#11
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Best definition:
X or XX Hours spent per week online.
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#12
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#13
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#15
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#16
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Oh, implications are fun, too.
So tell me, BlackTriad: where exactly is the line between casual and hardcore? | ||
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#17
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I agree with this post. Time and technology contributes to the change. Both for more hardcore, to less hardcore.
How many people, good players, had to suffer from bad dialup back in 2000? How many had cellphones? 3-4 nights a week was hardcore. Plus I will add this observation. I seem to remember raid nights going quite long. Log in at 5est, go to 1-3am was not unusual. Log on, kill shit, log off, did not exist yet. I am sure there were technological and social reasons for that. Not least of which, how can we forget just how damn often, a server would crash, or a router would go down and you would lose all of your players from certain time zones? In a sense, 3-4 days a week used to be more hardcore. Because those were long nights.
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go go go
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#18
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Yes, technology and knowledge of the game itself have been the clutch on the p99 experiment. We all know how to play the game too well and we have less problems than we had back in those days. Very good observation there. Its funny, because we raided fear a few nights ago, cleared it in just under 2 hours with a small group. We use to have 30-40 in fear and cleared it in 6+ hours! Pretty amazing how things are today vs yesteryear. | |||
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#19
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There is no need to rattle our sabers. Everyone just needs to let go of their sense of entitlement- EVERYONE. SHARE. | |||
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#20
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The game should slot nicely into my free time. It should not wake me up at night. Ever. It should not disrupt my business nor my social contracts. Ever. Somehow, stipulating these totally reasonable conditions means I'm a socialist carebear. | |||
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