#11
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Ranger is the best of course, but not the easiest to twink properly. Dark cloak of the sky is a pain to get, but well worth it.
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[60 High Priest] Eadric
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#12
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Necro is best for dungeon crawls hands down solo.
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#13
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Maybe for a skilled necro like you Domisk, my necro just died constantly in Lguk! the OP did say that he wanted to hack and slash though, not root rot.
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[60 High Priest] Eadric
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#14
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Shadow knights dps is so low, it is really slow. Ranger or monk imo for solo melee action but I do not have experience with a bard. SK are a lot of fun, but they are well suited for 6person grps much more then solo
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#16
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Chose a dungeon you aren't "that" familiar with. Some of the best time I've had on p99 was leveling my druid from 49 to 56 in Kedge Keep exploring and slowly mastering the zone.
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#17
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Optimal solo bard won't be hack and slash, but if you're looking for ease (even if super slow) bard has the best options.
You -can- just melee mobs, then when low, mez them and twist regen to heal all the way up, then continue. Not advisable due to DPS speed, but if time isn't an issue, you can kill any mob you can mezz. | ||
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#18
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I solo'd the froglok king on my SK at level 50, which was unheard of at the time. Garbage gear mostly bronze and a gigantic zweihander.
the trick is finding ideal fear kiting spots where the pathing is predictable and favorable .Darl, fear, beat the crap out of them, when fear breaks don't cast again but instead run back to the start of your fear kitting area and then fear. | ||
Last edited by DMN; 03-24-2019 at 02:41 AM..
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#19
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Shadow Knights are much better at dungeon crawling later in levels, in my experience, but before that it can feel unrewarding; you'll be able to crawl to the specific camps, and probably single pull, but damned if you'll be able to kill the mobs with great efficiency. At higher levels, the pet actually deals out considerable damage with lifetap sticks, equivalent to a substantial dot. Also, depending on gear, higher level SKs can FD to the secret vault in the Hole with relative ease and split the chests there, having a little inconspicuous corner of the zone carved out for themselves; they can manage the same for xp in a few other dungeons as well. Fear kiting is possible in certain areas and having a polished obsidian great axe will save a lot of mana and hassle of repeatedly clicking blood ember boots, while having the greaves will simplify the whole process of moving between camps with see invis mobs.
Once Shadow Knights have death peace, it's nigh impossible to die after one or even two fails. But consider the level that spell becomes available. Also consider how much stronger the class is with the epic, holgresh elder beads (pulling tool/lifetap fodder/hammer out option), and a circlet of shadow. It's expensive, but eventually the class does pay off in terms of self-sufficiency. Even so, SKs are still better suited for duoing than soloing, as are the other hybrids excluding Bards of course which have the most versatility of the four. As others have said, Monks are very capable dungeon crawlers and worth considering (even for how common they are), having instant feign death, mend, higher bind wound ability, and useful disciplines later on. They can be expensive to gear, but most of the equipment is more of a luxury than outright necessity, and the epic is obtainable without too much work or platinum; the same cannot be said for the majority of hybrid classes. Not that it hasn't already been mentioned, but Shamans can be geared to match a tankier, more melee-centric playstyle and they have truly powerful spells to compensate for where they are lacking, including a pet that, while by no means the best, is still better than a Shadow Knight's. Just having slows, roots, and heals would be enough to wade through the sea of mobs in most dungeons, but there's so much more to pick and choose from for your spell bar that should help make the class function like a hybrid tank. Hell, eventually you can even acquire the sky ring that has two charges of feign death. What's more, the epic is a one-hander with clicky dot; wielding a shield with racial slam would create more of a melee hybrid feel while still incorporating the damage output pure classes are capable of. | ||
Last edited by Ennewi; 03-24-2019 at 05:27 AM..
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#20
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A raid geared SK can do quite a bit...not sure what untwinked looks like.
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