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  #1  
Old 10-21-2019, 01:07 PM
kylok kylok is offline
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MQ is very classic, I remember it being used in 2000
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Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
  #2  
Old 10-21-2019, 01:19 PM
oldhead oldhead is offline
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I used to be pretty ok with it. What do you need done?
  #3  
Old 10-21-2019, 01:43 PM
solidious77 solidious77 is offline
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Quote:
Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
I used to be pretty ok with it. What do you need done?
I've spent a long time trying myself, and I'm still not sure if my desired result is even possible. From the Gina references I've found it seems powerful but as it only parses the log, I'm not sure it can differentiate mobs with the same name both for the timer and for the timer title?

{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same:

1:50 Root - A Fire Beetle
2:00 Root - A Fire Beetle

..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc.

It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s}

It would be nice to append the number or variable to distinguish which mob the timer is referring to:

Ie.
1:50 Root - A Fire Beetle #1
2:00 Root - A Fire Beetle #2
  #4  
Old 10-22-2019, 12:17 AM
Stabulous Stabulous is offline
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Quote:
Originally Posted by solidious77 [You must be logged in to view images. Log in or Register.]
I've spent a long time trying myself, and I'm still not sure if my desired result is even possible. From the Gina references I've found it seems powerful but as it only parses the log, I'm not sure it can differentiate mobs with the same name both for the timer and for the timer title?

{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same:

1:50 Root - A Fire Beetle
2:00 Root - A Fire Beetle

..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc.

It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s}

It would be nice to append the number or variable to distinguish which mob the timer is referring to:

Ie.
1:50 Root - A Fire Beetle #1
2:00 Root - A Fire Beetle #2
I was interested in something like this too. You can't use the reset timer if refreshed option on something like mez because if you mez 2 mobs with the same name the second one you mez will just refresh your first timer as if you were just refreshing a mez on the same target. On the other hand if you use the create new timer each time option and do refresh a mez on the same mob you'll end up having multiple timers for the same mob.

Another issue I've run into is if you have multiple of the same class around. Like if I have a timer for my charm, but another enchanter charms a mob close enough to me for my log to pick it up, I'll get a timer for their charm as well. Is there any way around this?
  #5  
Old 10-22-2019, 12:27 AM
Chryorn Chryorn is offline
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Quote:
Originally Posted by Stabulous [You must be logged in to view images. Log in or Register.]
Another issue I've run into is if you have multiple of the same class around. Like if I have a timer for my charm, but another enchanter charms a mob close enough to me for my log to pick it up, I'll get a timer for their charm as well. Is there any way around this?
I thought about that when I set up my HT cooldown. If you use casting macros you can add something that identifies your casts and put that identifier into the search string in addition to the standard spell message. Probably not a 100% solution but the only way that I see.
  #6  
Old 10-21-2019, 06:18 PM
zodias zodias is offline
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Log parsing is powerful. If you put /loc on a frequently used key guess what? You can easily read a log file read the coordinates and place a marker on a map. Add in sense heading check and you have a fully functional minimap.
  #7  
Old 10-21-2019, 11:32 PM
kabouter kabouter is offline
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Quote:
Originally Posted by zodias [You must be logged in to view images. Log in or Register.]
Log parsing is powerful. If you put /loc on a frequently used key guess what? You can easily read a log file read the coordinates and place a marker on a map. Add in sense heading check and you have a fully functional minimap.
There is already a program out there that does exactly this and it is allowed if I'm not mistaken.
  #8  
Old 10-21-2019, 11:44 PM
Chryorn Chryorn is offline
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I made my first overlay. A Harm Touch cooldown. Useful and a visual that is supposed to be partly in game, but I just don't like the look. Too sci fi. I don't like Duxa either because it just doesn't look right to me.
Last edited by Chryorn; 10-21-2019 at 11:51 PM..
  #9  
Old 10-22-2019, 12:53 AM
oldhead oldhead is offline
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Quote:
Originally Posted by kabouter [You must be logged in to view images. Log in or Register.]
There is already a program out there that does exactly this and it is allowed if I'm not mistaken.
At first I was like... WHERE CAN I GET?! Then I remember i know just about every square inch of the game so not much use.
  #10  
Old 10-22-2019, 09:26 AM
kylok kylok is offline
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Quote:
Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
At first I was like... WHERE CAN I GET?! Then I remember i know just about every square inch of the game so not much use.
Even after all these years, I still get lost in Warsilks woods
__________________
Quote:
Originally Posted by Sunderfury View Post
In our darkest hour, a hero returns
Songs are being sung from every bard,
His passion is back and the fire burns,
With fear and renown, Norrath whispers: Uthgaard
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