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  #171  
Old 03-26-2012, 06:16 PM
envino envino is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
In hindsight, we ignore the fact that Kunark class armor was outdated the minute Velious opened. Somehow, early EverQuest didn't suffer. Whereas when PoP opened we really began to question the direction of the game.

I remember clearly thinking the first time I saw Plane of Fire loot, "So I've raided enough to have geared myself out in VT and Ssra gear, in addition to having spent a hundred or more hours gathering key pieces... for what?"
Yes. You can do this once in awhile, every couple of years maybe, but every 6 months? Im perfectly happy for this thing to end at Velious and then just chill. Wow has this problem right now, the second you get all geared up and happy it starts all over....its like running a marathon where they move the finish line just as you reach it every time. But, there is nothing much else to do but get gear, unless you enjoy killing 10 rats over and over.
  #172  
Old 03-26-2012, 06:45 PM
Scavrefamn Scavrefamn is offline
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The Bazaar was one of the best things to happen to EQ.
No idea why people bash the bazaar.



I absolutely positively 100% agree with Envino's post, brilliantly put(If I may, I would love to quote it sometime in a video or something :P)
I also stand by my earlier statement with a minor change;
Raiding was the main source of EQs problems.




Remember the EQ player summit that was held with the developers shortly before the EQ mass exodus?
I DO!

It was attended by the top raiders of the top level guilds in all of EQ.
Basically these guys said that everything EXCEPT for raiding was pointless and needed to be streamlined so more people could hit the higher end raids.

Don't believe me? Google it.
These raiders and raiding in general are the cause of EQs demise.
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  #173  
Old 03-26-2012, 06:46 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
The Bazaar was one of the best things to happen to EQ.
No idea why people bash the bazaar.



I absolutely positively 100% agree with Envino's post, brilliantly put(If I may, I would love to quote it sometime in a video or something :P)
I also stand by my earlier statement with a minor change;
Raiding was the main source of EQs problems.




Remember the EQ player summit that was held with the developers shortly before the EQ mass exodus?
I DO!

It was attended by the top raiders of the top level guilds in all of EQ.
Basically these guys said that everything EXCEPT for raiding was pointless and needed to be streamlined so more people could hit the higher end raids.

Don't believe me? Google it.
These raiders and raiding in general are the cause of EQs demise.
This is how shit like GoD was formed.
  #174  
Old 03-26-2012, 07:22 PM
Barrier Barrier is offline
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After PoP was when it started going downhill for me. I mean seriously. There are mobs stronger than the Gods of Norrath? Was that what they were trying to tell me (and sell me)? I ended up lasting to about The expansion that got us to 80? Maybe 85 and then me and my 800 AAs said f this and quit for good.
  #175  
Old 03-26-2012, 07:39 PM
porigromus porigromus is offline
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I think AAs should have been obtained by higher level grouping with lower level system. A end level players stats and abilities' power level is reduced to the groups level while grouped. They still obtain the same abilities but they are not as powerful.

When they are grouped and they are in this reduced stats and abilities mode, they are obtaining AAs.
  #176  
Old 03-26-2012, 08:00 PM
Barrier Barrier is offline
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Every server had the guy that was THE tunnel seller. We had one and when Bazaar hit, he quit, I think. That was pretty sad because everyone knew him.

Envino's post was a very good post. My previous post was a quick off the cuff response. I loved Pop even though it was hard as hell. Was the flagging idiotic? Sure at times. The screwed up projections that you had to hail and sometimes they were bugged and if you hailed them more than once you stole a flag chance from someone else. That sucked. I hated that, because you always had someone hailing them over and over and many times it was a backflagger from another guild. And they never stayed up for a very long time, either.

I hated instances. Yeah, they stopped all the ya ya-ing that we even have now on this server - When a warrior in one of the raid guilds declared Trak is FFA, the sever blew up. RnF went ballistic after that but it was funny and fun (for the ones not involved, maybe the ones involved didn't like it).

One thing my casual raid guild did was raid one expansion behind. Sure it was not as hard in anyway to be raiding stuff designed for characters 5 levels lower, but you didn't all have to be geared real high. I stayed for the friends. I didn't have a problem with AAs at first. You could have 200 or so and you had all the AAs you needed and you didn't need all the TS stuff and other weird AAs. But then it became a huge timesink to get all the AAs. Expansion after expansion. I didn't mind the time sink to level, but the added time sink to get the AAs wore me out. I was in a guild with a warrior who maxed his AAs and levels almost it seemed two weeks after the expansion was out. He did that for however many expansions all the way to Omens, I think, and then he finally quit. Kandraax on Lanys. He was one of the top warriors across all servers - for AAs. He always had all AAs and the total amount banked as well.

Anyway, AAs ruined it for me eventually.
  #177  
Old 03-27-2012, 10:08 AM
necrosaurio necrosaurio is offline
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Quote:
Originally Posted by Barrier [You must be logged in to view images. Log in or Register.]
Anyway, AAs ruined it for me eventually.
You wouldn't believe how much of a grind AAs are now. Before, AAs were an extra, now you need lots of AAs to simply be able to function at your level.

Some classes have 8000+ AAs.

I tried PLing chars in Live. It took about three times longer (or more) to get 750AAs than to get my SK to level 73. As a tank you NEED the AAs to be able to last more than 1 hit.

Itemisation also went completely wrong. All items now give more or less the same +stats per tier. There no longer is a need of choosing between different items depending on the main stat, just get a higher tier and everything will be better. Don't even bother looking for armor from a previous expansion, it will be rubbish.

For me, another annoyance are augments. You can barely function without having an augment on each slot, which means adding 20 more items . Of course, there are melee augments and caster augments... and that's it. Everybody looks for the same things.

Finally, level limited spells such as charm and mezz are horrible unless you keep up to date. Back when there were 50 levels, you would get a spell that lasted for 10, 15 or even 20 levels. Now, unless you have the first spell from the new expansion, you can't even function in the lowest tier because everything is higher level, which prevents you from grouping unless you have friends to take you along.
  #178  
Old 08-14-2012, 05:30 AM
Huggz Huggz is offline
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Is that a gram of cocaine and your horrible teeth? Tell me that isn't you... oh lord.
  #179  
Old 08-14-2012, 06:18 AM
xarzzardorn xarzzardorn is offline
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seriously though it was Uqua + WoW
  #180  
Old 08-14-2012, 09:51 AM
webrunner5 webrunner5 is offline
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[QUOTE=Excellio;601021]And there it is. It is about money, and it really needs to be about money. I'm not sure what the operating costs are for this P99 server, but I'm sure it's significant. I can't imagine the costs of developing, publishing, marketing the game, and then maintaining the ongoing server to run the game.

I think I heard once awhile back that the server cost was like $500.00. I may be mistaken. Not sure if that is a week, month??
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