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  #181  
Old 08-11-2024, 10:59 AM
Duik Duik is offline
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Dunt dunt dahhh.
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  #182  
Old 08-11-2024, 11:42 AM
Snaggles Snaggles is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
knight dps is a joke, even with palladius, lol.

make a monk tank
The weighted ratio of a Meljeldin is less than 1% worse than a Palladius (if you disregard the mountain of stats and proc). The Tuna 2h is about 5% better than the Meljeldin w/o considering the proc. The 25 less offense and 25 less weapon skill hamstrings a knight on the really high level stuff. It’s basically putting them 5 levels (or an avatar proc) behind the other melees. The Shovel isn’t much worse. These are two very attainable weapons for a warrior, monk, or ranger.

None of this matters though because knights aren’t valued for their dps. Those two big league weapons are cool AF though. Certainly worth picking up for any knight if they can.
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  #183  
Old 08-11-2024, 01:24 PM
fortior fortior is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The weighted ratio of a Meljeldin is less than 1% worse than a Palladius (if you disregard the mountain of stats and proc). The Tuna 2h is about 5% better than the Meljeldin w/o considering the proc. The 25 less offense and 25 less weapon skill hamstrings a knight on the really high level stuff. It’s basically putting them 5 levels (or an avatar proc) behind the other melees. The Shovel isn’t much worse. These are two very attainable weapons for a warrior, monk, or ranger.

None of this matters though because knights aren’t valued for their dps. Those two big league weapons are cool AF though. Certainly worth picking up for any knight if they can.
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
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  #184  
Old 08-11-2024, 01:55 PM
Jimjam Jimjam is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
With self haste and no need for mana a monk synergises better with no enc too.
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  #185  
Old 08-11-2024, 03:08 PM
Snaggles Snaggles is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
Yea I agree. My mind was creeping a bit from the premise.
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  #186  
Old 08-11-2024, 04:44 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
Counterpoint: It's a hell of a long road until the average Monk acquires a Fist of Nature, and by then the trio is already fully leveled and likely close to maximally geared anyway. At that point, how much difference does it make anyway? Especially considering Necro/Shaman can both root on demand (versus Monk proc root) and won't be hurting for mana.

I mean, I feel like the focus of these hypotheticals is either "what trio levels the best" or "what trio can kill the toughest mob", so I don't see how the Tuna fist proc is relevant to either consideration. Am I missing something?
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  #187  
Old 08-11-2024, 05:33 PM
Snaggles Snaggles is offline
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The Tstaff parses as good or better than a priceless but the irresistible stun is beastly for a trio killing stunnable npcs. In fact, decent worn haste and an IFS or PB is still a wrecking ball.
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  #188  
Old 08-12-2024, 05:33 AM
Rimitto Rimitto is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Counterpoint: It's a hell of a long road until the average Monk acquires a Fist of Nature, and by then the trio is already fully leveled and likely close to maximally geared anyway. At that point, how much difference does it make anyway? Especially considering Necro/Shaman can both root on demand (versus Monk proc root) and won't be hurting for mana.

I mean, I feel like the focus of these hypotheticals is either "what trio levels the best" or "what trio can kill the toughest mob", so I don't see how the Tuna fist proc is relevant to either consideration. Am I missing something?
I view this in a very simple way.
"What trio levels the best".

There's no point in the concept of "what trio can kill the toughest mob" since you can just add +1 of anything to kill said mob easier or faster.

The reverse is not true however, because adding +1 to leveling slows down the leveling unless that extra class can not only pull their weight, but also synergize to make the exp rate faster.
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  #189  
Old 08-12-2024, 09:18 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
There's no point in the concept of "what trio can kill the toughest mob" since you can just add +1 of anything to kill said mob easier or faster
There is a point: you don't always have any number of players you want, and the less people you need to kill something, the less you have to split the loot.
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  #190  
Old 08-12-2024, 09:28 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Gear for gear a monk shits on a knight at all levels of the game.

The knight brings other things.

None of those things are useful to a good trio like Sham/cle/mnk.

To knight focused trios the monk is probably better in a lot of them.
Really the only time the knight is better is if you have a rogue.

Thats it.
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