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  #181  
Old 10-06-2014, 07:15 PM
toolshed toolshed is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
who are these people!? There's 10 class R guilds, and each guilds leadership understands the ins and outs of the raid system. That's the starting point for any guild and we don't withhold information. I'm not gonna say that you're full of it but show me some of these completely confused nublets that run to the staff looking for answers.
I am one. I just started playing P99 in ~July with some old high school friends. There were 6 of us to begin with, but with friends and cool people we have met, the guild is growing a little to the point where we would want to do some raids in the future.

Now, I'm not an idiot, but the raid rules for engagement are so convoluted, I seriously do not understand them even after reading it multiple times. All I want to do is raid some stupid dragon in TD once in a while for some fun, and now I have to get 'classification' and shit? What?? Monster is up, my guild has the people for it, why can't I kill it? I seriously do not understand why this has to be so difficult.

I find the fact that the C/R classification system was put in for 'classic' reasons very interesting. I did not play on a blue server (came from Sullon Zek), so this is new to me: were there really GM-led 'rotations' between guilds?

This server just needs /guildwar to be enabled. If you are a Class-X guild, you should be at war with other Class-X guilds and just fight it out for spawns. Why are the GMs even getting involved? Just have FFA PvP and let the guilds figure it out. If they decide to burn each other to the ground, then at least there reason for it.
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  #182  
Old 10-06-2014, 07:30 PM
Ravager Ravager is offline
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Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
All I want to do is raid some stupid dragon in TD once in a while for some fun...
This is exactly the reason the class system was made, so that guilds had an opportunity to raid some stupid dragon in TD once in a while for fun. Without it, we had 2-3 years of 1 guild locking down that dragon in TD.
  #183  
Old 10-06-2014, 07:31 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by toolshed [You must be logged in to view images. Log in or Register.]
I am one. I just started playing P99 in ~July with some old high school friends. There were 6 of us to begin with, but with friends and cool people we have met, the guild is growing a little to the point where we would want to do some raids in the future.

Now, I'm not an idiot, but the raid rules for engagement are so convoluted, I seriously do not understand them even after reading it multiple times. All I want to do is raid some stupid dragon in TD once in a while for some fun, and now I have to get 'classification' and shit? What?? Monster is up, my guild has the people for it, why can't I kill it? I seriously do not understand why this has to be so difficult.

I find the fact that the C/R classification system was put in for 'classic' reasons very interesting. I did not play on a blue server (came from Sullon Zek), so this is new to me: were there really GM-led 'rotations' between guilds?

This server just needs /guildwar to be enabled. If you are a Class-X guild, you should be at war with other Class-X guilds and just fight it out for spawns. Why are the GMs even getting involved? Just have FFA PvP and let the guilds figure it out. If they decide to burn each other to the ground, then at least there reason for it.
Ok here's a basic rundown. By default you're a class R guild. Any guild that has yet to kill a Class C dragon or something VP is Class R. You can go engage any mob you want at anytime to start but killing a class C mob means you're class C until the staff says you aren't. You'll be grouped with the hardcore guilds (TMO and IB) and any class R mobs will be off limits to you.

Killing a class R mob means you're locked out of the next 2 R cycles of the mob (the R is for restricted) so for example let's say you killed Faydedar. The second you killed that Faydedar you'll see on the raid page Toolshed's Guild (2). Then Fay will cycle FFA, then C, then R again and it will say on the page Toolshed's Guild (1). Then fay will cycle FFA, then C, then R again and when it dies from that class R you'll see the lockout removed.

Class R is made up of almost 10 guilds at this point and instead of fighting over stuff like TMO and IB too we've come together and created a rotation. There's some minor rules involved but basically when it's your turn you have 3 hours to take care of business once the dragon spawns. After 6 hours the dragon is full on FFA and class C can come take your lunch money.

I came from SZ too I'm almost positive that you'll be able to figure it out.
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  #184  
Old 10-06-2014, 07:46 PM
bigsykedaddy bigsykedaddy is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The point of p99 is to experience raid content.
I don't think the point of p99 is to experience raid content. I believe p99's purpose was to relive a classic EQ experience. Waiting in line for free loot is so far from classic. I also understand that being stuck in Kunark for 4 years is also not classic. Even if the server was locked in Kunark, I don't think people showing up to a raid target, with 0 competition and getting free raid loot is classic whatsoever. It is almost like people have never played MMO's before. There are always people who are on the top and who get all the best loot. They get all the best loot because they put in the most effort. You're way of thinking is like hey that guy over there has a mansion and a mercedes, U.S. Government I don't work nearly as hard as him but can I please have a free house and car if I wait in line? It just boggles my mind.
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  #185  
Old 10-06-2014, 08:03 PM
Ravager Ravager is offline
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Originally Posted by bigsykedaddy [You must be logged in to view images. Log in or Register.]
You're way of thinking is like hey that guy over there has a mansion and a mercedes, U.S. Government I don't work nearly as hard as him but can I please have a free house and car if I wait in line? It just boggles my mind.
Your analogy has changed my way of thinking. Submitting my app to TMO so that I can get in line for my VP rots forthwith.
  #186  
Old 10-06-2014, 08:08 PM
sanforce sanforce is offline
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Since this is now in RNF....

With all these freebie handouts going to Class R, I think the server name should be change to:

Project 1999(1): Communism in Kunark
  #187  
Old 10-06-2014, 08:11 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by bigsykedaddy [You must be logged in to view images. Log in or Register.]
I don't think the point of p99 is to experience raid content. I believe p99's purpose was to relive a classic EQ experience. Waiting in line for free loot is so far from classic. I also understand that being stuck in Kunark for 4 years is also not classic. Even if the server was locked in Kunark, I don't think people showing up to a raid target, with 0 competition and getting free raid loot is classic whatsoever. It is almost like people have never played MMO's before. There are always people who are on the top and who get all the best loot. They get all the best loot because they put in the most effort. You're way of thinking is like hey that guy over there has a mansion and a mercedes, U.S. Government I don't work nearly as hard as him but can I please have a free house and car if I wait in line? It just boggles my mind.
I think you comparing personal wealth in real life, to the loot in a video game is an absurd concept.

Its a video game, its a toy, we should play it. Not invest your life into it ffs.

The reason the person you are talking about over there has a Mercedes and a mansion is because he doesn't think that spending 12-24hrs waiting for pixels is worth his time. And he is absolutely right, if you disagree you are addicted to EQ and need help.

p99 is about re-creating the classic eq, and it does that very well! But there are things like, personal knowledge that give everyone a massive advantage over classic eq, that will make it never ever be the same as eq was in 1999 - let alone a myriad of other reasons.

Yes - we play this game - there is no reason to compete, there is no reason to not just simply enjoy it and kill raid mobs.

There is nothing cool about someone saying, 'raid on Saturday between 9 am and 11pm! Be there - don't go anywhere, don't plan anything, don't see the outside world! neglect your life, in the name of killing the Maestro of Rancor!'

gimi a break, you should be able to down cazic thule and still have a family that doesn't think you are a neck beard looser primed and ready to spend the later years of his life alone.

p99 exists so we can play eq the way eq used to be. Without all the new shitty art, the crappy zones that suck, the instances, the epic 2.0's

key word though.. PLAY eq.

just play the game, dont treat it like its real life.

End FFA end Mob windows. Make eqp99 a game that isnt a stupid life suck.

If at any moment you find yourself trying to apply the rules of economics and capitalism vs socialism to this game, stop and remember.. its a game.
  #188  
Old 10-06-2014, 08:16 PM
runlvlzero runlvlzero is offline
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  #189  
Old 10-06-2014, 08:36 PM
toolshed toolshed is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Ok here's a basic rundown.
Thanks a lot for this post.

So I would need to wait two kills in order to kill any class R mob, or just that particular one?

And what are 'bags'? 'two bags'
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(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks)

Leading the charge to bring back the classic feature /guildwar
  #190  
Old 10-06-2014, 08:41 PM
feanan feanan is offline
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The thing is, in real eq, because expansions are always coming out, the casual scum DID eventually get to kill/raid the previous expansions, even if they got cock blocked for awhile.

Not sure why the choice should be join TMO/IB, or never kill stuff.
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