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  #11  
Old 06-18-2010, 07:40 PM
Aeolwind Aeolwind is offline
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Project1999 uses no unified "level" creator. Each zone must have spawnpoints, loot, npcs, grids & paths created separately. Most information is handled by SQL, paths & grids are created in game. Scripts & events are handled with Perl.
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  #12  
Old 06-18-2010, 09:10 PM
ooantipostoo ooantipostoo is offline
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  #13  
Old 06-18-2010, 10:36 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by HotStuff [You must be logged in to view images. Log in or Register.]
No.
WHAT PROGRAM IS USED TO CREATE LEVELS FOR EQ?
Levels don't just appear from Tunare's oiled palm or Cazic Thules torn anus.
...mmmmm Tunare's oiled palm...

she really knows how to reward worshippers
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  #14  
Old 06-20-2010, 09:36 AM
Secrets Secrets is offline
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Also, the graphics for a "level" or "zone" are included in the CD-ROM for titanium. We do not support adding on "levels" to the game, as we believe that EverQuest in its prime is up to Velious, which we are trying to recreate.

So yeah, that means we won't take a level, no matter how good it is. EQEmulator.org might though.

They have a tool for graphic designing levels. It's called openzone. Since we are using pre-rendered geometry and models, this does not apply to us, as they are already there. To make a zone we do what Aeolwind previously stated.
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Old 06-20-2010, 10:03 PM
ceryllon ceryllon is offline
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