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  #1  
Old 09-09-2022, 03:44 PM
PlsNoBan PlsNoBan is offline
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"Hurrdurr extra dps isn't important but a redundant slow and redundant heals are VERY IMPORTANT. Also let me spend 700+ posts trying to convince you why my dps is almost or as good as a mage. BUT DPS ISN'T IMPORTANT"

Who am I?
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

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Why does <Vanquish> allow DSM to be a member?
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  #2  
Old 09-09-2022, 03:51 PM
PlsNoBan PlsNoBan is offline
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DPS has diminishing returns but safety doesn't. Best grp 3 clerics 3 shamans. Very safe DSM logic.

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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

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Why does <Vanquish> allow DSM to be a member?
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  #3  
Old 09-09-2022, 03:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
DPS has diminishing returns but safety doesn't. Best grp 3 clerics 3 shamans. Very safe DSM logic.

News at 11
Again, you forget having 2 healers means you can heal two players/pets at the same time. Having the Shaman focus on slowing means the Enchanters can focus on keeping their pets under control and can recover from charm breaks faster if they occur while they are attempting to slow the mob.

DPS has breakpoints. Once you hit the optimal breakpoint, DPS has heavy diminishing returns.
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  #4  
Old 09-09-2022, 03:54 PM
PlsNoBan PlsNoBan is offline
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Yes and having 3 clerics and 3 shamans means you can heal even more players/pets at the same time! It's super safe and makes a lot of sense if you use DSM logic.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #5  
Old 09-09-2022, 03:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Yes and having 3 clerics and 3 shamans means you can heal even more players/pets at the same time! It's super safe and makes a lot of sense if you use DSM logic.
No, that is another strawman. You want a balanced group that hits the DPS breakpoint necessary for the content at hand, while having good safety too.

Enchanter/Enchanter/Cleric has already hit the 200 DPS breakpoint, which is honestly good enough for any content a 4 man group can do. It's easy to run the numbers and see how much time you save after that. It isn't much.

The fourth member is best served as someone who can provide safety, utility, and increased camp options.
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  #6  
Old 09-09-2022, 03:58 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
No, that is another strawman. You want a balanced group that hits the DPS breakpoint necessary for the content at hand, while having good safety too.

Enchanter/Enchanter/Cleric has already hit the 200 DPS breakpoint, which is honestly good enough for any content a 4 man group can do. It's easy to run the numbers and see how much time you save after that. It isn't much.

The fourth member is best served as someone who can provide safety, utility, and increased camp options.
But you invented a scenario where the group isn’t gonna wipe. Now you’re switching the scenario again because you were wrong lmao
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  #7  
Old 09-09-2022, 03:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
But you invented a scenario where the group isn’t gonna wipe. Now you’re switching the scenario again because you were wrong lmao
Lack of reading. Again. I didn't invent this scenario. PlsNoBan is the guy who keeps claiming a group never wipes lol.
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  #8  
Old 09-09-2022, 04:01 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Lack of reading. Again. I didn't invent this scenario. PlsNoBan is the guy who keeps claiming a group never wipes lol.
But surely any further discussion is irrelevant because you already agreed above that the best group is three enchanters and a cleric

So the shaman is irrelevant here. Glad we resolved that!
Last edited by cd288; 09-09-2022 at 04:06 PM..
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  #9  
Old 09-09-2022, 04:10 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The fourth member is best served as someone who can provide safety, utility, and increased camp options.
So... Necromancer? Provides greater safety than you in the form of FD/EE Rez if playing in a bad group that wipes. Can also easily get you to camps not easily reachable via having the whole group die and flop drag them to a camp and rezzing the cleric. If you wipe with a shaman you're still running back from bind. Can also heal and do similar DPS. Provides utility that isn't redundant. Can bring enchanter level additional DPS to the group if undead mobs are available. Not to mention root, mez, twitches, better mana regen without having to canni (and therefore not cast other spells), fear, snare, better pet dps than shaman. List goes on.

If your group with 2 encs and a cleric is in danger of wiping (lol) and safety is actually your concern then necromancer is clearly superior and should be the obvious choice. Yet somehow it still seems to be shaman in your head. I wonder why that is? Maybe something to do with your completely ridiculous and illogical preference for the shaman class in every situation?
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
Last edited by PlsNoBan; 09-09-2022 at 04:14 PM..
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  #10  
Old 09-09-2022, 04:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
So... Necromancer? Provides greater safety than you in the form of FD/EE Rez if playing in a bad group that wipes. Can also easily get you to camps not easily reachable via having the whole group die and flop drag them to a camp and rezzing the cleric. If you wipe with a shaman you're still running back from bind. Can also heal and do similar DPS. Provides utility that isn't redundant. Can bring enchanter level additional DPS to the group if undead mobs are available.

If your group with 2 encs and a cleric is in danger of wiping (lol) and safety is actually your concern then necromancer is clearly superior and should be the obvious choice. Yet somehow it still seems to be shaman in your head. I wonder why that is? Maybe something to do with your completely ridiculous and illogical preference for the shaman class in every situation?
Honestly it depends on the camp at that point. If you want to do Enchanter/Enchanter/Cleric/X, it would depend on what you want to do. Mage would be better for something like Chardok Royals, where CoTH is necessary. Necro would be better for pulling at Fungi King Camp. Shaman would be better at Ixiblat Fer for the better Malo -> Malosini -> Slow.

If you want everything at once, Shaman/Necro/Enchanter/Mage + pocket cleric would be the best. You hit the 200 DPS breakpoint, you have enough utility/safety to do every camp, and the Shaman can swap to the Cleric for res or occasional CH to save the Necro/Mage spell reagents. That is what OP ended up picking, possibly minus the pocket cleric.
Last edited by DeathsSilkyMist; 09-09-2022 at 04:20 PM..
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