#11
|
||||
|
Quote:
| |||
|
#12
|
|||
|
necros maybe decent because you have half of lguk available for charming so you can do fbss / smr / yak camps pretty easy and can basically semi afk farm some lower lvl stuff. The obvious answer is enchanter is best for moneymaking. No other classic class will be able to solo efreeti outside ench. Enchanter can:
solo efreeti solo both live and dead sides guk (fbss, yak, smr, crown of frog kings, plat tiara) can do seafuries efficiently (if they arent nerfed) can duo/trio tranix can also easily keep guise / manastone camps locked up so yeah - lguk and sol b will yield the most items that will sell | ||
|
#13
|
|||
|
I wonder if the lack of magical items on a new server would make enchanting jewelry while leveling a viable money maker
| ||
|
#14
|
|||
|
People like their equipment to have stats, not just AC/weight so I think enc has a better shot at making back some of investment as they go on green compared to blue.
Early on i'd probably go for jade rings and bracelets. Topaz or bloodstone earrings and maybe an AC/resist neck. Maybe wolf's eye stuff on a puller to cut down on those annoying snare/root/slow/nuke on inc. | ||
|
#15
|
||||
|
Quote:
__________________
60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk | |||
|
#16
|
||||
|
Quote:
also if you see this happening, train them and have your group take their camp. sounds like gods work to me.
__________________
60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk | |||
|
#17
|
||||
|
Quote:
| |||
|
#18
|
|||
|
I thought Temple of Sol Ro didn't come in until a bit later in the vanilla timeline. If that is so, then I can't think of an available GCD reset item for enchanters for quick stun/mezz/charm, and breaking charm obviously is a little more challenging to time (even DE hide is ~50% effective).
That and the level 50 cap certainly make things more difficult, farming-wise (edit: in LGuk, SolB solo, that is). | ||
Last edited by Canelek; 08-23-2019 at 12:54 PM..
|
|
#19
|
|||
|
All of this is why Green needs to be entirely no GM interference.
If players want to train to clear out the neckbeards poopsocking Guise for 30 hours they can. If they want to bring a group and out DPS those neckbeards instead they can. It will make for a much more classic experience without all the lists, lines and petition quest that the rules over the past 10 years have inspired here. Let green play out and later on assess whether some rules are necessary to make the server viable. But to start off there should be no rules determining who gets the rights to a level 30 creature spawning every 15 minutes other than who got EXP.
__________________
| ||
|
#20
|
||||
|
Quote:
| |||
|
|
|