#11
|
||||
|
Quote:
__________________
| |||
|
#12
|
|||
|
Because back then new unknown content was regularly being released, which people could explore and figure out. On a legacy server like this, the raid guilds know exactly how to beat everything, and without competition it's like clockwork.
| ||
|
#13
|
||||
|
Quote:
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
|
#14
|
||||
|
Quote:
[You must be logged in to view images. Log in or Register.] | |||
|
#15
|
|||
|
The problem with the rotation was always Taken and Divinity, not BDA.
| ||
|
#16
|
|||
|
As someone who thought the rotation was a good idea going in I was not surprised to see it go; I was surprised in fact that it had lasted as long as it did. At this point that fact leaves me with few options to push here on the subject except that it you'd like a change there's always:
[You must be logged in to view images. Log in or Register.] | ||
|
#17
|
||||
|
Quote:
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
|
#18
|
||||
|
Quote:
The Main Issue These mobs that spawned in off hour times eventually rotated into an FFA mob which would not move the ticker. Plenty of the rotational guilds had very specific time slots which they could kill these mobs, and some of these windows were particularly small. Taken and BDA specifically had to burn the midnight oil (granted this was well before where both guilds were later after the collapse in terms of strength) to play goalkeeper and ensure TMO and IB didn't come rolling in and smash the mob, resulting in the rotation not moving at all. The little guilds refused to move back spots as a result of their failure of not having the line move even when Taken/BDA/Divinity couldn't muster the 3am force on short notice not knowing the mob would end up needing the help. I'm sure you can see the frustration here. This automatically moved whichever guild to the back of the line. These 3 guilds were not enjoying the fun, stress-free life the rotation should have bought them. That's where the frustration truly was born. Along Came Little Jimmy More and more guilds kept popping up hoping to throw their name into the mix. Ideas were brought forth for barriers of entry to make it into the rotation. Some guilds QQd and swore to make lives harder claiming injustice if they didn't immediately get what they wanted, sometimes just plain sniping lesser mobs causing what should have been a relaxing track session due to having an X hour window to kill a mob into "we have to make sure we don't let them beat us to mobs". Again, no penalty in place to get outraced. There's More? Of Course There Is Guilds started allying to kill their class R mobs because they couldn't handle it on their own. THIS really was imo the final nail in the coffin. They refused to share joint spots on the rotation and rotate as a unit. After all, these guilds holding one spot couldn't even kill the raid mobs solo. At this point, BDA made the decision to say "fuck you guys, I've gone to bat for you over and over and over without seeing a thing given in return." Taken and Divinity were already fed the F up with all of it. BDA just signed off on "we've had enough of this crap going on a year already, tear it down." Plenty of time was given to the smaller guilds throughout the entire time period to come to a more equitable solution that didn't involve them gaming the rotation. No progress was ever close to being made. Class R History Ladies n Gents TL-DR - it's fun to say the big 3 were big meanies, but if you think the 2 class Cs would have had 1/8 the patience those guilds had you're loco. A year. That's how long they had to come up with better ideas, they wouldn't even take the barely change anything ones. The downfall of the R-otation was the little guilds calling the bigger guilds bluff that we wouldn't do anything about it.
__________________
#TeamLizard for Life
Server first Shaman 10th Ring. | |||
Last edited by xexbis0; 03-05-2016 at 12:03 PM..
|
|
#19
|
|||||||
|
Quote:
Quote:
Quote:
Quote:
Coming to an agreement for all players to even have a fair shot is where the discussions should begin. Not how some certain guild or players can hold onto content for the longest or block as many as possible. Lastly, being generous does not consist of wanting something in return. Disagree? Matthew 6:3 <= if you forgot* I would be interested to know the average age of most players, because if it's as old as I THINK it is, then this place would be a great experiment for anyone doing psych degree work. I hope anyone reading this takes these words well & bares no hostility. This should be more of a chance to attempt to make things better as a community, as all would like to see things progress forward & not stagnate. As many have said, be the change you wish to see. | ||||||
Last edited by Whirled; 03-05-2016 at 12:41 PM..
Reason: bears / bares - whatever*
|
|
#20
|
|||
|
Hey I know we should group the guilds into some sort of class system and divvy up the raid mobs that way
| ||
|
|
|