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#181
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Death penalty, corpse runs, tough mobs, medding, xp/item camping - all this are part of mechanics. They have 99% impact on gameplay. Target rings, color con codes, item linking, modifiable UI, and oh my god Luclin models - maybe have 1% impact on PERSONAL PERCEPTION ONLY. Your corpse run, hell levels, and rarity of items needed for epic is not going away whenever you have colored target ring or not. You won't get mana any faster whenever you have Luclin models on or not. Unlike some people, my perception of the CLASSIC world is not affected by cosmetic interface discrepancies. Now MAPS - are tricky ones - they clearly affect gameplay, and not just UI feature.
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Last edited by Kika Maslyaka; 05-20-2015 at 09:45 PM..
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#182
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"I have been freed from the shackles of pixel lust."
Are YOU Cleansed from the chains of digital desire? | |||
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#183
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![]() Nah, multiple chat windows matter. With a single chat window you will probably be filtering so much log data that it will impact your gameplay at times.
Want to know if a mob is casting? No more separate window for spell casting messages. Go-go particle effects! Once upon a time I knew which casting animation was used for gate. Want to submit a bug report? Might as well resign yourself to attempting to reproduce it with spam on so you can submit a log, tough shit if the original incident killed your toon. Want to take tells for buffs on a raid? No more tell windows, think about it. Want to chat with friends elsewhere while in an active group? No more tell windows, IRC maybe? Want to run a combat parser? Your groupmates just might get tired of you never having a clue what's being said in groupchat because the combat spam drowned it. Want to screenshot the telltale log message showing how that douchenozzle just trained your group? Better hope you predicted his technique & turned the right messages on. & etc. It can be bit of a different game with the primitive UI. | ||
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#184
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![]() If the devs figure out how to do it you can be almost certain they will force classic UIs.
many tears will be had. if anything is classic. its the tears.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
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#185
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![]() Exactly.
And the people who say "we know so much now 15 years late Velious is easy" and the like, are correct... To an extent. But a big reason why the game will be easier than classic is because we are on the Titanium client. If we had an earlier era client, people would find themselves crippled by some of the UI features. No scroll wheel to 3rd person, I know a handful would quit outright if this was remove, but it wasn't added until GoD era I think. Get used to F9 and Mouselook friends. Looking around a corner to lull mobs would get a more time consuming. Etc. etc.
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#186
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#188
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![]() By the time they force the ui and graphics changes, Live will have its shit together and people will just move over to there.
Not going to complain. It's his server and he can run it however he wants. When it stops being enjoyable to play here I'll move on. Simple as that. | ||
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#189
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#190
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