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Old 05-12-2013, 05:30 PM
Teppler Teppler is offline
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Necro's vs undeads is just stupid strong.
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Old 05-12-2013, 10:37 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Necro's vs undeads is just stupid strong.
necro vs undead is like enchanter vs any other mob with a lot less tools that help you kill bigger and badder things, gain FD and vexing mordinia lose a whole lot more
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Old 05-12-2013, 10:41 PM
Splorf22 Splorf22 is offline
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Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
necro vs undead is like enchanter vs any other mob
100% true except that necro pull tricks may become more valuable once the invis pulling nerf finally goes through
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in words of anal fingers, just a filthy spaniard
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Old 05-12-2013, 10:47 PM
SupaflyIRL SupaflyIRL is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
100% true except that necro pull tricks may become more valuable once the invis pulling nerf finally goes through
Yeah, that too but an Ench can sometimes afford to not split things a necro must. Necro caster CC is pretty abysmal while soloing because keeping 2-3 mobs mezzed eats up all your actions because of the bard-like mechanic of ST.
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Old 05-13-2013, 10:21 AM
Teppler Teppler is offline
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Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
necro vs undead is like enchanter vs any other mob with a lot less tools that help you kill bigger and badder things, gain FD and vexing mordinia lose a whole lot more
Well not exactly. Necro's also get Demi Lich which is +31 mana regen vs C2 which is +11 mana regen. Necro's have great DoTs and massive undead nukes that hit hard and fast.
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Old 05-13-2013, 12:01 PM
Splorf22 Splorf22 is offline
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Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Well not exactly. Necro's also get Demi Lich which is +31 mana regen vs C2 which is +11 mana regen. Necro's have great DoTs and massive undead nukes that hit hard and fast.
Actually Enchanters get taps which are 20 mana/tick on average and don't drain your HP, and there are so many caster mobs in Kunark that you can use them in every high-level dungeon, although KC is a bit low.

The big advantage you have as an enchanter is against summoning mobs. A necro has screaming terror: 2.5s, 1 target. An enchanter has color shift+mesmerization (1.5s for the stun, 3 targets). Plus the enchanter has tash/slow to really pussify the target mob; only the pet really counts.

Personally I think necros are very underrated at 55+. Everyone plays them ezmode up to 50 and then doesn't switch to using the extremely powerful heals/charm in the kunark levels. But lets face it: a necros best strategy is to play like a slightly gimp enchanter. Poor Nordenwatch barely even plays his necro any more [You must be logged in to view images. Log in or Register.]
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  #7  
Old 05-13-2013, 01:08 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Way off topic now, but err... one of us is misunderstanding the change apparently! I thought anything that has direct aggro on someone who is invis will cause a train of assisting mobs, whether those mobs can see invis or not.
Kanras Developer
wrote this 04-18-2013.

Pending update:
- Added the distinction between direct and indirect hate.
- Mobs with indirect hate (obtained by another mob yelling for help) on a target cannot yell for help to transfer hate for their target to another NPC.
- The only way to prevent the transfer of direct hate to another nearby NPC is to be sneaking in the proper area of that NPC's visibility. Invis/IVU/Hide etc. no longer have any impact on whether direct aggro will be transferred.
Last edited by webrunner5; 05-13-2013 at 01:18 AM..
  #8  
Old 05-13-2013, 01:14 AM
Infuriati Infuriati is offline
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Shaman, if you have plat - fungi and jbb at 45 can go all the way to 60 solo with any melle type mob. I've done this almost 3 times. Level 45 because then a Jaundiced Bone bracer can be used. GL bud.
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Old 05-13-2013, 06:49 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Infuriati [You must be logged in to view images. Log in or Register.]
Shaman, if you have plat - fungi and jbb at 45 can go all the way to 60 solo with any melle type mob. I've done this almost 3 times. Level 45 because then a Jaundiced Bone bracer can be used. GL bud.
Shaman is the best solo indoor farming class because if you have 130k to spare it can level up well vs. melee mobs? [You must be logged in to view images. Log in or Register.]
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Old 05-13-2013, 06:53 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Kanras Developer
wrote this 04-18-2013.

Pending update:
- Added the distinction between direct and indirect hate.
- Mobs with indirect hate (obtained by another mob yelling for help) on a target cannot yell for help to transfer hate for their target to another NPC.
- The only way to prevent the transfer of direct hate to another nearby NPC is to be sneaking in the proper area of that NPC's visibility. Invis/IVU/Hide etc. no longer have any impact on whether direct aggro will be transferred.
Yeah, I've seen that. I am on the forums a lot, as you know.



Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Remember that in the suggested patchnotes, invis assist only affects the initial tag--you can still run the mobs by non see invis mobs after the tag so the pull spots before should still be fine.
What part of kanras's comments make you think this, Heallun? He doesn't say anywhere that stuff only applies to an initial tag. He DOES say, without qualification, that invis will not stop the transfer of direct aggro.
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