#11
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Oh and on that side note, in regards to smithing, are there any possible plans to implement cultural weapons? I've asked around, no one has heard about any plans or mentions of them. I know some were in-game early on, and have done some research into the Feir'Dal weapons line from early in the game, found vendor prices, stats, trivials, ingredients etc. I haven't compiled the data yet, not checked all possible sources, figured I'd ask around first before mentioning anything, collecting data or starting a thread or whatever. Thanks.
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#13
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Pending update:
-Plate armor dye combines return armor if the combine fails -Trivials for plate armor dyes have been increased to 150 | ||
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#14
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Ah ok, thanks. Glad that was cleared up. Good work!
Oh and nm the related question, the secret menu is in there. Sorn just tested that out, the cultural weapons.
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