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  #181  
Old 10-28-2014, 05:55 PM
Erati Erati is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
All of what you posted is mostly false. IF they don't have the resources to compete in the current environment of FFA spawns they won't have the resources to do so on repops. 12 mobs outside of VP on repops. 8 guilds. 2 kill bag limit. IB and TMO will go after VS rather quickly. That will leave 11. Taken and BDA will hit their bag limits. That will leave 7 between 6 guilds and TMO and IB. There simply is no room for the smaller guilds to mobilize quick enough to make it happen. This will be a pure gain for the haves not the have nots.
except in your own words you have clearly defined what those resources are ( guild coh bots )

Guild CoH bots have no place in a repop situation so that would not be 'holding anyone back'

All you need to compete in a repop environment is a batphone. Most guilds, Id wager even MLC, have a batphone of some kind.

You also have to remember the variety of mobs on a repop with this change completely makes what happens on our current repops null and void.

VS would see BDA, Taken, Asgard going for him well before IB/TMO

that situation would only happen on a Sim Repop FFA VS which is every 3rd spawn...which is only once or twice a month...which may not even coincide with FFA VS...you get my point
  #182  
Old 10-28-2014, 05:56 PM
Man0warr Man0warr is offline
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No it isn't.

Repop mobs stop being Class R as well.

You only get 24 Class R mobs a month because of this.

In the months where there are 3 repops this is a 5 mob loss for Class R.
We have gone 3 months with 1 sim repop before - there is no guarantee on when or how many we will get per month. If that is ever the case then you can factor it in.

Not having to mingle with Class C guilds is enough incentive for most of the Class R guilds - and the decrease in petitions from FFA interactions between Class R and C should be enough incentive for the GMs to consider it.
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  #183  
Old 10-28-2014, 05:57 PM
Erati Erati is offline
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it would be slightly less designated R mobs if repops happened on schedule ( 2-3 times a month) simply bc it would freeze the rotation.

However with only one other tier for mobs to cycle, this 'freeze' would barely be noticeable compared to how fun it would be choosing any raid target in Norrath ( outside of VP) to go after the moment the ground shook

No guild resources besides a batphone and teleporters required
  #184  
Old 10-28-2014, 05:57 PM
Juryiel Juryiel is offline
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Actually I would imagine without class restrictions in FFA repops even smaller guilds would buddy up and get something.
  #185  
Old 10-28-2014, 05:58 PM
Lazie Lazie is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
except in your own words you have clearly defined what those resources are ( guild coh bots )

Guild CoH bots have no place in a repop situation so that would not be 'holding anyone back'

All you need to compete in a repop environment is a batphone. Most guilds, Id wager even MLC, have a batphone of some kind.

You also have to remember the variety of mobs on a repop with this change completely makes what happens on our current repops null and void.

VS would see BDA, Taken, Asgard going for him well before IB/TMO

that situation would only happen on a Sim Repop FFA VS which is every 3rd spawn...which is only once or twice a month...which may not even coincide with FFA VS...you get my point
False. VS is gone after right away when the race for PD begins. Depending on who gets FTE on PD usually determines how fast VS gets engaged and dies. A guild with 30 raiders on a repop that happens in an off hour isn't going to get half of those people online. It has no benefit for the smaller guilds.
  #186  
Old 10-28-2014, 05:58 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Actually I would imagine without class restrictions in FFA repops even smaller guilds would buddy up and get something.
They already do.

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False. VS is gone after right away when the race for PD begins. Depending on who gets FTE on PD usually determines how fast VS gets engaged and dies. A guild with 30 raiders on a repop that happens in an off hour isn't going to get half of those people online. It has no benefit for the smaller guilds.
Yeah, those guilds don't have a chance at VS in that scenario now either. Whats your point?
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  #187  
Old 10-28-2014, 06:00 PM
Erati Erati is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Actually I would imagine without class restrictions in FFA repops even smaller guilds would buddy up and get something.
this too

the main problem TMO/IB have with this is its less mobs for them since they currently basically have a C/C/R system that is disguised as R/C/FFA

FFA mostly goes to Class C which is working as intended according to the Staff

having things go R/C and then repops full FFA are huge hits on Class C and big gains for R

until Class R can figure out how to make that 'less of a hit' on C, then they will never ever support it.

even if it would be a lot of fun.
  #188  
Old 10-28-2014, 06:03 PM
Erati Erati is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
False. VS is gone after right away when the race for PD begins. Depending on who gets FTE on PD usually determines how fast VS gets engaged and dies. A guild with 30 raiders on a repop that happens in an off hour isn't going to get half of those people online. It has no benefit for the smaller guilds.
totally missing my point.

VS is sometimes C on a repop.

VS is sometimes R on a repop.

VS is sometimes FFA on a repop.

A small class R guild can only go for VS on a repop when the repop happens while VS belongs to Class R AND they are up for it on rotation.

If VS was FFA every single repop, you bet your bottom dollar small guilds would pony up and figure something out considering he is a 'legal' target ever single repop where otherwise they have to wait like 5 months to see him.

This is why you ( Class C) are fighting tooth and nail for this ground swell of support to die down. It has no benefit for Class C guilds that already are enjoying a C/C/R system

thank you for making my point stronger.

If repops happened on schedule and as promised then MAYBE class R would consider C/C/R with FFA repops ( but VP included ) but that wont happen either it seems
Last edited by Erati; 10-28-2014 at 06:05 PM..
  #189  
Old 10-28-2014, 06:14 PM
Juryiel Juryiel is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
They already do.
Yes exactly. And the point is that if there were many FFA targets available rather than a few, it would make this even more appealing. Right now if there are 5 things FFA during a repop, it's less incentive for smaller guilds to buddy up (that takes more time) to get one of them, because the larger R and C guilds which don't need to spend time organizing impromptu alliances may gobble them up before the smaller guilds can put something together.

I don't know, theoretically it seems like a good thing for class R to me, and also in general because the unexpected FFA competition is actually really fun to me since it doesn't rely on trackers but on mobilization. I can totally get behind 'competition' of this kind, moving fast from one target to the next etc, even though I mostly play EQ for PVE reasons. But you never know how these things play out until you try them out in practice.
  #190  
Old 10-28-2014, 06:19 PM
Daldaen Daldaen is offline
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Okay back on topic.

Only 2 in zone and no poopsocking on other side of zone.

Reduce Variance down to something like +/- 1 or 2 hours

K greaaaat.
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