EQ, you could be famous, adding to the story by actually making the player's personal story and actions real in a meaningful way. There were legends in the old days and you could look at those people and say, "I want to be a legend like that dude." Hell, there are a few well known people on this server, though I think the legendary status isn't quite the same as it was on live, since the game is completely explored. You can go to freaking wikipedia and read about the sleeper being killed on RZ, is how real the player's actions could be. In Eve Online there are plenty of dudes who are famous. The player's actions ARE the story in that game. I have an issue of Game Informer that has a full-page interview with a guy who accidentally started one of the largest battles in the game's history. In EQ2 on Nagafen (back before the Odus expansion), there were dudes so badass at their class that when you saw them in the world, you knew you were probably going to die. They were good and they had a reputation for kicking ass. EQ2 isn't maybe the best example, but the point stands. Who is famous on WoW? Leroy Jenkins or the dudes that pvped that in-game funeral. They're famous because they made stupid videos. If the Leroy Jenkins video had never been made, nobody on that server would have even heard about that idiot. If the funeral pvp video had never been made, nobody outside of maybe half a dozen guilds would have known about it. I've played quite a few hours of TESO beta and I'm very sad at what they've done to the TES franchise. Keep in mind, though, that it's not Bethesda working on this game. I think they're being consulted or have some hand/input into its development, but the studio is Zenimax Online. All they had to do was make Elder Scrolls 6 and add co-op. I'd pay $15 a month for THAT game if they just added some new stuff every few months. It seems that the only MMOs worth playing are ones with new types of gameplay. Maybe Brad's new MMO will be good. I sure hope so. TESO isn't it for me, maybe I'll try it around this upcoming Thanksgiving when it's f2p. EQN looks like it's going to be crap. I've heard it's going to be 40 classes of dps with world destruction that lasts 5 minutes before it regenerates. I'll give it a try, setting the bar low so maybe I'll be pleasantly surprised. There's supposed to be a Warhammer 40k game coming out in the next couple years which sounds like it's going to be lots of fun. Btw, am I the only one that thinks having only 6 abilities on your loadout is ridiculous? Hell, look at a level 60 warrior in EverQuest and between basic abilities, weapon procs, and clickies, they have more abilities available during combat than that! They don't even get spells, ffs! | |||
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#176
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![]() Im glad most EQ (unlike eq2) Quests didnt give you Jack Shit for exp, it made you appreciate the adventure more.
I love that in EQ I can be a noob in a zone like feerrott and then come back mid to high 30s for spectres, then back again 46+ to raid. I have always been a fan of that. Dont simply don't simply exhaust the quests line or the zone you are in. this was a huge reason I hated world of crap craft was you just do your quest and you would move on and that was the end of it. I also hated the fact that it was instanced dungeons that s*** is wack know what I'm saying my n****
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#177
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Wipe it clean. | ||||
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#178
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#179
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And then one day in the future, you've spent likely months leveling. And then someone says "Hey, you should try killing spectres or giants in the Oasis.", so you return there, and now you're the person killing those awesome things. Noobs look on and get motivated to level, thinking that one day they will do what you do. That type of world design just doesn't exist in modern MMOs. It is really sad. You're more like a tourist in the WoW model, because you go to each place once, just to see and exhaust the experience of being there. With games like EQ, and SWG, you're not a tourist, you're someone that lives here. You interact here. You need to know how to get from Highkeep to Qeynos, because you're going to go by there a lot. It's a lot more like learning your neighborhood that you just moved into. The exploration is learning every knook and cranny, every trick to travel around, all the secret places any given area has in plenty. It isn't about consuming a quick experience and saying "Well, that's everything", it's about the complexity and beauty of making a place into your home. | |||
Last edited by Uteunayr; 01-16-2014 at 12:32 PM..
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#180
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I like to explore because I live somewhere. I need to use this land. I want to be safer and travel faster through it. I want to be able to help others traverse it safely. I don't want to uncover every nook and cranny of a totally safe environment guaranteed to be level appropriate that I will never come back to just to get a checkmark in my achievement log. | |||
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