#11
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Pint
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#12
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#13
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Trackers can track all they want, but any characters IN ZONE when a FFA raid mob spawns are DQ'd from engaging said raid mob. There's no limit on trackers for your guild - put 20 people in zone to track Sev! Those 20 people aren't allowed to engage the raid mob upon spawn, at all. Engagement defined: Any tactic used to pull a mob - a javelin, a spell, a debuff, a pet, taking damage, etc counts as engagement. If the guild fails to withdraw, and downs the mob, the loot is deleted. Simply put - anyone tracking is barred from engagement, pulling, stalling, dealing damage, healing the reinforcements when they get there. They are simply eyes and ears. Only code change is to ensure that when the mob spawns, the server has a "stamp" of the characters in zone. Logs will show damage dealt or received by all in zone, before an FTE shout. At that point, it boils my proposal all down to picking target(s) you want to go for, setting the right eyes and ears in place, and deploying to get the FTE tag with little to no advantage over another guild other than your responsiveness and calculated positioning outside of zones. The bag limits ensure that this will be spread out, simultaneous repops ensure that decisions and priorities will have to be adjusted from time to time.
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | |||
Last edited by Anichek; 10-07-2014 at 09:41 PM..
Reason: clearer definition
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#14
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
Last edited by Artaenc; 10-16-2014 at 02:23 PM..
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#15
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Love that you guys are trying to find solutions here. I've seen some really great suggestions in this thread. I hold my own opinions on how things should work, namely that I still want to see guilds working to move from class r to class c (and I know that Sirken echos this desire, Rogean/Nilbog just want their GM's to be happy/not stressed and their players to have access to content they didn't have access to before - I support this 100%). We're really trying to shift to a more player-driven raid scene, and will likely support whatever idea the majority of the community can agree on.
That being said, two things to keep in mind: 1) If all the guilds can't agree, we can't implement anything without a Senior Staff meeting and approval of the idea(s). As some of you know, this takes a significant amount of time, so it may be best to focus on things that make the raid scene better for everyone, rather than one class or the other (variance mods and poopsock rule changes are a good example of this). inb4 Chest says impossibru. Just kidding. 2) VP will never be a "Class R" thing. The "best" content is always going to be something that will go to the guilds who put the most time/effort into getting there. That being said, I know a number of guilds are worried about going after VP because they aren't sure how the transition from C to R works. As far as we've discussed at this point, a guild would need to request the move back to R once they've moved to C. This is likely something that would be evaluated based on that guilds record competing in Class C. Other factors may be looked at as well. If you guys have some ideas on what you think a guild would need to do to constitute such a move, a new thread on the topic would be encouraged and welcomed. Edit: Other suggestions on VP are welcomed. My knee jerk reaction was to suggest downing a VP mob no longer being an "automatic" bump to Class-C, but that just exacerbates the problem we have with not enough incentive to move to Class-C. So with that off the table, other suggestions are encouraged. I know that point 1 really sucks, but that's just the way it works. We have a lot of things to focus on at any given time, and getting us all together to discuss the raid scene takes a colossal effort. We hardly have enough time to do GM meetings on topics that Sirken and I need addressed. That's not to say it won't happen, just that we need a clear, concise, and focused topic to bring up that we know is backed by the community as a whole (or as much of it as possible). I hope you all can agree on some ways to improve the raid scene for everyone - it's not supposed to be easy, but I promise that it is possible. Good luck, at the very least I look forward to seeing what you're all able to come up with. | ||
Last edited by Derubael; 10-19-2014 at 11:41 PM..
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#16
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I think in order to be productive, we need to create a list of what guilds consider the flaws in the system to be.
Assuming no change in set up of R and C content (VP) - Variance mods - increase/decrease/randomize? Tracking and staging of characters for engagement ROE (Rules of Engagement) - who can? who can't? FFA considerations (bag limits, ineffective way to spur competition) R to C transitioning, C to R transitioning, benchmarks for each Post-Velious launch considerations: discuss continuance of class system? re-assignment of content if class system stays in place? Just trying to brainstorm ideas, once again. I know that all of these topics have been points of discussion or thoughts that many of us feel we need to address. Would be more than happy to add to this - perhaps we can start a new thread (keeping the argument out of the thread) just to list discussion points?
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Anichek Dudeki
Officer, Guild Relations Bregan D'Aerth | ||
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#17
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They aren't going to make any major changes. Just ask for variance to be cut in half. This is going to break down like it always does when all these guilds come together. We should be smart for once and just ask for one thing.
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Elzhi <Indignation>
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#18
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#19
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If a consensus was reached with regard to reducing variance, would changes be implemented?
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#20
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Europas stance is this;
Reduced variance would be good, no reason to be forced to track 16 hour windows in a 15 year old elf simulator The best solution to the C/R/FFA solution would be what Catherin suggested, making mobs rotate between C & R, and make all sim respawns FFA. We understand why this is difficult and why GMs/devs don't want to make more changes, but FFA mobs on sim respawns is the only true competition, FFA atm is just 16-hour-poopsuck-click-spam-fest and again, 15 year old elf simulator, we are adults, we have lives. VP is not an option for us atm, but we think it would be great if R guilds could combine up for FFA VP kills without getting flagged C - worth considering. VPs status might need to be reconsidered in Velious, especially if C guilds interest in VP drop to near zero as suggested by TMO. Very interesting to hear that TMO has no/little interest in old world raid mobs come Velious (from RNF thread) - is that also IBs stance, and if that is so, will C remove themselves from the rotation of said mobs?
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Gaviilan, Druid of the 60 circle
Bokeron, Ikky Monk Take a look at my Druid all-in-one guide!! Proud Officer of <Europa> | ||
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