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  #171  
Old 10-28-2014, 05:40 PM
Uuruk Uuruk is offline
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Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
I believe I said it felt it benefited EVERYONE. Taken already hits our bag limit almost every single repop.
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couldnt find the meme for the 400 pound overweight dude who uses a voice changer. Sorry pals.
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  #172  
Old 10-28-2014, 05:41 PM
Lazie Lazie is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Prove it.
It's quite simple. Most vocal people about this change is Taken and BDA. Have the smaller guilds been told they have to sacrifice mobs that they agreed to on a rotation because a few larger guilds want more kills on repops ?
  #173  
Old 10-28-2014, 05:42 PM
arsenalpow arsenalpow is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
It's quite simple. Most vocal people about this change is Taken and BDA. Have the smaller guilds been told they have to sacrifice mobs that they agreed to on a rotation because a few larger guilds want more kills on repops ?
they won't be sacrificing any mobs because you're an idiot
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  #174  
Old 10-28-2014, 05:42 PM
Erati Erati is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
It's less mobs overall for the rotation you guys setup to "Help smaller guilds". It means those guilds that aren't good at mobilizing for FFA repops have to wait even longer to see content. The FFA repops only benefit guilds that already can kill FFA targets on respawns.

it also benefit those guilds who choose not to go after FFA targets on respawns

which is basically every guild but 3 currently

If a guild cant mobilize to kill a target when it spawns, no amount of rule changes will allow for that guild to be successful the majority of the time.

So while the race is cleaner in that all guilds big or small, competitive or not, can send their 2 'racers' of any level or class to the spot and hope for the best, it doesnt really change much besides a new label and packaging.

how about this code change that was a popular one.....randomize the spawn points.

If the dragons dont have set spawn points, having a mage face track is widely less effective than a ranger or bard or whatever

randomize the spawn points gets rid of mages being useful, hell even improves the 'race'.

it doesnt solve poopsocking tho, but like we said earlier in this thread until the staff:

1. Defines poopsocking for them
2. alter how you fundamentally play EQ

People will always sit there, many of times simply afk anyway.
  #175  
Old 10-28-2014, 05:45 PM
Lazie Lazie is offline
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Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
I believe I said it felt it benefited EVERYONE. Taken already hits our bag limit almost every single repop.
But it doesn't benefit EVERYONE. Doesn't matter what you feel or choose to sell to the smaller guilds. The whole point of the raid scene changes were to open up the content to everyone. You guys are trying to make a change that restricts the number of mobs available to smaller guilds. Facts are facts.
  #176  
Old 10-28-2014, 05:46 PM
Lazie Lazie is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
they won't be sacrificing any mobs because you're an idiot
Uhm this isn't RNF Chest and Yes they will. Do the math honcho.
  #177  
Old 10-28-2014, 05:49 PM
Man0warr Man0warr is offline
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The math is simple - no Class R guilds except a couple get FFA kills outside of repops.

Therefore going from C/FFA/R to C/R is a straight 17% more mobs for Class R.

It doesn't hurt the smaller Class R guilds at all - they aren't getting FFA kills now so removing it from the equation does nothing to them but speed up the frequency of their Class R kills.

I'm not sure why you keep bringing up the FFA repops Lazie - they aren't frequent or predictable enough to factor into any math.
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  #178  
Old 10-28-2014, 05:50 PM
Lazie Lazie is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
it also benefit those guilds who choose not to go after FFA targets on respawns

which is basically every guild but 3 currently

If a guild cant mobilize to kill a target when it spawns, no amount of rule changes will allow for that guild to be successful the majority of the time.

So while the race is cleaner in that all guilds big or small, competitive or not, can send their 2 'racers' of any level or class to the spot and hope for the best, it doesnt really change much besides a new label and packaging.

how about this code change that was a popular one.....randomize the spawn points.

If the dragons dont have set spawn points, having a mage face track is widely less effective than a ranger or bard or whatever

randomize the spawn points gets rid of mages being useful, hell even improves the 'race'.

it doesnt solve poopsocking tho, but like we said earlier in this thread until the staff:

1. Defines poopsocking for them
2. alter how you fundamentally play EQ

People will always sit there, many of times simply afk anyway.

All of what you posted is mostly false. IF they don't have the resources to compete in the current environment of FFA spawns they won't have the resources to do so on repops. 12 mobs outside of VP on repops. 8 guilds. 2 kill bag limit. IB and TMO will go after VS rather quickly. That will leave 11. Taken and BDA will hit their bag limits. That will leave 7 between 6 guilds and TMO and IB. There simply is no room for the smaller guilds to mobilize quick enough to make it happen. This will be a pure gain for the haves not the have nots.
  #179  
Old 10-28-2014, 05:51 PM
Erati Erati is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
But it doesn't benefit EVERYONE. Doesn't matter what you feel or choose to sell to the smaller guilds. The whole point of the raid scene changes were to open up the content to everyone. You guys are trying to make a change that restricts the number of mobs available to smaller guilds. Facts are facts.
Yes, a sim repop would 'slow' the rotation down however....

R/C without a third cycle speeds up the rotation

Sim-repop being fully FFA means that smaller guilds who are waiting 8th for Trak or 10th for Inny could say F it we are going for Trak next repop whenever it happens

So the actual speed of the rotation is somewhat a wash mainly due to the fact that repops barely happen 2 times a month anyway ( so thats only a handful of times the 'rotation freezes' each month) however

the benefit to having it freeze would be more enticing options of mobs to kill, and a more fun overall experience for all the rotation guilds since they would not be limited to only their R target ( could be a Maestro) or for some guilds who are not up for an R target AND the FFA spawns are highly contested spawns

There really is no downside of this for Class R no matter how its spun.

The rotation freezes with the repops and thusly slows down but the amount it speeds up and the greater variety of gameplay would outweight that by large margins.
  #180  
Old 10-28-2014, 05:52 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
The math is simple - no Class R guilds except a couple get FFA kills outside of repops.

Therefore going from C/FFA/R to C/R is a straight 17% more mobs for Class R.

It doesn't hurt the smaller Class R guilds at all - they aren't getting FFA kills now so removing it from the equation does nothing to them but speed up the frequency of their Class R kills.
No it isn't.

Repop mobs stop being Class R as well.

You only get 24 Class R mobs a month because of this.

In the months where there are 3 repops this is a 5 mob loss for Class R.

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