#171
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If there is a legitimate technical reason that the models are disabled, that can be proved, then there's no reason to debate it. But 99% of the reason people give to not allow Luclin models is because they don't like it. That's not a reason... it's cosmetic. That's like going up to someone who has a red car and telling them they can't have a red car because you like blue. "I don't like it so no one should have it" is not a valid reason.
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#172
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#173
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Yeah since the new method seems legit (cant make skeletons human to exploit or something like that) ive been using the luclin models on and off. Ive been doing things like adding dx9 features like bloom and motion blur (which fixed the incredible frame skipping with shadows issue), upgraded the textures to the HQ ones, new water in old zones, alternative spell effects, changed windows midi sound font, and put in the old loading screen/character select/combat music. The gameplay is still classic but it looks so much better on the eyes. This is everything I ever wanted. I couldnt get into the game back then because I couldnt stand how it looked. Now it looks so much better so I can enjoy the classic difficulty without the eyerape. This has to be my favorite mmo sofar.
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Last edited by A1rh3ad; 10-25-2016 at 01:30 PM..
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#174
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Although I can't see how a client side cosmetic change would effect collision or hit boxes. I've also noticed that there are posts to make graphical changes such as the magician pet model (old model with better textures), and the newer pet models are currently being used by default. | |||
#175
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#177
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#178
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Just want to say I have friends on this server that want me to play with them. But no luclin models was the deciding factor for me. Silly idea.. bad move.
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#179
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It is definitely still possible to get Luclin models. I recall seeing a reddit thread on it not too long ago, and have been told by folks in game that they have them currently.
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Lyrias - 26 Elven Magician < Auld Lang Syne>
Lyrio - 8 Troll Warrior < Auld Lang Syne > | ||
#180
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Doesnt work any more
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