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  #181  
Old 08-02-2013, 10:17 AM
dwightgeary dwightgeary is offline
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I love luclin graphics .. iksars look like they lift
  #182  
Old 08-02-2013, 10:24 AM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
I agree that there is a very slim chance this game will meet our expectations. Just like D3 failed so hard, I am hoping EQnext does not. If they implemented things that were in EQ classic, the WoW kiddie crowd will shit their pants. Can you imagine some 13 year old just starting his neckbeard having to go on a 2 hour CR?
2 hour cr is dumb as fuck lets face it. im not a 13 year old jr high student with tons of free time. 2 hour corpse run != better game nor does it take any skill. its just a waste of time.
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  #183  
Old 08-02-2013, 10:42 AM
t0lkien t0lkien is offline
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EQN will:
  • have heavy use of instancing
  • be F2P
  • almost certainly be on the PS4 (and so carry all the design dumbing down necessary for console)

Those three things right there kill any potential interest I ever had in the game. GG SOE.

Thank goodness for p99.
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  #184  
Old 08-02-2013, 10:53 AM
Estu Estu is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
2 hour cr is dumb as fuck lets face it. im not a 13 year old jr high student with tons of free time. 2 hour corpse run != better game nor does it take any skill. its just a waste of time.
Having a large penalty to screwing up in a game raises the stakes and makes you care more. It makes you try harder to avoid dying in the game if it's a big pain in the ass when you do die, and it makes dangerous situations more exciting. That's part of the appeal of roguelike games (or games which have some elements of roguelikes, such as permadeath), and that's why Secrets's MortalQuest server from a couple of years back was so much fun - it took the version of this idea that we have in P99 to its ultimate extreme.

So no, having stakes in a game is in no way a waste of time. If you want to play a game with no stakes, you should play WoW (and I don't mean this disparagingly). Part of the reason classic EQ appeals to people is that failure is a real possibility with real consequences, and this is something that has been lost with so many new MMOs.
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  #185  
Old 08-02-2013, 10:57 AM
Tecmos Deception Tecmos Deception is offline
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An "enchanter" on a console would make me a sad panda. Though Propo did just talk about how he plays his chanter with an xbox controller and he does alright for himself [You must be logged in to view images. Log in or Register.]
  #186  
Old 08-02-2013, 11:05 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Having a large penalty to screwing up in a game raises the stakes and makes you care more. It makes you try harder to avoid dying in the game if it's a big pain in the ass when you do die, and it makes dangerous situations more exciting. That's part of the appeal of roguelike games (or games which have some elements of roguelikes, such as permadeath), and that's why Secrets's MortalQuest server from a couple of years back was so much fun - it took the version of this idea that we have in P99 to its ultimate extreme.

So no, having stakes in a game is in no way a waste of time. If you want to play a game with no stakes, you should play WoW (and I don't mean this disparagingly). Part of the reason classic EQ appeals to people is that failure is a real possibility with real consequences, and this is something that has been lost with so many new MMOs.
Back in the day, a CR could be a fun extra challenge just as easily as it could be a royal pain in the ass. Players viewed CRs as part of the game to overcome just as much as the encounter that got them killed.

Nowadays players view CRs as nothing but a pain that holds them back from doing the stuff that they think they really want to be doing. But that mindset is mostly due to the fact that a 2-hour CR nowadays really would be impossible. I mean, in classic EQ the only classes that were truly powerless on a CR were warriors and rogues (who didn't want to keep a couple spare weapons in the bank I guess). Casters were at 80% power naked, and even hybrids like paladins and rangers still had pretty potent spells to use even if they weren't doing any killing with their bare fists. But now, when gear is like 90% of your character's power, being naked on a CR is just out of the question... hence players hate the idea of naked, 2-hour CRs and hence CRs in modern MMOs consist of a 15-second run from a graveyard back to an instance where you instantly have your gear on again.


It's just like the mechanics of item decay and permadeath. 99% of players see those terms and freak the fuck out because they can't imagine anything outside of a WoW-like game that suddenly had their epics decaying and their characters permanently dying. But in a game where a 2-hour CR or item decay or even permadeath is contemplated from the start and built into the very framework of the game, those mechanics COULD work just fine. No one flipped their shit in Shadowbane when their armor needed to be replaced eventually because the game was built for that to happen; it didn't take days /played of raiding in order to get a weapon, and that weapon wasn't 100% crucial to your success in the game, so having to go find another weapon when your current one fell apart wasn't a huge deal... in fact it put you out there in the world trying to replace it, resulting in more pvp chances... it required you to protect your city so that your merchants could forge you up a new weapon... etc. And in Eve. Yeah it sucks to get your awesome ship asploded, but it also rocks to asplode your enemy's awesome ship and to have real choices to make between the pros and cons of flying expensive+effective vessels vs. cheap+weaker ones. And the brutal CRs of EQ1 made sense back then. You get the idea (I hope).
Last edited by Tecmos Deception; 08-02-2013 at 11:12 AM..
  #187  
Old 08-02-2013, 11:58 AM
SamwiseRed SamwiseRed is offline
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id consider losing a level or perma death a penalty. i dont think time sinks are neccessary to raise the stakes. maybe its just e but now adays when i play games i wanna play games. wow sucks because pvp dead, i have no idea how good the pve is because i never raided. once world pvp died wow became unplayable.
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  #188  
Old 08-02-2013, 12:02 PM
SamwiseRed SamwiseRed is offline
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i think i should clarify, im not against CRs but 2 hours is a bit much. i hope there is some kind of travel system like flight paths so that melees are screwed. i guess im more against the binding restrictions which is one of the main reasons CRs can be a real bitch for melees and non porters.
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  #189  
Old 08-02-2013, 12:09 PM
SamwiseRed SamwiseRed is offline
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i hope eqn is more fast paced as well. 15 min to med to full isnt my idea of fun. i actually prefere out of combat regen (forgot when it was introduced)
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  #190  
Old 08-02-2013, 01:06 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Rhuma7 [You must be logged in to view images. Log in or Register.]
You will all be disappointed because EQN isnt being made for the p99 crowd.

You cant make EQ1 in 2013 and expect to succeed(make money).

None of the ADHD WoW 2000 APM MMO players are going to buy that shit and THAT is who is paying the bills, not the 1999 crowd.

Sorry to say guys but your MMO is going to come from a kickstarter and not from big bad sony.
No idea what you're talking about.

What you mean, is you can't expect an EQ1 to be WoW. EQ1 with updated combat, music and graphics would easily pull down 500k+ like Eve.

Too many options on mmos for people to keep aiming for 5 million+ players. Industry needs to specialize in niche games like EQ1 or just keep expectin your players to ditch you after 1-3 months.
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Last edited by Dullah; 08-02-2013 at 01:10 PM..
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