#12
|
||||
|
Quote:
Nobody is going to stay awake for 100 hours. Maybe some people will manage 48. Few will last even 24. This would thin the camp out, which is fine, if we didn't have people gaming the system. | |||
|
#13
|
||||
|
Quote:
| |||
|
#14
|
||||
|
Quote:
__________________
| |||
|
#15
|
||||
|
Quote:
Number 4 is mostly to combat problems a new system would create. Like moving mobs out of camp to try and get a FFA corpse. | |||
|
#16
|
|||
|
Leave them in. Ruin their money hording schemes. Make lists on all highly contested items. Let's go full in!
| ||
|
#17
|
||||
|
Quote:
I wish it could just be taken out or a higher drop rate until it is taken out, or I dunno. | |||
|
#18
|
||||
|
Quote:
The problem, though, is that these rules that were laid out do not account for how people would go about doing this. And when you start sharing one account via Teamviewer across a few people to grind to their manastone, you start realizing how viable it is to do this same mundane task across several accounts, untraceable without direct human intervention. This implementation actively encourages boxing, something the admins have repeatedly stated they are vehemently against. The original idea of rarity being enforced via having only a tiny spigot trickling out content that people will promptly sit on top of and stopper up is dated and terrible. You want to gate content? Make it harder. You want to make something exclusive? Make it competitive. This list system is an extension of a nascent idea to make something exclusive or rare, and it's shit. Zero improvement. Classic for the sake of being classic. You think the classic devs would've had half of these mechanics in the game if they knew a better way? They were pioneers. I respect the hell out of all these ideas, but to say that's the best way to maximize the fun/engagement/competitiveness/whatever is just wrong. We saw this from the initial blowback p99 admins got from the removal of the pet window. People don't want to play a game because it's classic, they want to play it because it's good. P99 team, in all their hubris, mistook their inheritance of a AAA designed game from an era before DLC, RMT, loot boxes, etc for the idea that "just keeping it classic" was what was making p99 good. The game isn't good because it's classic, the game is good because of all the time and effort that went into it to make it good. I'm straying a bit from my point, which is this: the list system is shit. And, to make matters worse, this shit list system is actively encouraging boxing that is currently untrackable from any of their automated methods. Which means an increase in the amount of boxing. Which means that some limited items are going to be obtained by these boxers, therefore some legitimate players are going to miss out on them. Not addressing this quickly and effectively runs the risk of turning the server into a circus that the exploiters don't take seriously and the legit players don't want to play on. | |||
|
#19
|
|||
|
Guise of the Deceiver - Never adjust to Mask of Deception. Never becomes legacy. Does this hurt ANYTHING other than it's rarity post removal? And some people's e-peen?
Manastone - Never removed from loot table. Never legacy. Value plummets. We all get a shot at this mostly worthless toy. A few classes get a small advantage. Jboots - No list, no need for changes to the original timeline. It's value is moot compared to the other items on /list. Rubicite - Never removed. No longer becomes legacy. It isn't a complete game changer. We will be swimming in Fungi Tunics in a couple of years anyhow. It's primarily fashion quest? These suggestions most I've seen before. This is an example of alternate timeline classic. It still feels classic. We are already playing in an alternate timeline "classic." We should stop trying to preserve these unhealthy classic play styles. A lot has changed IRL in 20 years. | ||
Last edited by Meiva; 11-12-2019 at 11:02 AM..
|
|
#20
|
||||
|
Quote:
| |||
|
|
|