![]() |
|
|
|
#1
|
|||
|
I'm still getting exp on light blue mobs that are now green
| ||
|
|
|||
|
#3
|
|||
|
Questions on green cons now - the way it was before :
Dark blue = full exp Light blue = 50% the exp of a dark blue Green (that gave exp) = 25% of the exp of a dark blue So now that there are no light blue mobs does that mean all those in that level range are at the 25% exp amount? If so that is a huge nerf to the exp grind. Also resists against lower level mobs are all messed up. Greens are resisting lifetaps and root is breaking way too often vs green mobs.
__________________
Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
Resists were most definitely changed.
Level 48-50 mobs in Seb full resisting roots/bane of nifes and breaking roots early with malosini on. Never seen this happen EVER before the patch. It's also seemed like weaker mobs have been getting full casts off as well. For instance, jins in Seb getting casts off on my 60 shaman with ~150 resist pretty frequently. All anecdotal, but for what it's worth...
__________________
Disarmonia Mundi - 60 Shaman
Dirkk Diggler - 60 Rogue Stahli Blue - 60 Necromancer Nuerotic Fish - 50 Ranger | ||
|
|
|||
|
#6
|
|||
|
This patch broke the server. I'm having green mobs resist lifetap and even worse they're not missing at all in melee.
Way to go! | ||
|
|
|||
|
#7
|
|||
|
Is it me or are Grif's flying faster in the Karanas now?
__________________
Valarious - 24 Druid | Valdarious - 18 Monk | Maxilla - 21 Rogue | Corne - 10 Warrior (175 Blacksmithing) The thrill of adventuring and maxing my skills is how I like to play | ||
|
|
|||
|
#9
|
||||
|
Quote:
Now if we can get players with 100+ resisting commonly casted npc spells like charm, root, shaman cold nukes [You must be logged in to view images. Log in or Register.]. | |||
|
|
||||
|
#10
|
|||
|
| ||
|
|
|||
![]() |
|
|