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#1
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MQ is very classic, I remember it being used in 2000
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#2
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I used to be pretty ok with it. What do you need done?
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#3
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Quote:
{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same: 1:50 Root - A Fire Beetle 2:00 Root - A Fire Beetle ..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc. It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s} It would be nice to append the number or variable to distinguish which mob the timer is referring to: Ie. 1:50 Root - A Fire Beetle #1 2:00 Root - A Fire Beetle #2 | |||
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#4
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Quote:
Another issue I've run into is if you have multiple of the same class around. Like if I have a timer for my charm, but another enchanter charms a mob close enough to me for my log to pick it up, I'll get a timer for their charm as well. Is there any way around this? | |||
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#5
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#6
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Log parsing is powerful. If you put /loc on a frequently used key guess what? You can easily read a log file read the coordinates and place a marker on a map. Add in sense heading check and you have a fully functional minimap.
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#7
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#8
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I made my first overlay. A Harm Touch cooldown. Useful and a visual that is supposed to be partly in game, but I just don't like the look. Too sci fi. I don't like Duxa either because it just doesn't look right to me.
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Last edited by Chryorn; 10-21-2019 at 11:51 PM..
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#9
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#10
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