#11
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And how are you getting a 40 delay weapon down to 1 or 1.5 seconds? Even 100% haste would result in an effective delay of 20. These numbers just don't seem to add up. | |||
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#12
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The attack speed were just a random thing, but at level 60 you have a haste cap of 100% (with a haste buff + item you are there). New (Hasted) Delay = Delay/(1+Haste) So really it would be at 2 seconds per swing with the rod. Which is 150 attacks over 5 minutes... which doesn't effect the proc damage (since it's per minute based in general), but brings the melee damage down to 40 x 150 = 6000 + 465.... which is still 6465 damage compared to a dotting necro getting FULL damage of 4230. BUT again, that damage is at 4.7 DPM....assuming you get FULL damage from all of your dots over 5 minutes. It's still so far from where a melee necro gets (and we don't really know the exact amount, since there is some wiggle room for that necro melee to be even higher... or lower, if they miss a ton, but I don't really notice THAT much missing). Quote:
Let alone the more mysterious finding that higher strength will increase your max damage hits... which actually might explain why I was seeing hits for 50 with my 20 damage staff, since casters don't get the main hand bonus damage... so it was just coming from my 101 strength right now? Hmmm, that might make melee even more effective than I thought with more focus on strength. I'm reading it now, and it looks like your MOD bonus is (Offensive skill + STR) / 100 For necromancer, they cap at 140 offense So (140 + 250) / 100 = 3.9 Which means with a 40 damage weapon, you will have a max hit of 156 (if you get up to 250 str). With a more modest 140 str (140 + 140) / 100 = 2.8 or 112 damage..... Hmmm, I wonder if going heavier into strength would be more worth it for a bone knight? Some weapons are just too strong to ignore their procs (the undead legions and then a couple velious ones).... but maybe a more balanced approach to dex and str would be good. So, why don't we hear about more casters meleeing? There is just a strange mentality around it (even though the numbers seem to be quite fine). What caster is focusing on their STR any?? Let alone getting a haste item or even bothering to keep their skills up? Even lower level you don't see casters or clerics meleeing (even though their weapon / offensive skills haven't dropped off yet, making them as good at melee as a knight class.... with necromancers vampiric embrace making them BETTER melees than knights). Anyhow, build wise, I think switching out the earrings and rings and maybe shoulder / back for more strength... and then shaman buff + siphon would be enough to take strength up towards 250ish (while still having high dex). Being able to hit for almost 160 sure would be something though!!!! Heck, let's calculate the level 60 damage hitting at 2/3rds of your hits at about 3/4ths of your max hit. Which is about 80 damage per hit (if you put in the misses as just reduction in damage, so 160 x 0.75 x 0.66 = 80).... for 150 hits... that's 12,000 damage!!! From melee damage alone (again, still about 500 damage from procs added on there too).... with the possibility of going higher if you are fully melee buffed or lower the AC of the target. Compared to a caster necro.... getting that same 900ish mana from medding... and turning it into dots.... even level 50+ dots aren't giving you better than 4.7 damage per mana...... so still sitting at about 4230 damage (maybe they can cast a tiny bit more with their increase of 2 mana per tick from meditating......of 50 ticks over 5 minutes... or 100 extra mana..... so, 470 extra damage than they had at 50?) It's just night and day in terms of the potential damage. Even if you cut the damage of melee by HALF, it STILL blows the medding necro out of the water. ...... I dunno, the more I look at the numbers, the more bananas meleeing seems to be at higher levels with a proper build and some key high end items. But don't think you NEED the rod of annihilation either. Because a 1:1 ratio weapon for a caster isn't THAT crazy. Especially once velious hits you can get velium brawl sticks and go to town. Where does it ULTIMATELY all end up? Well.... the most amazing, top tier bone weapon of all time... is this... https://wiki.project1999.com/Staff_of_the_Silent_Star 15/18... procs a 400 DD with -300 fire resist checks....... Now THAT is the ultimate weapon of DPS in melee for a bone knight. Combining the procs with the raw melees.... so amazins. | ||||
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#13
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But lasts for 27 minutes. I don't think it's worth the trouble really. Maybe later if you get the clicky earring? But switching out spells to buff that all the time would be a pain for such a tiny tiny improvement. | |||
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#14
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Yeah, the spell juggling is a real PITA. Is that fading aura Vampiric Embrace or Grim Aura? Is that lich dropping or Recourse?
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#15
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Ivory stole my style of post. I like it. Keep up the number crunching dude, I will roll a necro when the necro master race can be chosen and will try to get some numbers posted here as well.
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#16
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I was doins some maths today... and discovered how bone knights go....
monks got 78% chance to double attack, and 78% chance to duel wield at level 60. So if they got a 14/26 weapon (which is their default fists), with a modifier of 5, they got 70 a hit (78 after mhb). or 139 in main hand a round average, and average of 98 in the off hand. For a total of 237 per round on average. (not including to-hit and misses). Max haste they got 1.3 round a second, so 364 per 2 second (again, not including misses) ok pretty good. Snazzy potatoes. BUUUTTT, let's take a caster with rod of annihilation! 40/40 , with a modifier of 3.65 ...gives them a top hit of 146 per round!! with the same 2 second delay at max haste In other words, they do 40% of the damage a monk can do in melee!! Before adding on a little more for procs (so maybe a little more, 42%?). ........... silent star staff is 15/18, or 55 a hit!! with a 1 second delay (since i don't think you can go under that with haste? unless you can, then it's a .9 second delay) Anyhow, pretty good, but not gonna blow your socks off.... UNTIL!! You calculate that proc rate is (dex / 170) + 0.5 ! Per minute. So at 255 dex, you got 2 PPM. So that adds an extra 800 damage per minute from procs. Or 13.33 damage per second. Bringing it up to 68 damage per second, or 136 per 2 second.... HHMMMM waitasecond, but the rod of annihilation was 146 per 2 second!!! Oh no, this changes everything!! Maybe the rod of annihilation is truly the greatest weapon there is?? .............. no no no, there is another... the 40/30 rod!! Which is the same damage as rod of anihilation, at 146 per round... BUT it's every 1.5 seconds. Giving a 194 damage per 2 second round. That means they do 53% of damage as monks with that weapon! compared to 40% damage with the rod of annihilation. .................. now, I know what you may be wondering... "what is the rod like if it's full damage and the GMs didn't nerf the power of bone knights" . I'm glad you asked. 60/40, is 219 per round!! monks for 364 per round... so becomes 60% of monk damage with the un-nerfed version! | ||
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#17
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Now I gotta calculate the undead staff.... which is a 20/47
At 3.6 modifier, is doin 72 per hit, with max haste is 2.35 seconds per round.... or 61 damage per round With 2 PPM, or 1170 damage from procs, which is 19.5 damage per second, or 39 per round. So in total is 100 damage per round, or 50 DPS. Is not shabby for this point in the timeline, but the rod of annihilation (even without that meaty proc) will do better -nods nods- | ||
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#18
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Last edited by Noselacri; 10-05-2020 at 11:21 AM..
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#19
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And having only 140 offense isn't THAAAT bad. You can still land lots of hits. The attack on a fully geared bone knight in velious is 740 https://wiki.project1999.com/Magelo_...of_All_Time!!!!!! | |||
Last edited by Ivory; 10-05-2020 at 11:28 AM..
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#20
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Casters miss 70% of the time
also i think i want to drop out of high school to become a boneknight | ||
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