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#1
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Quote:
__________________
Lootenant Dan <Hierophant>
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#2
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Last edited by webrunner5; 03-14-2013 at 01:32 PM..
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#3
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CT was hard with all of its healers, but it taught noobs that valuable lesson of push!
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#4
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underrated = Kedge 35+, Hole 45+ , OoT 15-30, CT Temple, blackburrow
overrated = Karnor, Crushbone, CSHome
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#5
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Quote:
__________________
Lootenant Dan <Hierophant>
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#6
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Underrated:
1. Chardok (fantastic XP, fairly easy... just bring your own group with some CC in it). 2. The Hole (as mentioned, its a shame they put the elementals at the zone in...some great solo potential in there). 3. City of Mist (while some areas are popular, others such as the top floor really aren't camped as often as they should be, good for the discerning mid-50s gentleman to duo/trio) 4. Steamfont (on/around L13, be there! Mino cave and trash outside it - you'll lap it up) 5. Kurn's Tower (probably location more than people hating on it, but it really is underpopulated for how much can be done in there) Overrated: 1. Karnor's Castle (yeah, slow XP, trains, grief, camp stealing... 4 hybrids in a group. Trashes OT outpost faction. Not much that's nice to say about it) 2. Crushbone (yes, I said it! If you ever get involved with a full group in there, its like watching paint dry waiting for spawns, CB belt quest nerfed, ninja looters on every legionnaire) 3. Lake of Ill Omen (only zone with a negative ZEM? horrible without a sow, mobs have lots of HP, hit harder than old world mobs of similar level, bring your own group or don't bother) 4. Rathe Mountains (no good reason to hate on it, just never liked it - better ways to spend time than kiting hill giants) Quiet zones that people don't bother with because it's too buggy or just frickin' annoying: 1. Cazic Thule ("lizardman begins to cast a spell, yourmob feels much better") 2. Temple of Droga (can be done if you know the zone inside out, but the pathing generally is horrible in there and a recipe for deaths...many deaths) 3. Kaesora (not great, would be better/more popular if it didn't trash OT outpost faction) 4. Najena (100 keys later you feel like you're starting to get somewhere, enough to put you off rolling a mage)
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Last edited by Swish; 03-13-2013 at 10:07 PM..
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#7
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Quote:
__________________
Lootenant Dan <Hierophant>
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#8
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Quote:
Edit: To add to that, I think najena gets such a bad reputation for being dangerous because it looks a lot more complicated on the surface than it really is. In reality, the dungeon is mostly single pulls and it's very divided up into its own little sections so corpse runs are fairly easy. As a naked shaman with sow I at level 18 or so I'm fairly confident I could get anyones corpse from anywhere in the zone and safely bring it to the entrance. | |||
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Last edited by Roth; 03-13-2013 at 11:11 PM..
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#9
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shame too because it's a really cool zone. good loot for the level range, and visually pretty neat. the pyramid is a trip.
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Escapegoat / Pharmakos / Madriax
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#10
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We had a nice little group of people in their 40's which looked pretty good by what the mobs levels on zam were listed. First pull, we get 4 normal mobs and a level 49 wizard caster. Casts some aoe spell which takes about half of everyone's hit points. Fortunately we got aoe mez off on the normal mobs, but 2 died before we could zone away from he caster. Jeweled elemental from memory. I don't remember it being anywhere near that hard on live. Maybe come back in your 50's with some good resists and you might survive the first pull. | |||
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