#11
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I am now searching through some old logs Mcoy generously shared with me!
His wizard: Quote:
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#12
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fix this please tia
It's not classic without begging your group for a zing | ||
#13
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I don't think devs would find a way to make it work right. tbh
And sta loss was mostly negated by acumen. Swimming long distances would eventually drain the bar. Running long distances without food would eventually drain the bar and make you run slower. | ||
#14
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Less than 90 sta I believe and you should be snared if out of stamina
Then of course ya, melee stuff but maybe do that as a separate big thing. The swimming stuff and being able to spam jump without having to save a little is a bit of an immersion killer. | ||
#15
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I had a thought... If you wanted to test this, could you load original EQ and just launch the tutorial without running any patching? I thought the tutorial let you basically run and move around just like in game. Maybe you can jump there to see how much stamina depletes per jump. And I'm just guessing your tutorial character starts <100 stamina, so can evaluate fatigued effects? I think there was maybe even a small lake to swim in.
A long shot, but something to maybe go off of? Not sure if devs would accept that as evidence, but may be the best we have to work with if so. Not sure if you need original version of EQ or the trilogy to do this. Not sure if titanium tutorial would use updated stuff.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#16
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Quote:
If anyone's got that, it might be worth a try.
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#17
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Due to my propensity to ask everyone I meet about what they remember of stamina, I was given this treasure trove of legit in era posts about stamina:
https://groups.google.com/forum/#!se...I/PVAVeHBkLncJ Quote:
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#18
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This guy posted the numbers!
https://groups.google.com/forum/#!se...o/PgjukFbKC1YJ Quote:
https://groups.google.com/forum/#!to...st/BO_TG1atfKE Quote:
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https://groups.google.com/forum/#!se...Y/wgjmHiu2nUoJ Quote:
https://groups.google.com/forum/#!se...k/lxcfY4K0mj8J Quote:
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https://groups.google.com/forum/#!se...A/gOjtySJubG0J Quote:
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#19
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I mained a dwarf rogue back in 2000-2002 and honestly can't remember a single time I'd ask for a stamina buff or zing or whatever. Velious mobs or otherwise. Granted, after 15 years your brain is fried.
The only time I remember it mattering is "too fatigued to jump". I'd be glad if it played a role on P99 however, the more complex the game at this point, the better. | ||
#20
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Damn, you sure know how to get your research Sorn. I'm jelly, teach me master! I need better hunting spots for data!
I found the drowning data interesting, if ignoring Vah Shir and Iksar data from the data set, we have this info to go off of: Quote:
-The minimum drown time is 30 seconds -The maximum drown time is 130 seconds (based on iksar test) -Formula for drowning should be: Quote:
The formulas come out pretty close, those tests could be slightly bugged with some server tick checks or what not. Seems to be within margin of error? If factoring in 130 second drown ceiling, that would mean ~200 stamina would be your target for maximum time to hold your breath. Additional stamina over this does nothing (kind of consistent with how have over 200 INT did near nothing for your mana pool in classic). We can also conclude that swim skill had nothing to do with drowning, and that Iksar had a hidden racial ability to ignore STA calculation in drowning and always had max timer (Master Race status: CONFIRMED).
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||
Last edited by Rygar; 10-27-2017 at 08:26 AM..
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