Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-27-2015, 02:55 PM
Teppler Teppler is offline
Banned


Join Date: Jun 2012
Posts: 2,203
Default

Int does make some sort of a difference. Lets say you want to gear your Necro towards burst fights and not sustained camping. You might want to stack mana. Lets say you want to have a well rounded build with an added focus on resists, you might easily hit the cap with the high innate int races but not iksar. Lets say you have access to good velious/VP gear and you're group oriented, you can lifetap for free making regen not a big deal at all.

Maybe you weigh fashion quest highly and some of these little things tip the scales. This is what I mean when I talk about weighing options.
  #2  
Old 07-28-2015, 04:57 AM
Mojo24 Mojo24 is offline
Aviak


Join Date: Jan 2015
Location: New York
Posts: 71
Default

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Int does make some sort of a difference. Lets say you want to gear your Necro towards burst fights and not sustained camping. You might want to stack mana. Lets say you want to have a well rounded build with an added focus on resists, you might easily hit the cap with the high innate int races but not iksar. Lets say you have access to good velious/VP gear and you're group oriented, you can lifetap for free making regen not a big deal at all.

Maybe you weigh fashion quest highly and some of these little things tip the scales. This is what I mean when I talk about weighing options.
I don't think you comprehend what the extra regen entails. It's worth a lot more than a few extra hundred mana. And why would you even roll a necro to be a burst damage group oriented player??

Grasping at straws bud. Bunch of what if this, what if that. Bottom line is a 60 Iksar with regen will always, no matter what be more efficient than any other race.

Just wanted to add, if you walk around with well rounded resists instead of being prepared for specific encounters you're doing it wrong.
  #3  
Old 07-28-2015, 09:07 AM
Teppler Teppler is offline
Banned


Join Date: Jun 2012
Posts: 2,203
Default

Quote:
Originally Posted by Mojo24 [You must be logged in to view images. Log in or Register.]
I don't think you comprehend what the extra regen entails. It's worth a lot more than a few extra hundred mana. And why would you even roll a necro to be a burst damage group oriented player??
I've been playing necro for a longggg time and do challenging camps. It was my main in classic and I was 50 when Kunark dropped here. Burst damage necro is good if you are doing encounters where you are waiting for something to spawn. It's extra firing power. With group oriented play you can add lifetaps which is good dps, especially if it's challenging mobs where lifetap is hard to resist.

Quote:
Grasping at straws bud. Bunch of what if this, what if that. Bottom line is a 60 Iksar with regen will always, no matter what be more efficient than any other race.
[You must be logged in to view images. Log in or Register.]

People are not comprehending that the discussion is not about if regen is useful, it's about how useful it is and where it's not really that big a factor.

Quote:
Just wanted to add, if you walk around with well rounded resists instead of being prepared for specific encounters you're doing it wrong.
Resist builds are situational. You don't walk around with them, you are prepared to use them when the right situation calls.
  #4  
Old 07-29-2015, 01:46 PM
Mojo24 Mojo24 is offline
Aviak


Join Date: Jan 2015
Location: New York
Posts: 71
Default

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
I've been playing necro for a longggg time and do challenging camps. It was my main in classic and I was 50 when Kunark dropped here. Burst damage necro is good if you are doing encounters where you are waiting for something to spawn. It's extra firing power. With group oriented play you can add lifetaps which is good dps, especially if it's challenging mobs where lifetap is hard to resist.



[You must be logged in to view images. Log in or Register.]

People are not comprehending that the discussion is not about if regen is useful, it's about how useful it is and where it's not really that big a factor.



Resist builds are situational. You don't walk around with them, you are prepared to use them when the right situation calls.
Ok, again...why would you roll a necro to do burst damage and be a group oriented player? That's stupid. Roll a mage or a wizard to do burst damage.

Losing 4hp vs 15hp while sitting or 18 vs 10 standing is a big deal. (No demi for me yet)

And thanks for quoting my last line and agreeing with it. Why'd you even bother?
  #5  
Old 07-29-2015, 11:56 PM
ctre ctre is offline
Kobold


Join Date: Jun 2014
Posts: 141
Default

Quote:
Originally Posted by Mojo24 [You must be logged in to view images. Log in or Register.]
Ok, again...why would you roll a necro to do burst damage and be a group oriented player? That's stupid. Roll a mage or a wizard to do burst damage.

Losing 4hp vs 15hp while sitting or 18 vs 10 standing is a big deal. (No demi for me yet)

And thanks for quoting my last line and agreeing with it. Why'd you even bother?
Ya so true.. necro's are not efficient at burst dps.. waste of an idea to think you are the burst dps as a necro.
  #6  
Old 07-30-2015, 04:30 AM
Teppler Teppler is offline
Banned


Join Date: Jun 2012
Posts: 2,203
Default

Quote:
Originally Posted by Mojo24 [You must be logged in to view images. Log in or Register.]
Ok, again...why would you roll a necro to do burst damage and be a group oriented player? That's stupid. Roll a mage or a wizard to do burst damage.

Losing 4hp vs 15hp while sitting or 18 vs 10 standing is a big deal. (No demi for me yet)

And thanks for quoting my last line and agreeing with it. Why'd you even bother?
A few things.

Necros are really great in groups. They DPS with the best of them when undead charming is there. They have among the highest utility in the game with heals/mez/root/snare/rez/twitch. They have among the best mana regen in the game which allows them to add in nukes as well.

I'll give you an example I used earlier where bursts come in handy. Often time I'll log in with my necro, check if a named is up in howling stones and kill it. I don't stick around for hours camping. Just kill 1 mob and log. In this case, having a lot of firing power can be useful. You guys aren't understanding what I mean when I use the term burst, I mean being able to do as much damage in 1 fight as possible, not necessarily nuking a target down.

Some of you guys don't think outside the box enough.
Last edited by Teppler; 07-30-2015 at 04:37 AM..
  #7  
Old 07-27-2015, 11:13 PM
ctre ctre is offline
Kobold


Join Date: Jun 2014
Posts: 141
Default

Sorry Teppler you are an idiot
People have been explaining nicely to you.
Try reading a few more times.
Read myself & Dalaen's posts as they are most helpful.
  #8  
Old 07-28-2015, 04:07 AM
Teppler Teppler is offline
Banned


Join Date: Jun 2012
Posts: 2,203
Default

Quote:
Originally Posted by ctre [You must be logged in to view images. Log in or Register.]
Sorry Teppler you are an idiot
People have been explaining nicely to you.
Try reading a few more times.
Read myself & Dalaen's posts as they are most helpful.
You sound like you don't have the mental capacity for discussion.

Your posts are simplistic and don't add anything. Try reading mine again.
  #9  
Old 07-28-2015, 07:14 AM
Beinen Beinen is offline
Sarnak


Join Date: May 2014
Posts: 203
Default

I've noticed that the Iksar race was made for two classes specifically. The Necro and Monk(sure a distant third shaman.) I main' a human monk on live til around lvl 85 and can say that before all the other crap expansions that leveled the playing field iksar definitely was a greater monk in most cases.

However, necromancers as iksar... Well, natural regen. What class needs this most? Necro. You start and play on a continent that is filled with undead. Necro. As we have pointed out that end game you waste int because we cap it out, well iksar doesn't necessarily. Necro. Cabilis devoted an entire half of their city for the necromancer. The random spells like gate, bind sight, affinity, and voice graft are all available at your necro guild in cab, which are not in other cities.

I'm at work now I forgot the rest but in short - iksar was made with necro in mind if not directly for that class.

I got my necro to 23 as a dark elf and then reroll iksar. Iksar is 12 and got there faster with less deaths and I fight most of my yellow targets as if I were an sk because I can. Sure I could fear kite and I do because most mobs I fight in starting area are undead.
Last edited by Beinen; 07-28-2015 at 07:30 AM..
  #10  
Old 07-28-2015, 10:42 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

What I said was in direct reference to someone arguing that other races are better picks based on their innate stats, and abilities. In that context, I was asking them to provide an argument for why that is true. Taken out of that context, yes what I wrote reads as though I'm running up to every DE and Gnome Necro and asking them to explain themselves.

Beyond the looks, and disliking the way your character looks, what else is your race pick about? To me a race pick is looks, and innate stats/abilities. To a lesser degree there is something about their faction/ability to travel to cities and be non-KoS. But on a Necro you're KoS many places regardless of race and in most cases skeleton illusion makes you friendly (Atleast it does in any Necro guild).

I'm genuinely curious. If it's not about those things (looks, stats, faction), what else is it about to you and others? If the regen benefit of Iksar wasn't a good enough to roll one, what benefit (whether it be subjective or objective) did your race pick yield that outweighed the regen and lead you to pick that other race.
Last edited by Daldaen; 07-28-2015 at 10:51 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.