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  #11  
Old 04-29-2013, 10:21 AM
Furinex Furinex is offline
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Quote:
Originally Posted by norova [You must be logged in to view images. Log in or Register.]
As far as I know, the particle colors/effects do currently increase at 24 and 39.
Incorrectly. At 24 they give you the blue diamonds which shouldnt happen. At 24 you should gain the orange puff balls on top of the green sparklies. At 39, you get the blue diamonds as well.
  #12  
Old 04-29-2013, 02:01 PM
azxten azxten is offline
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I believe the issue with the green/orange/blue is that at level 24 you get the "target" blue sparkles, meaning once you finished casting there is blue. This is wrong and should only be green/orange.

Then at level 39 you never get the "casting" blue sparkles, meaning while you're in the process of casting.

Do "casting" blue particles ever show up? Level 60 or anything? ..or is it always only once you finish the cast that they show up?
  #13  
Old 04-29-2013, 02:27 PM
nilbog nilbog is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
A basic example of this is the "Shielding" line of spells where the particles float straight up instead of shooting out from the hands.

There is an existing thread about this in the Bug forum:

http://www.project1999.org/forums/sh...d.php?t=105509
Very nice. Even if it's not 100% aligned to skeletal position, this is easily better than nothing and I will definitely use it. Any specifics you need should be obtainable from eqmac screenshots/etc.

Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
What era of the game were the spells like this? I don't recall seeing it like that but Velious was a long time ago...
Always. At least until Luclin changed spell animations in general.. npcs included.

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Regarding spell effect changes by level, this was addressed by kanras in a patch last year. Perhaps specify what is wrong :P

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Kanras: Spells' visual effects increase in complexity at correct levels.
  #14  
Old 04-29-2013, 03:07 PM
Furinex Furinex is offline
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I will get really specific on how this spell effect is supposed to look through the levels. From 1-23 its just green puffy balls. From 24-38 its Green puffy balls and Orange puffy balls. From 39-60 its Green puffy balls, Orange puffy balls and Blue Diamonds. The blue diamonds are Heavier (Or have lower velocity) therefor hitting the ground faster than the rest. As it is right now, it seems that ALL colored effects are slightly too fast. With this fix, things look much better however you can still tell that the green, Orange and blue are getting fired out of the hands, not sprinkled, which is what it should be. And to add to this. YES you DO infact get the casting of blue particles. Look in the thread that was started by Thelin, Which has a picture of a female woodelf using a 39+ spell and casting the blue diamonds. This is correct.
Last edited by Furinex; 04-29-2013 at 03:10 PM..
  #15  
Old 04-29-2013, 03:26 PM
Hawala Hawala is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Particle colours are out of whack as well... "back in the day" a Lvl 1 casting shield type spells (Skin Like Wood, Minor Shielding etc) would just be casting green.

At 24 (iirc) this would go up to green/(yellow/orange).

At 39 (iirc) this would go up to green/(yellow/orange)/blue.

You could always tell the pro players buffing people in Greater Faydark by some of their spell particles.
qft
  #16  
Old 04-29-2013, 04:48 PM
Droog007 Droog007 is offline
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How does one get into the nuts and bolts of particle effects, textures, models, animations... is there free software for this nowadays?
  #17  
Old 04-29-2013, 04:51 PM
Ayien Ayien is offline
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The lvl 1 - 23 heal spells display the lvl 24 animations on P99. On Classic you didn't get the blue ring around the caster until 24+. At 39 you got the blue dome that went on top of the ring.

I have my old PC I found in the attic with Classic - Luclin installed. I'll see if I can't find some SS and show what I mean.
  #18  
Old 04-29-2013, 06:17 PM
Furinex Furinex is offline
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Quote:
Originally Posted by Ayien [You must be logged in to view images. Log in or Register.]
The lvl 1 - 23 heal spells display the lvl 24 animations on P99. On Classic you didn't get the blue ring around the caster until 24+. At 39 you got the blue dome that went on top of the ring.

I have my old PC I found in the attic with Classic - Luclin installed. I'll see if I can't find some SS and show what I mean.
Totally forgot about this, but yes this is true as well.
  #19  
Old 04-29-2013, 09:55 PM
Furinex Furinex is offline
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Add Snare and Root spells to the list. They shoot out from the hands
  #20  
Old 04-29-2013, 10:26 PM
azxten azxten is offline
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Added root. I'm not sure how difficult it will be to adjust the level that certain effects show up. This should be client based though so will have to look into it.
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