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  #1  
Old 04-07-2015, 01:37 AM
iruinedyourday iruinedyourday is offline
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I just dinged 30 on my ogre shaman, compared to barb.. and GOD DAMN this shit is a pain in the ass to buy spells and sell loot for plat.. I mean, god damn the troll Sham guild leader killed me while i was going to train! lol

One thing I noticed was while doing some soloing was I was waiting for the mob to run up and hit me, before I began casting root.

Thats a side effect of the barb sham..

soon, I started casting root as the mob was running at me, he'd hit me halfway through cast, AND ID CONTINUE CASTING LOL

thats pretty cool -______________-

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Last edited by iruinedyourday; 04-07-2015 at 01:40 AM..
  #2  
Old 04-07-2015, 09:04 AM
Orruar Orruar is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
I just dinged 30 on my ogre shaman, compared to barb.. and GOD DAMN this shit is a pain in the ass to buy spells and sell loot for plat.. I mean, god damn the troll Sham guild leader killed me while i was going to train! lol

One thing I noticed was while doing some soloing was I was waiting for the mob to run up and hit me, before I began casting root.

Thats a side effect of the barb sham..

soon, I started casting root as the mob was running at me, he'd hit me halfway through cast, AND ID CONTINUE CASTING LOL

thats pretty cool -______________-
Even as an ogre, you can be interrupted by push. So it's still ideal to time spells in between melee swings. This is one problem with people who play ogre. They think FSI means they don't need to pay attention to when they are casting spells and they end up playing sub-optimally. If you're looking to min/max, you're going to be paying attention to mob swing timers anyway. Ogre is really the choice for lazy people, not for the power gamer.
  #3  
Old 04-07-2015, 03:57 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Even as an ogre, you can be interrupted by push. So it's still ideal to time spells in between melee swings. This is one problem with people who play ogre. They think FSI means they don't need to pay attention to when they are casting spells and they end up playing sub-optimally. If you're looking to min/max, you're going to be paying attention to mob swing timers anyway. Ogre is really the choice for lazy people, not for the power gamer.
no no, this is out of experience.

yes of course you can be pushed to interrupt spells

but when what I've been fighting SO FAR, it is how i described. I'm not playing imaginary eq in my head here.

mob runs at me to attack, it hits me, I haven't been interrupted. fact.

on barb did that same exact thing with the exact same mobs cause me to get interrupted? yes.

is the strategy different, and in this particular case nice? absolutely.

will a mob push me in the future? duh.
  #4  
Old 04-07-2015, 04:05 PM
Stonecrush Stonecrush is offline
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I pull with slow if I care, or I nuke if I don't. Then I time the next spell for after the initial hit which that hit usually falls in the cool down spot.

Some people like to play the game on Hard mode instead of meh, I want it to be easy and not worry about timing.
  #5  
Old 04-08-2015, 07:55 AM
Grobb 1999 Grobb 1999 is offline
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Troll shaman with inn click necklace-

Being able to control runners in tight dungeons/packed mobs without having to root and take the extra hits from lvl 15 till forever equals = XP saved (from add deaths) or time/mana over the coarse of your entire playing time.

If you're a smart solo'r it's not even a argument.

/thread. I'll get the lights
  #6  
Old 04-08-2015, 01:01 PM
phro phro is offline
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Quote:
Originally Posted by Stonecrush [You must be logged in to view images. Log in or Register.]
Some people like to play the game on Hard mode instead of meh, I want it to be easy and not worry about timing.
Agreed. It's highly confusing for me to argue with people who base the decision on being able to do the hardest things in game, while they simultaneously advocate which race you HAVE to be to make it easier.
  #7  
Old 04-09-2015, 04:15 AM
theaetatus theaetatus is offline
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No-one is saying which race you HAVE to be or even basing decisions on the hardest things in game, simply that if you're min/maxing (what this question is all about) you should min/max for difficult situations, i.e. being hit by multiple or hard-hitting mobs for whatever reason (breaking camps, root breaks, trains, difficult solo mobs), not for easy situations (being able to cast 1 more Talisman of Kragg every 10 minutes while buffing a raid).
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  #8  
Old 04-09-2015, 04:52 AM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by theaetatus [You must be logged in to view images. Log in or Register.]
No-one is saying which race you HAVE to be or even basing decisions on the hardest things in game, simply that if you're min/maxing (what this question is all about) you should min/max for difficult situations, i.e. being hit by multiple or hard-hitting mobs for whatever reason (breaking camps, root breaks, trains, difficult solo mobs), not for easy situations (being able to cast 1 more Talisman of Kragg every 10 minutes while buffing a raid).
/Agree, Too many people are getting caught up in this preach mentality. No one is saying you have to be this to do that, you have to be this, or your not as good as that. No one is trying to convince anyone that already made a Shaman what to do, but giving insight to a new Shaman who has yet to choose. Add to the discussion don't get defensive.

All Shaman are powerful, All Shaman have to deal with push, All Shaman have techniques to deal with situations (That's why we're Shaman), but some feel some Racial Abilities are better than others. They have laid out their arguments, just as you and anyone else can, for why they think what they think. No one has to take any of this personal, no one is trying to make anyone question why they chose what they chose.

I played a Barb Shaman on live 99-06, at first I knew no different and loved it. But as I grew and learned more about the game I envied the Troll's regen the most. Then the game progressed and new expansions applied new difficulties which enlightened me and others to the benefits of certain skills.

Yes regen is always on and is great. Free Fungi when sitting and half a Fungi while standing. All Shaman want/need Fungi so Troll equal Fungi+/1.5!!! Except what me and many others have realized is that, it is not what a racial ability can do for you, but what a racial ability can do for others.

Frontal Stun Immunity allows you to:

Slow any mob @ 100% and know you can channel the next spell no matter what(Root/Heal/Slow on another mob);

Off-tank any mob knowing you can still Slow/Root/Heal others while off-tanking said mob (using slow for mass agro);

Slow-tank any mob (which means can JBB on said mob, without worry about root breaking), and still root/rot 4+ other mobs at the same time;

Channel Slow/Torpor/Root/Gate/Sup Heal/Epic click with confidence spell will go off. How many times have you non Ogre's tried to heal/root/torp/gate/epic and had it interrupted and you had to try again? How many times has this caused you death? How many times have you really been interrupted while epic clicking/JBB clicking/Rooting/Slowing/Healing??

Check your logs and post them, I bet if Ogre and Non-Ogre Shaman posted their logs the amount of failed casts is 5X higher for non Ogre. JBB/Epic/Torpor are all long casts, an interrupt anytime is a major loss in efficiency. Ogre's just do not have to worry about this, like other races do.

Again to address push, for those that want to use this argument. All Shaman have to deal with push, because of this we all use walls/environment to negate this. If all Shaman have to deal with push, and all Shaman are using technique to mitigate this, then it is not something that should be used as an argument against one race or the other. All races have to deal with push and do, if they don't, they don't make it to 60 with Torpor and Epic. Push is not an issue because we all know how to deal with it. The push argument really needs to be dropped by all parties.[You must be logged in to view images. Log in or Register.]
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Last edited by BlkCamel; 04-09-2015 at 05:04 AM..
  #9  
Old 04-09-2015, 01:33 PM
Orruar Orruar is offline
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Did they change how push/damage interrupts casting on P99? Last I checked, cornering yourself did absolutely nothing to reduce the number of interrupts.
  #10  
Old 04-09-2015, 02:00 PM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Did they change how push/damage interrupts casting on P99? Last I checked, cornering yourself did absolutely nothing to reduce the number of interrupts.
Walls/Corners work great to reduce interrupts by push, so I am not sure why you would have problems.[You must be logged in to view images. Log in or Register.]
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