#11
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exactly as of now it does not exist nor are you guys requesting information about it
so theres no point in threads about it | ||
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#12
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at a minimum, myself, derubael, and alecta still read those threads and if we see good ideas we jot them down for when the time to discuss comes.
p99 pvp confirmed not forgotten [You must be logged in to view images. Log in or Register.]
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Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#13
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The main idea for team servers were to give people the chance to group and work together more in low pop. You guys have already given incentives with the PnP for red to grow.
Taking that into consideration, splitting PvP players with two servers would be a bad idea, imo. The reasons I argued for teams in the past are now moot. The best thing you can do is to work on a group experience modifier. We saw some serious interest until the global modifier was canned. STILL think that was bad timing. Meh. [You must be logged in to view images. Log in or Register.]
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Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#14
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Sirken has farmed so much faction I'll just take his word for it.
Just use SZ teams without the retarded ruleset imo. | ||
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#15
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I also agree with this.
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BORZ HEAD - OGRE SHAMAN
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#16
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#17
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New box, more pop, more pvp, more fun. Having said that, SIRKEN give us a tidbit to theorycraft over regarding how the 3 teams might be broken down | |||
Last edited by Squire; 03-03-2014 at 10:32 AM..
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#18
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Set in stone or not, I know how these wonderful people think. Leaning towards that other guy who was not Aenor prob being what they picked, but might take a suggestion or two from Aenor and throw their own twists on it. | |||
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#19
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Given that, if teams were introduced the red server would need to close. Whether merger into the new server or forcing players into rerolling new toons - there will never be sufficient population or interest to support two simultaneous red servers. Period. IMO the better solution is to continue on with FFA. Velious offers a lot more room for competition...and availability of gear to the average player.
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#20
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Last edited by Squire; 03-03-2014 at 11:02 AM..
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