#11
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#12
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resists were actually very well done on vztz imo. the only thing we needed was a little less full resists on nukes, and some low-damage partials in their place.
i dont know how you can say it was a caster's paradise... melee raped casters as long as they had some resists. and resists were not hard to come by | ||
Last edited by Pudge; 04-29-2011 at 12:14 AM..
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#13
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#14
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lol (ps i dont hate you whermacht. but, doors just told you to get real) | |||
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#15
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They are going to be as classic as they can.
This means no root, snare, stuns if you have over 100mr. Which is the way it should be when you're talkin about snares that last 4 minutes or so.
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#16
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#17
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#18
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So since it's a client side thing, it can't be changed to classic?
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#19
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afaik yes.
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#20
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90% of my time spent while playing ranger was spamming the root button in between swings of a 2h against any caster I could find while they spam root back at me trying to get away. When you and the person you're fighting both cast root 50 times in one fight, it doesn't feel like you're playing EQ PvP. It feels like you're participating in the pre-alpha version of some poorly thought out shovelware game. I'm fast at rooting and dispelling so it doesn't really affect me in a 1vs1. I get more kills under this system since immobile casters are pretty easy to kill. It just makes the game feel like an annoying chore instead of fun to play when you're doing nothing but spamming root on someone else or casting dispel on yourself to get rid of it all day long. Original EQ PvP felt more like Quake 3 rocket arena where everyone is constantly moving and attacking instead of this retard fest where people do nothing but spam CC spells. I'm talking pre-kunark TZVZ btw. | |||
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