
05-11-2013, 03:20 PM
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Fire Giant
Join Date: Jan 2011
Posts: 757
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http://web.archive.org/web/200104180...ell.asp?Id=552
Quote:
SPELL EFFICIENCY, By Eerar (1/28/2001)
I compared the damage done by the major DD spells available to the Wizard up to level 16 (me). Frost, lightning bolt, fireball, etc ... they're all good for just about 1.35 DAM per unit of mana. They're all equally efficient. Firestorm is WAY more efficient than any of the DD spells (1.35 TIMES the number of mobs), but you might as well wear a thong bikini in Folsom Prison - you'll be at the top of EVERY mob's dance card.
The best way to deal with the problem of choosing the right spells for a hunting expedition is to keep a selection of low/med/high dam spells in the magazine. Drop the big bombs from a distance (you should be able to get 2 off before the mob is in melee range), use the middles between melee attacks (they're faster), and use the the little DD's to finish off (so you don't waste mana in an overkill). I use this strategy whenever I solo and it works well, as long as I'm not out of my league with the mobs I choose. That way you can have 3 DD, root, shadow, gate, inviz, and bind sight all loaded and be able to handle most any situation.
After a while you'll learn that certain mobs take a particular sequence of spells to drop, so you can drop them with 7 guaranteed no-fizzle, no-interrupt spells (if you don't mind taking a bit more melee damage), or you can hurry up and do 3 big bombs, if you don't mind risking a few fizzles/interrupts.
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