#11
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As a lvl 9 rogue, I have been thinking similar things.
One thing I noticed though; daggers of a certain level always seem to have a bad DPS compared to swords of the same type. Fine steel daggers are 3/19 (so just under 1/6) compared to 6/28 (just over 1/5) for a fine steel long sword. Even a standard rapier is 5/25 for a good 1/5 ratio and that's at least one 'class' lower than fine steel. What is the advantage of the dagger given this disparity? I understand once you get weapons with stat bonuses, since daggers tend to have rogue-friendly stats, but is there something I am missing here which makes up for the lower DPS of a dagger?
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#12
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#13
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I am sure that I am missing something here...
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#14
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this: Quote:
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#15
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/who all chardok wizard
/tell <wizard> hey, i just joined the server, if you're not doing anything could you port to gfay real quick between pulls and unload a jagged chokidai spine if any are rotting? (sidenote: they are.) i just got rejected from a group for using a dagger* [You must be logged in to view images. Log in or Register.] ??? profit | ||
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#16
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Also, remember that even if you're not behind an enemy, backstab gives you an extra attack and only works with a piercing weapon, so that extra attack every 8 seconds could make up for a slightly lower DPS. By the mid levels, backstab does so much more damage than normal attacks that it's always preferable to keep a piercer in the main hand, even if the DPS is slightly lower (unless you prefer the previously-mentioned juggling act). | |||
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#17
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This is my recommended main hand upgrade progression, from worst and cheapest to best and most expensive. There is worse weapons than my worst, but they all suck. SBD is a sentimental weapon for me, might not be cheapest. Snare proc is something you want in your bag though. Getting a spine should be your first priority. Should only cost 100p if you have to buy it. Serrated Bone Dirk - 8/27 Jagged Chodakai Spine - 9/25 Slime Coated Harpoon - 10/25 Bone Razor - 10/22 Trak Tooth - 10/20 Rapier of Oriin - 12/25 Seb Dirk - 10/18 Ragebringer - 15/25 *Note that I don't recommend getting a trak tooth (can't offhand) or rapier (expensive and hard to sell), stopping at bone razor until you can quest Ragebringer is sufficient imo. Offhand weapon progression. Only ratio (dam/del) matters here. Higher ratio is better. Anything lol Jade Mace (CSS ratio, no stats) CSS (best bang for buck) Seb Dirk (favorite) Edge of the Nightwalker (over priced) | |||
Last edited by Cecily; 12-08-2014 at 12:33 AM..
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#18
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My best tip for new rogues:
Don't spend your training points leveling 1-10 on anything besides 1 point skill unlocks. When you hit 10, spend your glorious pile of pixels on capping your backstab skill or getting it however high you can afford. Will save you literal hours of backstabbing practice in the field and let you appreciate the huge dps boost. And once the skill caps, it'll always stay capped through grouping with no additional effort. | ||
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#19
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I had heard that getting Pick Locks up to 11 was basically a requirement or else you can't use it. Not that I have used it yet, but it seems like it should be one of the defining rogue skills, so not getting it to a useful level sounds like I'd be doing myself a disservice.
As to backstab; I actually levelled it up in the field, but I'd been saving all of my skill points (other than the ones I spent getting Pick Locks to 11) and really wish I had been given that advice earlier. The difference between seeing 10 dmg (at 10 Sneak Attack; starting value) and 40 dmg (or higher) really made me wish I'd used training points... Speaking of Pick Locks, is it worth going to Befallen to get my skill up or do most groups running dungeons with locked doors prefer to have keys in case they need to bail out in a hurry?
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#20
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Don't bother training pick locks at low level.
When you train a skill it starts at the number of points equal to your level. Unless you plan on going into befallen at low level you simply won't need pick lock for a long time. My recommendation would be to wait until you are like level 50 and train it then. That way you will start at 50 skill instead of 11 and you won't have to spend as many skill points on it and there will be more locks that you will be able to practice on. As a barbarian pick lock will be useful for getting in to The Hole and is advantageous for a couple of higher level dungeons too. | ||
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