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#181
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#182
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^ truth
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#184
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The vocal minority who backs classic experience fails to ever mention that the # of players isn't classic and how this impacts the entire server. Some people only put up with that treadmill in the first place because there was actual mid-low level pvp or active groups for pve.
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#185
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And we knew this shit going in. We knew that at most the server might have a couple hundred playing actively.
The four years of VZTZ should have served as an example of how a server can be designed to fit a smaller population.
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#186
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either way, shits weak mang | |||
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#187
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Server was fine at 200 players but still had too many other problems, and they weren't experience related. There were plenty of people 40-50 back in Jan-Feb, and still enough population to find groups to level.
Emu servers of old games, no matter how great, will only have so many players pass through them. Theres never going to be a steady stream of new players after the first few months unless its for new content like Kunark. You just gotta give players a reason to stick around.
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#188
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where is wolfram now, saying if you just ask nicely, yea thread got off top towards the end but first 11 pages were legit, no response from rogean
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#189
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This server, with a few modifications, can have VERY good longevity. It just takes people to compromise. You have to make it so people can level up and join the 50s or 60s, not just keep bribing the max levels back every 6 months to kill some pixels, and quit again. | |||
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#190
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This isn't blue dumb ass.
Comparitive reasoning only works when you compare similar things. Overall blue server pop was 20x higher than red server pop on live. Do you see the folly in that comparision? Take that into consideration next time you create a post. I guess you can't fix stupid.
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Last edited by Dullah; 06-05-2012 at 08:13 PM..
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