#11
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#12
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Dual-wield has always just *felt* like better dps than 2h (warrior here). | |||
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#13
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#14
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average hit = (2*dmg)+(level-25)/3 for 18/24 and (2*dmg)+(level-25)/2 for 30/40 min hit = 1+ (level-25)/3 That means average hit for an 18/24 at level 31 would be 38, min hit 3 average hit for a 30/40 at level 31 would be 63, min hit 3 over time ignoring dbl atk, your dps should be 15.83 for the 18/24 and 15.75 for the 30/40 (another benefit of low delay weapons is that they are favored by the flat dmg bonus) however, if RNG tosses you a min roll 6 times in a row, your dps drops to .75 over that 24 second window. over the same 24 second window, you receive 4 additional rolls with the lower delay weapon, if you only roll min 6 times in a row. suppose you land your max hit on each weapon in the next 6 rounds. You would arrive at a decent average in 29s with the 18/24, but it would take 48s with the 30/40. Same dps output (ignoring the dmg bonus advantage of low delay weapons), but longer to arrive at it. It also means that you could have higher dps over short interval with higher delay weapons. Point is, it is less consistent.
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<Millenial Snowfkake Utopia>
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#15
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That's all good vs a training dummy. But without parsing the same ratio 1h vs 2h against the same mob with the exact same gear/buffs you wont know. And with RNG it could turn out different every time. As well as, you would have to do this every 10 levels or so. Maybe just need to see it as situational gearing. 2h vs fighting monks/rogues head-on. Riposte dmg so good with 2h. When fighting a tank use 1h.
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#16
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With a long delay 2her you can kite a mob even in fairly tight quarters. For when you see that rare mob up with the pixel you crave... | |||
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