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  #181  
Old 01-06-2014, 02:03 PM
Aaron Aaron is offline
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All the dragon loot for sale suddenly in EC today is hilarious.
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<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
  #182  
Old 01-06-2014, 02:03 PM
SeruScars SeruScars is offline
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Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
They got more than they had before, but the hardcores gained an equal amount, so very little has changed.

FAMILY guilds are going to get way more targets, but RAIDING guilds will too, so still not satisfied.
  #183  
Old 01-06-2014, 02:06 PM
Rhambuk Rhambuk is offline
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at this exact moment you are correct yes.

but its a first step, they are still in talks about how to improve the raid scene, guilds are trying to set up rotations with each other variance will possible be reduced.

Right now, yes. In a couple weeks we could see variance reduced to a few hours a reasonable amount of time for even casual guilds to attempt on these ffa targets throughout the month, working together now on a rotation building healthy relationships and trust we may even see them combining forces so that during off hours they can still compete with T1/T2 on non repop targets reasonably standing a chance where they previously couldn't consider it.

I believe that this is the basis for a very healthy raid community it just needs a little time to grow.
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  #184  
Old 01-06-2014, 02:07 PM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by SeruScars [You must be logged in to view images. Log in or Register.]
FAMILY guilds are going to get way more targets, but RAIDING guilds will too, so still not satisfied.
Raiding is not necessarily defined by inherent competition between the members. To try and define the competitive individuals within the system as the "raiders", and everyone else as "family" greatly obfuscates the truth. A heavily competitive system may be yourmemory of your classic experience, but mine... I came from a server with cooperation, and it was a really fun time. You can be both family and raiding, you can be family and hardcore, you can be family and casual. You can be raiding and casual, you can be raiding and hardcore. But raiders and family people do not demand two different things that are mutually exclusive... Casuals and hardcores do. This doesn't give each the room they need to experience their classic.

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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
I believe that this is the basis for a very healthy raid community it just needs a little time to grow.
Never before have I seen, in any study of international relations, an example of hardcore competition over limited resources existing peacefully, without conflict, with those that desire a more cooperative style of distribution of resources. Perhaps the most analogous example I can bring up is Democracies and Autocracies. Democracies have been noted to have a peaceful quality to them, in that democracies do not tend to go to war with other democracies. In other words, these guilds (states) do not compete in terms of military might with the other guilds (states). This research is heavily spearheaded by a man named Russett. Brilliant man. Anyway, although they are militarily peaceful with one another, and instead bargaining diplomatically, they trade, they do things other than war over limited resources, some counter arguments exist that democracies do not act that peaceful to autocracies. Autocracies, being ideologically opposed (See Haas, 2007), are a threat to the democratic lifestyle, and to the autocracy, democracy is a threat to the autocratic regime's power. Each side cannot mutually coexist without inherent conflict between the two systems. Although democracies may create autocracies for control, it tends to come back and bite them in the ass (just look at much of what the United States did in South America).

The basic point I am making is that hardcores have a specific vision of what the game is about, and it is inherently competition. Casuals have another vision of what the game is about, cooperation and complex interdependence (see Keohane and Nye). These two systems do not mutually coexist peacefully, and so this system is not about to bring about any form of long lasting peace between the guilds, nor any long term reduction in conflict, because it doesn't give each a sphere to be themselves in on any fair basis, other than casuals get to casual for 6 hours a month, and the other 726 are for hardcores. This is not going to reduce conflict.
Last edited by Uteunayr; 01-06-2014 at 02:14 PM..
  #185  
Old 01-06-2014, 02:08 PM
falkun falkun is offline
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Quote:
Originally Posted by SeruScars [You must be logged in to view images. Log in or Register.]
FAMILY guilds are going to get way more targets, but RAIDING guilds will too, so still not satisfied.
Not satisfied because the proposals we were allowed to generate were expressly forbade from mandating code or CSR support changes. Yet the ultimate plan, dictated by CSR from a closed-door CSR+tier1/hardcore conversation includes code (respawn) and CSR support (increased PNP enforcement) changes. The rules of the game were changed mid-cycle.
  #186  
Old 01-06-2014, 02:13 PM
SeruScars SeruScars is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Not satisfied because the proposals we were allowed to generate were expressly forbade from mandating code or CSR support changes. Yet the ultimate plan, dictated by CSR from a closed-door CSR+tier1/hardcore conversation includes code (respawn) and CSR support (increased PNP enforcement) changes. The rules of the game were changed mid-cycle.
Because ultimately you don't want more targets, you just want raiding guilds to stop raiding.
  #187  
Old 01-06-2014, 02:15 PM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by SeruScars [You must be logged in to view images. Log in or Register.]
Because ultimately you don't want more targets, you just want raiding guilds to stop raiding.
No, let hardcores hardcore. But they can't expect to reduce conflict by forcing casuals to hardcore if they want to play this game for more than 6 hours a month.

The staff plan let hardcores hardcore all month long, and it let casuals play the game all month long, without either side hurting the other. Awesome. Why wasn't it taken? Greed? Schadenfreude? Make your own choice. It certainly wasn't because of competition.
  #188  
Old 01-06-2014, 02:17 PM
falkun falkun is offline
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Quote:
Originally Posted by SeruScars [You must be logged in to view images. Log in or Register.]
Because ultimately you don't want more targets, you just want raiding guilds to stop raiding.
Thanks for putting inaccurate words in my mouth, I did not say what I did or did not want. I said what we as players were allowed and not allowed to include in our proposals.
  #189  
Old 01-06-2014, 02:29 PM
Doril Doril is offline
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Originally Posted by Nefarum [You must be logged in to view images. Log in or Register.]
Are repops going to be scheduled, or randomized times throughout the month?
To keep it classic repops are to happen between 10am and 12am EST, its how its been.

Wait.... Rogean is american, GMs are americans.... this will not happen.... so much about classicness of this server
  #190  
Old 01-06-2014, 02:37 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Doril [You must be logged in to view images. Log in or Register.]
To keep it classic repops are to happen between 10am and 12am EST, its how its been.

Wait.... Rogean is american, GMs are americans.... this will not happen.... so much about classicness of this server
When there is an automated system, the repops should be completely random to include the chance for all time zones. That's what I suggest.
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