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  #1  
Old 09-09-2022, 03:16 PM
Ripqozko Ripqozko is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Convenient. I'm sure you have very important plans tonight and won't be chainposting in this thread all night long.
He will never be available during her times
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Old 09-09-2022, 03:16 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Convenient. I'm sure you have very important plans tonight and won't be chainposting in this thread all night long.
I am not going to change my plans just to play Everquest. It isn't like we planned this out ahead of time, it was brought up today.
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Old 09-09-2022, 03:15 PM
Toxigen Toxigen is offline
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this is sad
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Old 09-09-2022, 03:17 PM
Toxigen Toxigen is offline
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this fuckin guy acting like dps doesnt matter because you wont get an extra fungi king for 100 hours
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Old 09-09-2022, 03:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
this fuckin guy acting like dps doesnt matter because you wont get an extra fungi king for 100 hours
What benefit are you getting from killing the mob 9 seconds faster if your group is good enough to not wipe anyway? The benefit to heavily increasing DPS would be to get more kills in the same session. If you aren't achieving that goal, a DPS increase is irrelevant.
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  #6  
Old 09-09-2022, 03:22 PM
Toxigen Toxigen is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
What benefit are you getting from killing the mob 9 seconds faster if your group is good enough to not wipe anyway? The benefit to heavily increasing DPS would be to get more kills in the same session. If you aren't achieving that goal, a DPS increase is irrelevant.
9 seconds is awfully close to the time of a complete heal cast

you're not considering the myriad of variables that happen during any given group....and you cannot paper napkin math your way out of it

you're so fucking obtuse its ridiculous

the fact of the matter is: a mage is a far better 4th to an enc / enc / cleric group than a shaman....you could go on for another 500 replies you aren't convincing anyone otherwise
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Old 09-09-2022, 03:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
9 seconds is awfully close to the time of a complete heal cast

you're not considering the myriad of variables that happen during any given group....and you cannot paper napkin math your way out of it

you're so fucking obtuse its ridiculous
And you are not considering a Shaman is a healer and a slower, so you are getting more heals and a faster slower lol. It isn't like this stuff is happening in a vaccum. The Shaman can Malo -> Malosini to land slow faster (which saves on damage), and it also allows the Enchanters to focus on keeping their pets under control during the fight. A Shaman can also do healing if necessary.

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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If your group is good enough to not wipe and just keep chain killing then DPS will always be better.

If your group is not that good and you want less DPS and more buffs and things then you would take the Shaman. But as I said above if your group is totally fine to not wipe then the only real benefit to bringing someone else on is to maximize DPS even further...so it's basically DPS class or nothing, not Shaman vs DPS class lol
Not unless you can get more spawns out of it. Everquest doesn't have fast spawning mobs, you are restricted by respawn times. DPS would indeed matter more if Everquest was a game where mobs respawned every minute.
Last edited by DeathsSilkyMist; 09-09-2022 at 03:28 PM..
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  #8  
Old 09-09-2022, 03:31 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
And you are not considering a Shaman is a healer and a slower, so you are getting more heals and a faster slower lol. It isn't like this stuff is happening in a vaccum. The Shaman can Malo -> Malosini to land slow faster (which saves on damage), and it also allows the Enchanters to focus on keeping their pets under control during the fight. A Shaman can also do healing if necessary.



Not unless you can get more spawns out of it. Everquest doesn't have infinitely spawning mobs, you are restricted by respawn times.
How many of the high level dungeons do you see where finding spawns is ever an issue? Lol. I'll answer that for you: 1. KC. Everywhere else is basically dead except in some dungeons you'll find a couple camps here and there with a couple mobs in them that someone is grinding on. Occasionally Seb and Velks get some pugs going that make a dent in mob availability, but rarely.

Your argument is just inapplicable to P99.

Your argument is further inapplicable because, again, if the group is good enough to not wipe without the Shaman then, again, DPS is the only thing that you should consider taking on. The Shaman brings nothing to the table for a group that is already completely good enough to chain kill and never wipe...the only possible benefit to the 4th member is to get as much additional DPS as possible.

To address your response to Toxigen, you don't need Shaman slows you already have two Enchanters. You don't need Shaman root, you already have Mez and root covered. You don't need Shaman's extra healing, the Cleric with max mana regen buff on is sufficient and if they were ever a little low just break charm and memblur and let that mob heal to full in like 3 seconds. Your Shaman is useless for a chain killing group that is good enough to not wipe.
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  #9  
Old 07-15-2024, 05:10 PM
Troxx Troxx is offline
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A walk down memory lane …

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
this fuckin guy acting like dps doesnt matter because you wont get an extra fungi king for 100 hours
Page 220 and a succinct zinger from he who has BiS avatar

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
What benefit are you getting from killing the mob 9 seconds faster if your group is good enough to not wipe anyway? The benefit to heavily increasing DPS would be to get more kills in the same session. If you aren't achieving that goal, a DPS increase is irrelevant.
Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
9 seconds is awfully close to the time of a complete heal cast

you're not considering the myriad of variables that happen during any given group....and you cannot paper napkin math your way out of it

you're so fucking obtuse its ridiculous

the fact of the matter is: a mage is a far better 4th to an enc / enc / cleric group than a shaman....you could go on for another 500 replies you aren't convincing anyone otherwise
… and the follow-on!
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  #10  
Old 09-09-2022, 03:22 PM
cd288 cd288 is offline
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If your group is good enough to not wipe and just keep chain killing then DPS will always be better.

If your group is not that good and you want less DPS and more buffs and things then you would take the Shaman. But as I said above if your group is totally fine to not wipe then the only real benefit to bringing someone else on is to maximize DPS even further...so it's basically DPS class or nothing, not Shaman vs DPS class lol
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