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  #11  
Old 03-04-2013, 03:29 PM
falkun falkun is offline
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It is absolutely worth lulling 3 and pulling the 4th. Actually, the best is lulling 3, snaring the 4th, and pulling the 5th. The fourth will show up late to the party and you'll get two pulls for the time of 1.

This is absolutely the best way to break chef's 5-spawn: 2 pulls instead of 5.
  #12  
Old 03-04-2013, 03:40 PM
Calabee Calabee is offline
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lull lasts 24 seconds fyi

LOL wiki says it lasts 2 ticks, so goddamn false. that thing is soooooo often wrong
  #13  
Old 03-04-2013, 03:46 PM
Calabee Calabee is offline
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btw u can do a 4 song twist if ur fast enough, not just 3.. one will drop every now and then, but for a fraction of a second. And when you're 50 + you can add a ''5th'' with BoH effect.... pisses me off when i see lvl 50 + bards WITH boh twisting 2/3 songs (and im counting non support like slow / snare)

anyways what i do for 4-5 mob pulls is i mez 3 charm the 4th and send it on 5th with taunt on (be prepared to take a few hits when it breaks, but if you time your charm well you can land it right as it fades and send it right back in.. with the taunting on, it'll be pulled off you if you aint done anything to the mob)

i've held down 6-7 mobs pulls before, but it's a PAIN and you WILL get hit, i normally prefer to die then to CC those :P

after 6 years of barding i have more then one trick in my bag heh.
  #14  
Old 03-04-2013, 03:58 PM
Kekephee Kekephee is offline
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Thanks a ton for all the info, guys. I knew there had to be some things I wasn't doing right. All of this information is definitely very helpful and I'll get to practicing my CC tonight or tomorrow. Probably screw around with it in a green zone like permafrost before I start doing it in Lguk just so I don't get any groups killed messing up.

As far as lull goes, I don't know what to think. Two days ago in lguk was the last time I even bothered trying to lull/pull, I tried to lull the three frogs on the cliff between ass/sup and br and by the time I'd lulled the 2nd and pulled the 3rd, all three of them came. And social aggrod about 2 more on the way around the ridge/bridge. Obviously I'm doing something very wrong there (could have been my speed, I was out of shurikens and using feefee's chant of whatever singletarget dot to pull). Gonna have to mess around with it. And buy some more shurikens...
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  #15  
Old 03-04-2013, 04:04 PM
SirAlvarex SirAlvarex is offline
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If you're twisting all offensive spells, you can get 5 in easy (6 if you are using BoH...which you probably shouldn't if you are doing the rotation).

Snare -> Fear -> ST DoT 1 -> ST DoT 2 -> ST DoT 3, and those all last long enough for you to stack them without any breaking. Equates to about 30DPS on my 55 bard with Selo's drum. Much more than I ever accomplished with BoH/Guardians Mace combo when fear kiting.

Mez/Charm fits into the same category. Typically a mez/charm will last it's full duration. At full duration, it lasts approx 5 full songs worth. It makes it real easy to time the charm breakage, because I just twist 4 other songs while, pause for about 1-2 seconds, then cast my charm again. Usually I'll have the mob recharmed immediately after it breaks.

This of course differs on the mobs you are pulling. Some will break more than others.
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  #16  
Old 03-04-2013, 04:06 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
Thanks a ton for all the info, guys. I knew there had to be some things I wasn't doing right. All of this information is definitely very helpful and I'll get to practicing my CC tonight or tomorrow. Probably screw around with it in a green zone like permafrost before I start doing it in Lguk just so I don't get any groups killed messing up.

As far as lull goes, I don't know what to think. Two days ago in lguk was the last time I even bothered trying to lull/pull, I tried to lull the three frogs on the cliff between ass/sup and br and by the time I'd lulled the 2nd and pulled the 3rd, all three of them came. And social aggrod about 2 more on the way around the ridge/bridge. Obviously I'm doing something very wrong there (could have been my speed, I was out of shurikens and using feefee's chant of whatever singletarget dot to pull). Gonna have to mess around with it. And buy some more shurikens...
The range on Lull is pretty crappy. Even with a lute you'll have some trouble pulling singles out of a camp. If I'm in a group with another pull class, I just prefer to let them pull them all so I can just charm/mez them. That way I'm still in camp pumping the regen and can pre-cast the Haste buffs.
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  #17  
Old 03-04-2013, 04:15 PM
Kekephee Kekephee is offline
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Oh, I definitely take every opportunity I can to stay back and regen the casters, but if lull actually works and I'm just doing it wrong I'm going to need to reconsider sometimes. I usually group with some variation of 6 of the same 10 or 11 people and none of them is a monk. My rl friend who plays a warrior winds up pulling all the time because my lull never works and I get swarmed by 5 mobs and die before I make it back to the camp. He got pretty pissed the other day after that lguk lull fail when I just straight up told him I'm not pulling anymore because we're gonna have to deal with 5 mobs either way, we may as well do it with someone who can actually take the hits bringing them in. I guess now I know I just have to suck it up and learn how to do it.
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