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#11
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The skeleton is drawing from the possibility of dropping two bones, each with the probability of 50%. This is the way almost every video game works, which does wind up yielding a normal distribution. It's much easier for the server to compute these straightforward loot tables, and appear to be convoluted to the player. p_Bone_A = 0.5 p_Bone_B = 0.5 Probability that bone_A does not drop, P(A'):........................... 0.5 (no bone_A, irrespective of bone_B) Probability that bone_B does not drop, P(B'):........................... 0.5 (no bone_B, irrespective of bone_A) Probability that bone_A or bone_B drops, but not both:............. 0.5 (one bone) Probability that bone_A and bone_B both drops, P(A∩B):............ 0.25 (two bones) Probability that bone_A and/or bone_B drops, P(A∪B):............... 0.75 (one or two bones) Probability that neither bone_A or bone_B drops, P(A'∩B'):.......... 0.25 (zero bones) | |||
Last edited by sambal; 04-18-2013 at 05:28 PM..
Reason: reorganized
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#12
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![]() p_bone = 1 works because over enough time, the player will average out having 1 bone for every skeleton killed. (for observations over about 30)
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Last edited by sambal; 04-18-2013 at 05:27 PM..
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#13
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__________________
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#14
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However, you do need to focus on the probability of getting one bone chip. That's 1. The underlying mechanism doesn't really matter to the player. Why bring it up? On top of all that, if you really have 100 observations, observed loot will be very close to the actual loot tables. | |||
Last edited by sambal; 04-18-2013 at 06:06 PM..
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#15
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![]() Bugged my statistician friend, he pointed out an item from the page I linked earlier http://en.wikipedia.org/wiki/Binomia...score_interval That is specifically designed for smaller sample sizes or extremes of probability. That might be just what you want.
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#16
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#17
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![]() This is my shit right here. I'll write up a post this weekend on the best way to do this if I get time this weekend.
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#18
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#19
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![]() So here is something to ponder Estu. Take your Dwarf Skeleton example. The Wilson test will say 1.5-2.7% probability for the Rusty Bastard Sword, and 0.1-0.5% probability for the Cloth Cap, or something like that. On the other hand, I look at that table and I'm guessing that 50% of skeletons drop a random rusty weapon or cloth dagger, i.e. that all of the items have the same drop probability. Can you really see Nilbog sitting there saying ho ho, 2.7% for the Rusty Bastard Sword and 0.2% for the Cloth cap?
I'm guessing that a Bayesian approach will do well here for stuff that drops many different possible items.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#20
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![]() Quote:
Number of decaying dwarf skeletons killed: 415 Proportion of them holding rusty bastard swords: 2.2% Proportion of them holding small cloth caps: 0.2% 95% Wilson confidence interval for rusty bastard swords: 1.1%-4.1% 95% Wilson confidence interval for small cloth caps: 0%-1.4% A user looking at this could conclude that there is a 1% drop rate for all the 'common' items (that 1.1% lower bound on the rusty bastard swords is pretty close to 1%, and given that there are about 20 common items, it's not surprising that one or two would fall outside of the 95% confidence interval). My conclusion is that the Wilson confidence intervals give good results that are consistent with reasonable assumptions (i.e. that all these items in reality drop at the same rate). However, I don't know the theoretical or practical differences between Wilson intervals and a Bayesian approach, so I'd be interested in hearing about it.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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