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#11
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![]() Project1999 uses no unified "level" creator. Each zone must have spawnpoints, loot, npcs, grids & paths created separately. Most information is handled by SQL, paths & grids are created in game. Scripts & events are handled with Perl.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#12
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![]() Souless is that you?
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#13
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![]() Quote:
she really knows how to reward worshippers
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
#14
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![]() Also, the graphics for a "level" or "zone" are included in the CD-ROM for titanium. We do not support adding on "levels" to the game, as we believe that EverQuest in its prime is up to Velious, which we are trying to recreate.
So yeah, that means we won't take a level, no matter how good it is. EQEmulator.org might though. They have a tool for graphic designing levels. It's called openzone. Since we are using pre-rendered geometry and models, this does not apply to us, as they are already there. To make a zone we do what Aeolwind previously stated.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
#15
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![]() Ceryllon likes this thread.
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