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#171
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couldnt find the meme for the 400 pound overweight dude who uses a voice changer. Sorry pals.
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Gobble?
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Last edited by Uuruk; 10-28-2014 at 05:43 PM..
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#172
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#173
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Quote:
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#174
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it also benefit those guilds who choose not to go after FFA targets on respawns which is basically every guild but 3 currently If a guild cant mobilize to kill a target when it spawns, no amount of rule changes will allow for that guild to be successful the majority of the time. So while the race is cleaner in that all guilds big or small, competitive or not, can send their 2 'racers' of any level or class to the spot and hope for the best, it doesnt really change much besides a new label and packaging. how about this code change that was a popular one.....randomize the spawn points. If the dragons dont have set spawn points, having a mage face track is widely less effective than a ranger or bard or whatever randomize the spawn points gets rid of mages being useful, hell even improves the 'race'. it doesnt solve poopsocking tho, but like we said earlier in this thread until the staff: 1. Defines poopsocking for them 2. alter how you fundamentally play EQ People will always sit there, many of times simply afk anyway. | |||
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#175
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#177
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The math is simple - no Class R guilds except a couple get FFA kills outside of repops.
Therefore going from C/FFA/R to C/R is a straight 17% more mobs for Class R. It doesn't hurt the smaller Class R guilds at all - they aren't getting FFA kills now so removing it from the equation does nothing to them but speed up the frequency of their Class R kills. I'm not sure why you keep bringing up the FFA repops Lazie - they aren't frequent or predictable enough to factor into any math.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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Last edited by Man0warr; 10-28-2014 at 05:52 PM..
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#178
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All of what you posted is mostly false. IF they don't have the resources to compete in the current environment of FFA spawns they won't have the resources to do so on repops. 12 mobs outside of VP on repops. 8 guilds. 2 kill bag limit. IB and TMO will go after VS rather quickly. That will leave 11. Taken and BDA will hit their bag limits. That will leave 7 between 6 guilds and TMO and IB. There simply is no room for the smaller guilds to mobilize quick enough to make it happen. This will be a pure gain for the haves not the have nots.
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#179
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R/C without a third cycle speeds up the rotation Sim-repop being fully FFA means that smaller guilds who are waiting 8th for Trak or 10th for Inny could say F it we are going for Trak next repop whenever it happens So the actual speed of the rotation is somewhat a wash mainly due to the fact that repops barely happen 2 times a month anyway ( so thats only a handful of times the 'rotation freezes' each month) however the benefit to having it freeze would be more enticing options of mobs to kill, and a more fun overall experience for all the rotation guilds since they would not be limited to only their R target ( could be a Maestro) or for some guilds who are not up for an R target AND the FFA spawns are highly contested spawns There really is no downside of this for Class R no matter how its spun. The rotation freezes with the repops and thusly slows down but the amount it speeds up and the greater variety of gameplay would outweight that by large margins. | |||
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#180
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Repop mobs stop being Class R as well. You only get 24 Class R mobs a month because of this. In the months where there are 3 repops this is a 5 mob loss for Class R. *The More You Know.gif* here
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