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#1
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Yellow Text needs to show who killed who and the corresponding guilds. No assist, only kill shot. Location is a huge plus, forces the killer to make the choice if the juice is worth the squeeze and therefor pay for his sins.
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#2
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this thread leaking grease and obesity
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#3
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Keep the Yellow Text simple, like VZTZ.
Nizzar <Nihilum> has been slain by Colgate <Azrael> in The Arena! I like the killing spree idea, like a lot. But there should be a timer on it imho. Like the sequence of kills have to be at the most 5 or 10 minutes apart. And it should reset if the player goes offline. | ||
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#4
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I c wyd heywood
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#5
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hopefully they add a 3rd person kill cam
__________________
Current Games:
Naw | ||
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#6
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The idea of a killing spree would be rendered moot if the counter disappeared in a short time span. This is everquest after all, not call of duty or league of legends. Currently I have a killing spree on both live toons that have been going for 3 years. It only gives a message that the person is on a spree every 10 kills I believe.
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#7
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Quote:
If the killing spree didn't have a duration, it would promote zone plugging because people don't want to lose the killing spree. Whereas if there were a duration, it would promote more, longer pvp and it might hopefully deter people from zone plugging. I also believe killing spree shouldn't count for killing the same person repeatedly. Yes, killing sprees would be hard to get, but it should be a badge of honor that not just anyone could get. | |||
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#8
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Quote:
Might cause other issues but you could tweek it if you wanted. Just an idea I had when reading your post.
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Ebony - <Serenity>
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#9
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Quote:
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#10
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Quote:
I think killing spree can work. It can be R99's "thing", something relatively new on the eq emu scene. I just don't think you'll see it in everday pvp though, it'll be more for the guild pvp battles, and maybe even small skirmishes. | |||
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